Player Matchup

Agni
Agni
 
Agni
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Chihime
Chang'e
Level 58
God Stats
6W - 2L
1,476 SR
Queue Stats
6W - 6L
1,450 Elo+
Party 1
Bastet
Bastet
DaddyNova
Bastet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 1
Osiris
Osiris
Manquin125460
Osiris
Level 67
God Stats
2W - 4L
1,412 SR
Queue Stats
167W - 149L
1,416 Elo+
Solo
Medusa
Medusa
Oddwest
Medusa
Level 47
God Stats
2W - 3L
1,576 SR
Queue Stats
5W - 6L
1,436 Elo+
Party 1
Team Averages
Level 73
1,493 SR
1,414 Elo+

VS

Team Averages
Level 84
1,448 SR
1,398 Elo+
Thor
Thor
CHEVREgadoury50
Thor
Level 66
God Stats
3W - 10L
1,147 SR
Queue Stats
51W - 65L
1,355 Elo+
Party 3
Zhong Kui
Zhong Kui
Debiruita
Zhong Kui
Level 108
God Stats
19W - 21L
1,458 SR
Queue Stats
175W - 178L
1,445 Elo+
Solo
Danzaburou
Danzaburou
Gramguy
Danzaburou
Level 122
God Stats
43W - 36L
1,577 SR
Queue Stats
102W - 104L
1,447 Elo+
Party 2
Bacchus
Bacchus
Red Demon108
Bacchus
Level 81
God Stats
33W - 31L
1,557 SR
Queue Stats
70W - 64L
1,479 Elo+
Party 2
Merlin
Merlin
Z0mBiKiDs
Merlin
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,264 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
1 / 0 / 2
8,038
502
8,323
9,758
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Chihime
Chang'e
11
0 / 3 / 1
6,276
392
2,873
9,695
2,357
Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bastet
DaddyNova
Bastet
13
1 / 3 / 2
7,282
455
1,132
11,940
3,521
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
2 / 2 / 1
8,810
551
12,759
18,067
15,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Oddwest
Medusa
12
1 / 6 / 0
6,765
423
4,370
11,400
3,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
6,640
415
4,563
10,264
3,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Debiruita
Zhong Kui
15
1 / 2 / 2
8,019
501
7,970
16,015
19,341
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Gramguy
Danzaburou
16
11 / 0 / 2
10,511
657
15,158
7,572
3,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Red Demon108
Bacchus
13
2 / 0 / 7
9,309
582
5,987
9,106
9,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Z0mBiKiDs
Merlin
14
0 / 3 / 1
8,196
512
3,470
9,273
3,337
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
5
Kills
14
14
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
0
2
2
W
0
0
1
0.5
L
Chang'e
Chihime
Chang'e
0
3
1
0.17
L
Bastet
DaddyNova
Bastet
1
3
2
0.67
W
Zhong Kui
Debiruita
Zhong Kui
1
2
2
1
W
Danzaburou
Gramguy
Danzaburou
11
0
2
12
L
2
2
1
1.25
L
Medusa
Oddwest
Medusa
1
6
0
0.17
W
Bacchus
Red Demon108
Bacchus
2
0
7
5.5
W
Merlin
Z0mBiKiDs
Merlin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,457
Damage
37,148
60,860
Taken
52,230
27,910
Mitigated
38,399
17,091
Healing
22,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
8,323
274
0
852
9,758
2,957
0
2,708
7,050
64,090
1,968
W
4,563
783
0
3,835
10,264
3,395
62
2,322
7,942
0
37,478
L
Chang'e
Chihime
Chang'e
2,873
237
1,107
3,614
9,695
2,357
0
3,231
6,464
20,553
0
L
Bastet
DaddyNova
Bastet
1,132
142
0
4,381
11,940
3,521
0
1,127
10,813
0
52,270
W
Zhong Kui
Debiruita
Zhong Kui
7,970
1,425
0
7,998
16,015
19,341
172
567
15,448
54,738
771
W
Danzaburou
Gramguy
Danzaburou
15,158
6,199
0
4,662
7,572
3,058
974
2,106
5,466
0
102,486
L
12,759
5,718
0
4,961
18,067
15,934
53
7,426
10,641
299
66,132
L
Medusa
Oddwest
Medusa
4,370
1,291
0
2,176
11,400
3,141
0
3,239
8,161
0
35,881
W
Bacchus
Red Demon108
Bacchus
5,987
514
0
4,436
9,106
9,268
174
2,477
6,629
21,096
0
W
Merlin
Z0mBiKiDs
Merlin
3,470
438
0
2,062
9,273
3,337
541
4,059
5,214
59,742
1,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,171
Gold Earned
42,675
412
Minions Killed
442
0
Camps Cleared
0
1,602,514
Distance Traveled
1,508,590
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,038
502
110
7
0
340,095
4
W
Thor
6,640
415
61
4
0
371,127
0
L
Chang'e
6,276
392
38
2
0
316,626
8
L
Bastet
7,282
455
94
6
0
342,525
0
W
Zhong Kui
8,019
501
98
6
0
251,370
2
W
Danzaburou
10,511
657
162
10
0
316,398
0
L
Osiris
8,810
551
112
7
0
281,018
0
L
Medusa
6,765
423
58
4
0
322,250
0
W
Bacchus
9,309
582
16
1
0
334,500
0
W
Merlin
8,196
512
105
7
0
235,195
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role