Player Matchup

Hun Batz
Hun Batz
Platinum I
 
Hun Batz
Platinum I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum I
TheHammer2795
Geb
Platinum I
Level 85
God Stats
23W - 19L
1,602 SR
Queue Stats
172W - 150L
1,930 MMR
Party 1
Anhur
Anhur
Platinum II
mepiro2256
Anhur
Platinum II
Level 104
God Stats
29W - 16L
1,704 SR
Queue Stats
180W - 157L
1,924 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 112
1,602 SR
1,785 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,643 SR
1,785 MMR
Hou Yi
Hou Yi
Platinum V
Archoral
Hou Yi
Platinum V
Level 128
God Stats
30W - 9L
1,828 SR
Queue Stats
93W - 86L
1,700 MMR
Party 2
Scylla
Scylla
Platinum I
Relappsd
Scylla
Platinum I
Level 68
God Stats
1W - 3L
1,530 SR
Queue Stats
108W - 115L
1,974 MMR
Solo
Fafnir
Fafnir
Gold I
SgtNeedlePlate
Fafnir
Gold I
Level 154
God Stats
5W - 6L
1,571 SR
Queue Stats
93W - 86L
1,681 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
18
4 / 1 / 4
11,559
826
6,584
8,287
7,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

17
1 / 1 / 7
10,139
724
7,521
6,971
5,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Anhur
19
4 / 1 / 5
12,330
881
7,450
10,033
4,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
KuzenboCthulhuCabrakanSerqetCerberus

VS

Bans
VulcanKumbhakarnaHeraXing TianThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Archoral
Hou Yi
16
0 / 2 / 3
9,649
689
7,939
7,001
2,774
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Scylla
Relappsd
Scylla
16
1 / 5 / 2
10,259
733
3,854
6,559
2,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 2 / 1
10,268
733
8,168
10,807
15,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
9
Kills
3
3
Deaths
9
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
1
4
6
L
Hou Yi
Archoral
Hou Yi
0
2
3
0.75
L
Scylla
Relappsd
Scylla
1
5
2
0.4
L
2
2
1
1.25
W
1
1
7
4.5
W
Anhur
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,555
Damage
19,961
25,291
Taken
24,367
17,063
Mitigated
20,560
5,416
Healing
4,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,584
1,286
0
935
8,287
7,137
367
2,639
5,415
0
59,142
L
Hou Yi
Archoral
Hou Yi
7,939
1,633
0
1,626
7,001
2,774
0
1,458
5,234
0
38,110
L
Scylla
Relappsd
Scylla
3,854
227
0
0
6,559
2,546
0
2,971
3,206
49,148
0
L
8,168
2,433
0
3,307
10,807
15,240
0
1,815
8,431
12,610
1,103
W
7,521
274
0
1,319
6,971
5,673
136
3,062
3,705
13,362
758
W
Anhur
7,450
4,737
0
3,162
10,033
4,253
994
5,475
4,420
0
51,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,028
Gold Earned
30,176
217
Minions Killed
175
0
Camps Cleared
0
828,779
Distance Traveled
788,688
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,559
826
90
6
0
298,296
0
L
Hou Yi
9,649
689
59
4
0
272,466
0
L
Scylla
10,259
733
95
7
0
235,621
4
L
Fafnir
10,268
733
21
2
0
280,601
9
W
Geb
10,139
724
17
1
0
267,179
0
W
Anhur
12,330
881
110
8
0
263,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role