Player Matchup

Anhur
Anhur
LxF M4rioBOSS
Anhur
Level 118
God Stats
3W - 5L
1,461 SR
Queue Stats
177W - 171L
1,458 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Lxfjorgito
Tsukuyomi
Level 128
God Stats
6W - 3L
1,650 SR
Queue Stats
116W - 111L
1,465 Elo+
Party 2
Ullr
Ullr
Reckxter
Ullr
Level 142
God Stats
1W - 5L
1,194 SR
Queue Stats
306W - 343L
1,435 Elo+
Solo
Zeus
Zeus
mixed_news
Zeus
Level 153
God Stats
2W - 5L
1,315 SR
Queue Stats
116W - 113L
1,549 Elo+
Solo
Neith
Neith
xxDroguitoxx
Neith
Level 150
God Stats
2W - 5L
1,406 SR
Queue Stats
231W - 224L
1,457 Elo+
Party 2
Team Averages
Level 138
1,405 SR
1,473 Elo+

VS

Team Averages
Level 135
1,876 SR
1,905 Elo+
Anubis
Anubis
DeltaRayquaza
Anubis
Level 158
God Stats
3W - 0L
2,146 SR
Queue Stats
98W - 1L
2,181 Elo+
Party 1
Shiva
Shiva
SirGauntlet
Shiva
Level 156
God Stats
3W - 0L
1,992 SR
Queue Stats
106W - 7L
1,984 Elo+
Party 1
Erlang Shen
Erlang Shen
Tharkun
Erlang Shen
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 15L
1,798 Elo+
Party 1
Nu Wa
Nu Wa
Valdez3333956
Nu Wa
Level 68
God Stats
1W - 0L
1,782 SR
Queue Stats
127W - 119L
1,583 Elo+
Solo
Apollo
Apollo
greensquall
Apollo
Level 170
God Stats
2W - 0L
1,958 SR
Queue Stats
76W - 4L
1,980 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 4
6,945
695
5,296
9,473
2,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Lxfjorgito
Tsukuyomi
14
0 / 5 / 5
7,373
737
3,573
8,456
7,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
9
0 / 5 / 4
6,363
636
1,957
7,822
1,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
6 / 5 / 1
8,532
853
10,686
8,032
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 5 / 4
7,754
775
10,371
11,053
3,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 10
10,157
1,016
12,543
8,386
4,444
Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

15
4 / 1 / 16
9,637
964
7,764
13,077
12,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Erlang Shen
Tharkun
Erlang Shen
14
4 / 3 / 12
8,387
839
4,608
12,430
10,711
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 1 / 20
8,334
833
10,252
5,994
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
14
6 / 2 / 10
8,894
889
7,087
9,272
4,509
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
93
8
Kills
25
25
Deaths
8
18
Assists
68
Player
Kills
Deaths
Assists
KDA
W
11
1
10
16
L
1
5
4
0.6
L
Tsukuyomi
Lxfjorgito
Tsukuyomi
0
5
5
0.5
L
Ullr
0
5
4
0.4
W
4
1
16
12
W
Erlang Shen
Tharkun
Erlang Shen
4
3
12
3.33
W
0
1
20
10
W
Apollo
6
2
10
5.5
L
6
5
1
1.3
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,883
Damage
42,254
44,836
Taken
49,159
18,161
Mitigated
34,367
8,458
Healing
18,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,543
545
1,813
2,250
8,386
4,444
1,307
2,216
6,170
27,276
0
L
5,296
2,501
629
1,675
9,473
2,818
0
4,616
4,663
0
13,673
L
Tsukuyomi
Lxfjorgito
Tsukuyomi
3,573
399
366
942
8,456
7,235
0
4,592
3,656
0
16,438
L
Ullr
1,957
597
0
947
7,822
1,911
0
4,552
3,187
0
8,708
W
7,764
1,207
3,992
3,602
13,077
12,376
502
2,872
10,205
223
15,788
W
Erlang Shen
Tharkun
Erlang Shen
4,608
1,577
1,126
2,037
12,430
10,711
63
2,075
10,355
0
5,114
W
10,252
1,991
574
1,356
5,994
2,327
1,598
1,749
4,245
24,277
312
W
Apollo
7,087
4,021
0
1,329
9,272
4,509
3,417
1,774
7,498
0
15,692
L
10,686
295
100
1,174
8,032
2,224
0
4,021
3,921
25,516
0
L
10,371
1,989
227
2,398
11,053
3,973
0
4,902
5,983
0
25,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,967
Gold Earned
45,409
114
Minions Killed
99
0
Camps Cleared
0
693,819
Distance Traveled
897,472
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,157
1,016
34
3
0
151,936
0
L
Anhur
6,945
695
19
2
0
138,054
0
L
Tsukuyomi
7,373
737
13
1
0
163,180
0
L
Ullr
6,363
636
18
2
0
128,834
0
W
Shiva
9,637
964
13
1
0
192,544
0
W
Erlang Shen
8,387
839
0
0
0
180,230
0
W
Nu Wa
8,334
833
25
3
0
200,605
0
W
Apollo
8,894
889
27
3
0
172,157
0
L
Zeus
8,532
853
31
3
0
128,621
0
L
Neith
7,754
775
33
3
0
135,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role