Player Matchup

Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
manwithaface2
Nu Wa
Gold IV
Level 182
God Stats
7W - 9L
1,369 SR
Queue Stats
197W - 206L
1,418 MMR
Solo
Sylvanus
Sylvanus
Silver III
nenemalo663
Sylvanus
Silver III
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 24L
1,387 MMR
Solo
Shiva
Shiva
Gold III
xXxCh4p3xXx
Shiva
Gold III
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 100L
1,435 MMR
Solo
Fenrir
Fenrir
Bronze I
yocantrell
Fenrir
Bronze I
Level 162
God Stats
1W - 0L
1,715 SR
Queue Stats
9W - 16L
1,411 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 157
1,517 SR
1,430 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,579 SR
1,403 MMR
Hades
Hades
Silver IV
DxvShone
Hades
Silver IV
Level 108
God Stats
2W - 4L
1,583 SR
Queue Stats
20W - 31L
1,325 MMR
Solo
Bakasura
Bakasura
Silver III
ExFix9
Bakasura
Silver III
Level 101
God Stats
0W - 1L
1,742 SR
Queue Stats
34W - 37L
1,431 MMR
Solo
Izanami
Izanami
Gold IV
VitalArma
Izanami
Gold IV
Level 122
God Stats
15W - 11L
1,632 SR
Queue Stats
210W - 213L
1,427 MMR
Solo
Terra
Terra
Gold IV
kaylenivy
Terra
Gold IV
Level 147
God Stats
148W - 150L
1,546 SR
Queue Stats
155W - 164L
1,408 MMR
Solo
Merlin
Merlin
Gold IV
l J u x y
Merlin
Gold IV
Level 157
God Stats
6W - 10L
1,392 SR
Queue Stats
70W - 73L
1,422 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
6 / 2 / 0
9,683
605
6,599
10,202
2,984
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 1 / 6
8,067
504
7,751
5,795
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
nenemalo663
Sylvanus
12
0 / 2 / 3
7,592
475
5,378
9,840
4,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

17
7 / 1 / 0
10,885
680
10,209
11,912
7,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
yocantrell
Fenrir
17
2 / 1 / 6
9,287
580
5,071
9,549
3,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
SkadiLokiNe ZhaThor

VS

Bans
Cu ChulainnKumbhakarnaAwilixChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DxvShone
Hades
14
1 / 6 / 0
7,999
500
7,056
16,113
9,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bakasura
ExFix9
Bakasura
13
0 / 3 / 3
7,240
453
3,478
12,463
5,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Izanami
VitalArma
Izanami
14
3 / 3 / 0
8,298
519
5,309
11,158
3,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
kaylenivy
Terra
11
2 / 1 / 1
7,199
450
3,144
11,475
5,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
l J u x y
Merlin
10
1 / 2 / 2
6,631
414
4,560
5,365
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
15
Kills
7
7
Deaths
15
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
2
0
3
L
Hades
DxvShone
Hades
1
6
0
0.17
L
Bakasura
ExFix9
Bakasura
0
3
3
0.5
L
Izanami
VitalArma
Izanami
3
3
0
1
L
Terra
kaylenivy
Terra
2
1
1
2.5
L
Merlin
l J u x y
Merlin
1
2
2
1
W
0
1
6
3
W
Sylvanus
nenemalo663
Sylvanus
0
2
3
0.75
W
7
1
0
7
W
Fenrir
yocantrell
Fenrir
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,008
Damage
23,547
47,298
Taken
56,574
20,359
Mitigated
25,536
17,717
Healing
18,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,599
4,695
0
4,236
10,202
2,984
639
1,322
8,804
0
70,858
L
Hades
DxvShone
Hades
7,056
859
0
5,876
16,113
9,564
0
1,511
14,602
62,045
1,640
L
Bakasura
ExFix9
Bakasura
3,478
2,355
0
2,918
12,463
5,837
0
2,101
10,362
0
50,093
L
Izanami
VitalArma
Izanami
5,309
3,342
0
2,473
11,158
3,152
138
1,635
9,523
0
73,133
L
Terra
kaylenivy
Terra
3,144
268
2,327
4,561
11,475
5,291
0
4,618
6,857
26,654
0
L
Merlin
l J u x y
Merlin
4,560
108
0
405
5,365
1,692
0
2,860
2,505
45,217
0
W
7,751
1,881
0
1,344
5,795
1,621
614
3,008
2,572
50,023
670
W
Sylvanus
nenemalo663
Sylvanus
5,378
1,656
1,323
3,363
9,840
4,267
336
2,987
6,561
38,414
11,298
W
10,209
1,184
150
2,543
11,912
7,689
143
4,460
7,382
370
84,821
W
Fenrir
yocantrell
Fenrir
5,071
218
0
4,758
9,549
3,798
254
3,311
6,128
0
76,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,514
Gold Earned
37,367
542
Minions Killed
496
0
Camps Cleared
0
1,623,110
Distance Traveled
1,324,117
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,683
605
102
6
0
295,430
1
L
Hades
7,999
500
119
7
0
244,820
0
L
Bakasura
7,240
453
123
8
0
346,012
1
L
Izanami
8,298
519
126
8
0
254,725
5
L
Terra
7,199
450
36
2
0
283,891
2
L
Merlin
6,631
414
92
6
0
194,669
4
W
Nu Wa
8,067
504
89
6
0
322,226
4
W
Sylvanus
7,592
475
83
5
0
281,687
4
W
Shiva
10,885
680
140
9
0
335,502
2
W
Fenrir
9,287
580
128
8
0
388,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role