Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
Arratay88
Xbalanque
Level 67
God Stats
1W - 0L
1,255 SR
Queue Stats
24W - 15L
1,568 Elo+
Party 2
Nox
Nox
FiliDeus
Nox
Level 152
God Stats
2W - 0L
1,587 SR
Queue Stats
9W - 7L
1,563 Elo+
Solo
Mulan
Mulan
Panama_Red------
Mulan
Level 87
God Stats
36W - 12L
1,623 SR
Queue Stats
259W - 155L
1,552 Elo+
Solo
Fenrir
Fenrir
WhiteLykan
Fenrir
Level 182
God Stats
16W - 21L
1,425 SR
Queue Stats
75W - 95L
1,447 Elo+
Solo
Team Averages
Level 111
1,478 SR
1,526 Elo+

VS

Team Averages
Level 131
1,552 SR
1,550 Elo+
Yu Huang
Yu Huang
BensonDaGod
Yu Huang
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,557 Elo+
Party 3
Ra
Ra
CharmanderXX1
Ra
Level 86
God Stats
2W - 1L
1,698 SR
Queue Stats
27W - 15L
1,604 Elo+
Party 1
Geb
Geb
JAGUAR_PAW_94
Geb
Level 130
God Stats
9W - 23L
1,345 SR
Queue Stats
955W - 1,041L
1,389 Elo+
Solo
Charybdis
Charybdis
MICKEY71181
Charybdis
Level 155
God Stats
1W - 1L
1,717 SR
Queue Stats
25W - 24L
1,534 Elo+
Party 3
Thanatos
Thanatos
Staragian
Thanatos
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 40L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
1 / 0 / 7
6,917
1,383
3,223
8,053
5,470
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
Arratay88
Xbalanque
11
1 / 1 / 5
6,488
1,298
4,191
3,798
1,126
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
0 / 0 / 7
6,601
1,320
2,709
2,020
686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 2 / 4
6,469
1,294
2,072
4,220
1,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
WhiteLykan
Fenrir
12
6 / 0 / 3
7,618
1,524
4,994
2,970
1,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Team 1 Tickets

369

VS

Team 2 Tickets

333

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BensonDaGod
Yu Huang
10
0 / 0 / 0
5,846
1,169
2,394
1,780
599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 2 / 0
6,187
1,237
4,954
3,988
1,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 1 / 0
5,455
1,091
1,203
1,994
826
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Charybdis
MICKEY71181
Charybdis
12
0 / 1 / 2
6,241
1,248
5,151
4,033
1,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
Staragian
Thanatos
11
2 / 5 / 1
6,388
1,278
4,350
6,877
1,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
9
Kills
3
3
Deaths
9
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
0
7
4.5
W
Xbalanque
Arratay88
Xbalanque
1
1
5
3.5
L
Yu Huang
BensonDaGod
Yu Huang
0
0
0
0
L
1
2
0
0.5
W
0
0
7
3.5
L
0
1
0
0
L
Charybdis
MICKEY71181
Charybdis
0
1
2
1
W
1
2
4
1.5
L
Thanatos
Staragian
Thanatos
2
5
1
0.5
W
Fenrir
WhiteLykan
Fenrir
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,189
Damage
18,052
21,061
Taken
18,672
10,490
Mitigated
6,074
5,587
Healing
2,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,223
462
0
3,352
8,053
5,470
0
2,790
5,186
8,117
1,266
W
Xbalanque
Arratay88
Xbalanque
4,191
1,784
0
993
3,798
1,126
0
1,694
2,048
0
15,413
L
Yu Huang
BensonDaGod
Yu Huang
2,394
173
0
0
1,780
599
0
725
1,018
19,722
0
L
4,954
174
72
155
3,988
1,288
0
1,202
2,786
12,248
418
W
2,709
44
0
0
2,020
686
0
1,319
701
25,845
1,375
L
1,203
32
0
0
1,994
826
0
122
1,802
2,193
0
L
Charybdis
MICKEY71181
Charybdis
5,151
2,676
0
373
4,033
1,370
0
1,090
2,904
0
17,318
W
2,072
348
0
706
4,220
1,919
0
1,269
2,951
0
8,252
L
Thanatos
Staragian
Thanatos
4,350
406
0
1,452
6,877
1,991
0
2,318
4,494
0
8,810
W
Fenrir
WhiteLykan
Fenrir
4,994
761
0
536
2,970
1,289
0
1,082
1,888
0
9,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,093
Gold Earned
30,117
125
Minions Killed
113
9
Camps Cleared
3
535,183
Distance Traveled
459,856
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,917
1,383
23
5
1
119,683
2
W
Xbalanque
6,488
1,298
37
7
5
101,600
0
L
Yu Huang
5,846
1,169
50
10
1
91,668
0
L
Ra
6,187
1,237
23
5
0
119,296
2
W
Nox
6,601
1,320
46
9
0
105,638
0
L
Geb
5,455
1,091
5
1
0
38,307
0
L
Charybdis
6,241
1,248
27
5
0
99,976
0
W
Mulan
6,469
1,294
12
2
3
88,226
0
L
Thanatos
6,388
1,278
8
2
2
110,609
0
W
Fenrir
7,618
1,524
7
1
0
120,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role