Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Fanterion
Horus
Level 148
God Stats
2W - 2L
1,265 SR
Queue Stats
211W - 218L
1,490 Elo+
Solo
Izanami
Izanami
MoonManXXV
Izanami
Level 119
God Stats
10W - 9L
1,453 SR
Queue Stats
392W - 413L
1,425 Elo+
Solo
Jormungandr
Jormungandr
UMG RisKii
Jormungandr
Level 126
God Stats
1W - 0L
1,299 SR
Queue Stats
20W - 18L
1,527 Elo+
Solo
Hera
Hera
guutu
Hera
Level 318
God Stats
5W - 0L
1,818 SR
Queue Stats
156W - 93L
1,606 Elo+
Solo
Team Averages
Level 171
1,467 SR
1,510 Elo+

VS

Team Averages
Level 145
1,564 SR
1,507 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
HZ-Ascending
Surtr
Level 158
God Stats
2W - 2L
1,356 SR
Queue Stats
372W - 412L
1,491 Elo+
Party 1
Cerberus
Cerberus
KillaBlueBerries
Cerberus
Level 144
God Stats
5W - 4L
1,639 SR
Queue Stats
250W - 253L
1,496 Elo+
Party 1
Neith
Neith
Sir-Bahuya
Neith
Level 149
God Stats
3W - 2L
1,628 SR
Queue Stats
313W - 328L
1,566 Elo+
Party 1
Chang'e
Chang'e
SokomoKudOmi
Chang'e
Level 118
God Stats
1W - 1L
1,699 SR
Queue Stats
89W - 87L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
9
0 / 0 / 5
5,595
1,119
3,392
2,498
902
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Horus
Fanterion
Horus
9
0 / 0 / 5
5,859
1,172
1,658
4,374
2,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Izanami
MoonManXXV
Izanami
11
1 / 0 / 4
6,375
1,275
5,092
5,420
2,066
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
UMG RisKii
Jormungandr
11
1 / 1 / 4
5,971
1,194
3,537
4,254
3,541
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hera
guutu
Hera
11
4 / 2 / 2
6,587
1,317
3,900
4,217
2,026
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
2 / 0 / 0
5,731
1,146
6,933
3,037
1,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 0 / 2
5,347
1,069
2,939
5,101
4,391
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

10
0 / 2 / 2
5,177
1,035
2,023
5,834
4,249
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
10
1 / 3 / 1
5,316
1,063
4,096
5,225
1,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Chang'e
SokomoKudOmi
Chang'e
5
0 / 1 / 0
4,376
875
114
933
216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
6
Kills
3
3
Deaths
6
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
0
0
5
2.5
L
Hou Yi
 
Hou Yi
2
0
0
2
W
Horus
Fanterion
Horus
0
0
5
2.5
L
0
0
2
1
L
0
2
2
0.5
W
Izanami
MoonManXXV
Izanami
1
0
4
3
L
Neith
1
3
1
0.5
L
Chang'e
SokomoKudOmi
Chang'e
0
1
0
0
W
Jormungandr
UMG RisKii
Jormungandr
1
1
4
3
W
Hera
guutu
Hera
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,579
Damage
16,105
20,763
Taken
20,130
10,814
Mitigated
11,727
12,471
Healing
5,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
3,392
1,210
358
152
2,498
902
336
622
1,876
0
9,973
L
Hou Yi
 
Hou Yi
6,933
1,919
789
355
3,037
1,188
0
1,318
1,719
0
15,299
W
Horus
Fanterion
Horus
1,658
795
4,304
2,286
4,374
2,279
81
1,105
3,269
0
2,653
L
2,939
573
192
1,159
5,101
4,391
0
1,583
3,518
2,042
7,007
L
2,023
0
249
1,089
5,834
4,249
0
1,508
4,326
4,851
132
W
Izanami
MoonManXXV
Izanami
5,092
2,502
2,250
1,509
5,420
2,066
956
867
4,553
0
18,315
L
Neith
4,096
664
292
960
5,225
1,683
0
2,699
2,526
0
10,176
L
Chang'e
SokomoKudOmi
Chang'e
114
0
0
40
933
216
0
135
798
114
0
W
Jormungandr
UMG RisKii
Jormungandr
3,537
852
368
218
4,254
3,541
165
558
3,696
10,569
0
W
Hera
guutu
Hera
3,900
531
317
709
4,217
2,026
0
366
3,851
8,285
326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,387
Gold Earned
25,947
84
Minions Killed
55
0
Camps Cleared
0
593,573
Distance Traveled
406,300
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,595
1,119
16
3
0
104,117
0
L
Hou Yi
5,731
1,146
17
3
0
100,968
3
W
Horus
5,859
1,172
6
1
0
142,305
0
L
Surtr
5,347
1,069
15
3
0
119,542
0
L
Cerberus
5,177
1,035
14
3
0
85,217
0
W
Izanami
6,375
1,275
39
8
0
125,448
0
L
Neith
5,316
1,063
9
2
0
87,436
0
L
Chang'e
4,376
875
0
0
0
13,137
0
W
Jormungandr
5,971
1,194
13
3
0
104,381
0
W
Hera
6,587
1,317
10
2
0
117,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role