Player Matchup

Fenrir
Fenrir
ATheBugoo
Fenrir
Level 59
God Stats
11W - 5L
1,616 SR
Queue Stats
72W - 75L
1,445 Elo+
Party 1
Danzaburou
Danzaburou
ArchmageDoomix
Danzaburou
Level 106
God Stats
4W - 6L
1,648 SR
Queue Stats
100W - 114L
1,390 Elo+
Party 1
Maui
Maui
TheCourierSezen
Maui
Level 68
God Stats
10W - 7L
1,724 SR
Queue Stats
101W - 115L
1,398 Elo+
Party 1
Eset
Eset
epicd2000
Eset
Level 69
God Stats
10W - 11L
1,501 SR
Queue Stats
31W - 42L
1,410 Elo+
Party 1
Tyr
Tyr
theoakybeast
Tyr
Level 102
God Stats
3W - 0L
1,880 SR
Queue Stats
55W - 65L
1,471 Elo+
Party 1
Team Averages
Level 81
1,674 SR
1,423 Elo+

VS

Team Averages
Level 117
1,508 SR
1,577 Elo+
Hercules
Hercules
Alucard_0399
Hercules
Level 157
God Stats
6W - 8L
1,482 SR
Queue Stats
427W - 388L
1,535 Elo+
Solo
Ix Chel
Ix Chel
Azrael864
Ix Chel
Level 184
God Stats
5W - 4L
1,697 SR
Queue Stats
414W - 396L
1,512 Elo+
Solo
Neith
Neith
Deliriufu
Neith
Level 139
God Stats
10W - 7L
1,520 SR
Queue Stats
118W - 122L
1,546 Elo+
Solo
Cu Chulainn
Cu Chulainn
ThanksObama68
Cu Chulainn
Level 43
God Stats
3W - 6L
1,339 SR
Queue Stats
40W - 45L
1,489 Elo+
Solo
Aphrodite
Aphrodite
birdsnoop
Aphrodite
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,802 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ATheBugoo
Fenrir
15
6 / 2 / 7
8,765
626
6,464
11,415
5,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
ArchmageDoomix
Danzaburou
15
7 / 1 / 4
9,105
650
12,708
8,079
3,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 0 / 11
8,274
591
6,039
11,927
8,060
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Eset
15
5 / 4 / 2
8,929
638
8,211
6,880
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 4 / 1
7,198
514
2,426
10,147
6,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alucard_0399
Hercules
13
5 / 6 / 0
8,120
580
8,779
12,453
4,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Azrael864
Ix Chel
13
1 / 5 / 0
7,477
534
3,785
8,051
2,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Deliriufu
Neith
13
1 / 4 / 2
7,072
505
9,561
11,914
3,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cu Chulainn
ThanksObama68
Cu Chulainn
13
3 / 4 / 0
8,123
580
7,050
12,152
10,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
birdsnoop
Aphrodite
13
0 / 4 / 2
6,192
442
2,160
8,217
2,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
23
Kills
10
11
Deaths
23
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ATheBugoo
Fenrir
6
2
7
4.75
L
Hercules
Alucard_0399
Hercules
5
6
0
0.83
W
Danzaburou
ArchmageDoomix
Danzaburou
7
1
4
9
L
Ix Chel
Azrael864
Ix Chel
1
5
0
0.2
L
Neith
Deliriufu
Neith
1
4
2
0.5
L
Cu Chulainn
ThanksObama68
Cu Chulainn
3
4
0
0.75
W
3
0
11
8.5
L
Aphrodite
birdsnoop
Aphrodite
0
4
2
0.25
W
Eset
5
4
2
1.5
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,848
Damage
31,335
48,448
Taken
52,787
24,592
Mitigated
23,479
15,965
Healing
14,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ATheBugoo
Fenrir
6,464
1,663
0
5,800
11,415
5,225
0
464
10,931
0
57,732
L
Hercules
Alucard_0399
Hercules
8,779
3,028
0
3,204
12,453
4,964
0
2,162
10,225
0
47,819
W
Danzaburou
ArchmageDoomix
Danzaburou
12,708
4,936
0
4,147
8,079
3,278
180
380
7,699
0
63,044
L
Ix Chel
Azrael864
Ix Chel
3,785
78
343
950
8,051
2,257
0
5,689
1,974
49,115
291
L
Neith
Deliriufu
Neith
9,561
2,266
0
2,939
11,914
3,086
0
2,277
9,597
0
56,985
L
Cu Chulainn
ThanksObama68
Cu Chulainn
7,050
902
0
1,133
12,152
10,641
274
640
11,512
0
60,539
W
6,039
1,355
0
4,121
11,927
8,060
0
2,208
9,625
33,330
1,604
L
Aphrodite
birdsnoop
Aphrodite
2,160
506
2,423
3,558
8,217
2,531
0
2,716
5,461
22,109
0
W
Eset
8,211
887
0
643
6,880
1,851
70
2,402
4,240
65,243
0
W
2,426
174
0
1,254
10,147
6,178
0
0
10,147
0
44,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,271
Gold Earned
36,984
449
Minions Killed
424
0
Camps Cleared
0
1,472,338
Distance Traveled
1,381,501
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,765
626
95
7
0
345,382
0
L
Hercules
8,120
580
79
6
0
295,020
0
W
Danzaburou
9,105
650
98
7
0
285,972
1
L
Ix Chel
7,477
534
106
8
0
268,070
3
L
Neith
7,072
505
102
7
0
272,204
2
L
Cu Chulainn
8,123
580
86
6
0
282,028
0
W
Maui
8,274
591
55
4
0
284,831
2
L
Aphrodite
6,192
442
51
4
0
264,179
0
W
Eset
8,929
638
127
9
0
261,663
2
W
Tyr
7,198
514
74
5
0
294,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role