Player Matchup

Hel
Hel
Fexhal
Hel
Level 80
God Stats
6W - 7L
1,260 SR
Queue Stats
124W - 153L
1,421 Elo+
Party 1
Jormungandr
Jormungandr
VeryHappyFrog
Jormungandr
Level 36
God Stats
1W - 3L
1,103 SR
Queue Stats
6W - 20L
1,165 Elo+
Party 1
Mercury
Mercury
xFulano-_RSev7n_
Mercury
Level 88
God Stats
8W - 6L
1,328 SR
Queue Stats
67W - 89L
1,348 Elo+
Solo
Team Averages
Level 68
1,230 SR
1,311 Elo+

VS

Team Averages
Level 94
1,458 SR
1,396 Elo+
Ne Zha
Ne Zha
KratoSS19790
Ne Zha
Level 148
God Stats
0W - 2L
1,313 SR
Queue Stats
62W - 65L
1,468 Elo+
Solo
Scylla
Scylla
Solakhnir
Scylla
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,360 Elo+
Party 2
Vamana
Vamana
WilD_TicTac
Vamana
Level 71
God Stats
3W - 4L
1,562 SR
Queue Stats
11W - 12L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Fexhal
Hel
13
0 / 1 / 4
7,428
743
3,502
6,047
1,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
VeryHappyFrog
Jormungandr
13
0 / 0 / 3
7,286
729
3,885
4,256
3,359
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 0 / 0
8,157
816
5,114
5,460
2,146
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
1 / 2 / 0
7,165
717
4,926
6,727
3,053
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Solakhnir
Scylla
13
0 / 1 / 1
7,340
734
2,042
3,614
1,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
12
0 / 1 / 1
6,536
654
3,496
4,998
3,888
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
4
Kills
1
1
Deaths
4
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hel
Fexhal
Hel
0
1
4
2
L
Ne Zha
1
2
0
0.5
L
Scylla
Solakhnir
Scylla
0
1
1
0.5
W
Jormungandr
VeryHappyFrog
Jormungandr
0
0
3
1.5
L
Vamana
0
1
1
0.5
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,501
Damage
10,464
15,763
Taken
15,339
7,452
Mitigated
8,086
9,539
Healing
1,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
Fexhal
Hel
3,502
129
3,742
4,164
6,047
1,947
17
379
5,661
25,430
999
L
Ne Zha
4,926
925
268
1,376
6,727
3,053
0
2,379
4,315
0
28,251
L
Scylla
Solakhnir
Scylla
2,042
81
0
0
3,614
1,145
0
1,534
2,056
21,643
389
W
Jormungandr
VeryHappyFrog
Jormungandr
3,885
707
0
250
4,256
3,359
0
1,003
3,246
20,483
0
L
Vamana
3,496
573
0
51
4,998
3,888
0
3,626
1,352
0
9,729
W
5,114
1,140
0
1,383
5,460
2,146
0
672
4,781
0
14,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,871
Gold Earned
21,041
112
Minions Killed
91
0
Camps Cleared
0
595,824
Distance Traveled
522,760
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,428
743
52
5
0
195,430
0
L
Ne Zha
7,165
717
26
3
0
179,022
1
L
Scylla
7,340
734
55
6
0
173,590
0
W
Jormungandr
7,286
729
34
3
0
182,147
3
L
Vamana
6,536
654
10
1
0
170,148
5
W
Mercury
8,157
816
26
3
0
218,247
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role