Player Matchup

Bakasura
Bakasura
Gold I
 
Bakasura
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold I
 
Hachiman
Gold I
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum V
KarmaaaaaaA
Sylvanus
Platinum V
Level 158
God Stats
13W - 2L
1,999 SR
Queue Stats
97W - 88L
1,633 MMR
Solo
Eset
Eset
Platinum III
LifestealeRR
Eset
Platinum III
Level 207
God Stats
10W - 11L
1,602 SR
Queue Stats
888W - 886L
1,684 MMR
Solo
Camazotz
Camazotz
Platinum V
etherealifyoreal
Camazotz
Platinum V
Level 159
God Stats
0W - 2L
1,356 SR
Queue Stats
75W - 70L
1,726 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 160
1,591 SR
1,608 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,645 SR
1,629 MMR
Thanatos
Thanatos
Platinum II
 
Thanatos
Platinum II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Gold III
 
Charybdis
Gold III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Platinum II
Euoo
Janus
Platinum II
Level 158
God Stats
14W - 12L
1,587 SR
Queue Stats
159W - 143L
1,782 MMR
Solo
Osiris
Osiris
Platinum IV
darielillo
Osiris
Platinum IV
Level 119
God Stats
2W - 2L
1,728 SR
Queue Stats
112W - 115L
1,652 MMR
Solo
Khepri
Khepri
Gold IV
setrap
Khepri
Gold IV
Level 157
God Stats
6W - 5L
1,908 SR
Queue Stats
33W - 20L
1,709 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
7
0 / 0 / 0
3,531
706
666
3,906
1,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hachiman
 
Hachiman
6
1 / 0 / 2
3,407
681
2,575
3,159
805
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
KarmaaaaaaA
Sylvanus
6
2 / 0 / 1
3,788
758
1,701
3,619
1,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 2 / 0
3,496
699
1,837
1,987
464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

2
0 / 1 / 0
2,543
509
761
1,208
320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
RavanaBake KujiraMaman BrigitteSun Wukong

VS

Bans
CabrakanAwilixAgniSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
6
0 / 0 / 2
3,410
682
1,428
3,290
775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
 
Charybdis
5
0 / 2 / 0
3,051
610
1,748
2,936
775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Janus
Euoo
Janus
7
2 / 0 / 0
3,626
725
954
1,849
349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Osiris
darielillo
Osiris
7
1 / 0 / 0
4,167
833
1,835
2,836
977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Khepri
setrap
Khepri
5
0 / 1 / 0
3,332
666
1,717
3,663
2,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
3
Kills
3
3
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
0
0
0
L
Hachiman
 
Hachiman
1
0
2
2
W
Thanatos
 
Thanatos
0
0
2
1
W
Charybdis
 
Charybdis
0
2
0
0
W
Janus
Euoo
Janus
2
0
0
2
L
Sylvanus
KarmaaaaaaA
Sylvanus
2
0
1
2.5
L
0
2
0
0
W
Osiris
darielillo
Osiris
1
0
0
1
L
0
1
0
0
W
Khepri
setrap
Khepri
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,540
Damage
7,682
13,879
Taken
14,574
4,259
Mitigated
4,888
7,389
Healing
9,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
666
412
0
1,938
3,906
1,416
0
116
3,750
0
13,177
L
Hachiman
 
Hachiman
2,575
1,654
0
1,070
3,159
805
0
958
2,201
0
16,772
W
Thanatos
 
Thanatos
1,428
379
0
3,768
3,290
775
0
848
2,314
0
14,698
W
Charybdis
 
Charybdis
1,748
1,242
0
1,153
2,936
775
0
912
2,024
0
14,944
W
Janus
Euoo
Janus
954
42
0
588
1,849
349
0
801
988
18,543
0
L
Sylvanus
KarmaaaaaaA
Sylvanus
1,701
755
1,415
2,095
3,619
1,254
0
759
2,860
10,681
0
L
1,837
323
0
345
1,987
464
0
682
1,189
17,497
0
W
Osiris
darielillo
Osiris
1,835
951
0
1,878
2,836
977
0
0
2,716
0
20,036
L
761
542
0
526
1,208
320
0
0
1,208
0
2,687
W
Khepri
setrap
Khepri
1,717
218
0
1,966
3,663
2,012
0
789
2,874
8,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,765
Gold Earned
17,586
148
Minions Killed
151
0
Camps Cleared
0
446,402
Distance Traveled
524,007
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
3,531
706
44
9
0
122,645
0
L
Hachiman
3,407
681
31
6
0
90,605
0
W
Thanatos
3,410
682
35
7
0
114,006
0
W
Charybdis
3,051
610
31
6
0
90,578
0
W
Janus
3,626
725
33
7
0
114,436
1
L
Sylvanus
3,788
758
19
4
0
101,783
0
L
Eset
3,496
699
48
10
0
105,487
1
W
Osiris
4,167
833
40
8
0
111,572
0
L
Camazotz
2,543
509
6
1
0
25,882
0
W
Khepri
3,332
666
12
2
0
93,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role