Player Matchup

Cernunnos
Cernunnos
AFKwedo
Cernunnos
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 33L
1,484 Elo+
Party 1
Chang'e
Chang'e
Gillharas
Chang'e
Level 153
God Stats
16W - 7L
1,622 SR
Queue Stats
188W - 190L
1,541 Elo+
Solo
Ymir
Ymir
thegmoney243
Ymir
Level 127
God Stats
16W - 7L
1,672 SR
Queue Stats
42W - 38L
1,495 Elo+
Party 1
Team Averages
Level 101
1,598 SR
1,506 Elo+

VS

Team Averages
Level 81
1,424 SR
1,396 Elo+
Tiamat
Tiamat
Ayo Lock In1810
Tiamat
Level 149
God Stats
4W - 9L
1,170 SR
Queue Stats
6W - 15L
1,219 Elo+
Solo
Nut
Nut
HangEmHigh4200
Nut
Level 52
God Stats
3W - 3L
1,610 SR
Queue Stats
109W - 117L
1,497 Elo+
Solo
Bacchus
Bacchus
Ricardolucas12
Bacchus
Level 43
God Stats
3W - 5L
1,491 SR
Queue Stats
62W - 74L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AFKwedo
Cernunnos
13
3 / 3 / 3
8,754
796
5,591
9,941
3,027
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
Gillharas
Chang'e
16
7 / 0 / 10
10,461
951
15,267
11,836
3,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
7 / 0 / 9
10,056
914
10,015
15,391
11,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 3
7,311
665
6,108
10,898
6,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 5 / 0
8,000
727
6,700
10,108
3,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 6 / 3
7,307
664
5,416
13,616
14,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
17
Kills
2
3
Deaths
17
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AFKwedo
Cernunnos
3
3
3
1.5
L
0
6
3
0.25
W
Chang'e
Gillharas
Chang'e
7
0
10
12
L
2
5
0
0.4
L
0
6
3
0.25
W
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,873
Damage
18,224
37,168
Taken
34,622
18,671
Mitigated
23,534
16,476
Healing
4,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AFKwedo
Cernunnos
5,591
2,328
0
2,322
9,941
3,027
386
2,682
7,002
0
20,025
L
6,108
334
0
1,447
10,898
6,221
32
8,522
2,083
20,393
0
W
Chang'e
Gillharas
Chang'e
15,267
899
3,808
7,296
11,836
3,802
388
3,108
8,537
37,447
0
L
6,700
3,460
0
2,609
10,108
3,254
0
7,172
2,734
0
26,256
L
5,416
605
0
503
13,616
14,059
0
7,951
5,182
14,446
0
W
10,015
2,702
0
3,050
15,391
11,842
203
4,806
10,090
27,188
2,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,271
Gold Earned
22,618
122
Minions Killed
90
0
Camps Cleared
0
604,302
Distance Traveled
505,514
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,754
796
24
2
0
182,440
0
L
Tiamat
7,311
665
31
3
0
160,792
0
W
Chang'e
10,461
951
54
5
0
221,155
0
L
Nut
8,000
727
42
4
0
163,685
0
L
Bacchus
7,307
664
17
2
0
181,037
1
W
Ymir
10,056
914
44
4
0
200,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role