Player Matchup

Nemesis
Nemesis
DumbCostanza
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Cupid
Cupid
LEMONSxWORTH
Cupid
Level 154
God Stats
9W - 6L
1,663 SR
Queue Stats
513W - 457L
1,476 Elo+
Solo
Mercury
Mercury
Nayer22
Mercury
Level 43
God Stats
1W - 3L
1,287 SR
Queue Stats
2W - 5L
1,139 Elo+
Party 2
Surtr
Surtr
Ulti_YT_chicken
Surtr
Level 154
God Stats
40W - 34L
1,644 SR
Queue Stats
651W - 612L
1,547 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Wikmeister
Morgan Le Fay
Level 42
God Stats
0W - 1L
1,359 SR
Queue Stats
2W - 4L
1,409 Elo+
Solo
Team Averages
Level 79
1,491 SR
1,414 Elo+

VS

Team Averages
Level 124
1,664 SR
1,529 Elo+
Charon
Charon
ThaNaturaI
Charon
Level 51
God Stats
3W - 1L
1,738 SR
Queue Stats
29W - 33L
1,471 Elo+
Solo
Chaac
Chaac
TwoHighFourThis
Chaac
Level 118
God Stats
106W - 88L
1,538 SR
Queue Stats
358W - 340L
1,469 Elo+
Solo
Hachiman
Hachiman
YUYI錯誤
Hachiman
Level 155
God Stats
2W - 0L
1,755 SR
Queue Stats
184W - 128L
1,571 Elo+
Solo
Poseidon
Poseidon
loosed
Poseidon
Level 154
God Stats
18W - 7L
1,735 SR
Queue Stats
244W - 233L
1,563 Elo+
Party 1
Cthulhu
Cthulhu
staargazer
Cthulhu
Level 143
God Stats
4W - 2L
1,557 SR
Queue Stats
261W - 242L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DumbCostanza
Nemesis
8
0 / 7 / 1
4,800
436
2,078
6,754
2,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 3 / 0
6,027
548
6,078
8,091
2,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mercury
Nayer22
Mercury
9
2 / 5 / 2
5,413
492
1,127
7,999
2,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 2 / 3
6,568
597
6,946
9,659
7,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
Wikmeister
Morgan Le Fay
9
1 / 6 / 1
5,291
481
4,722
8,098
2,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
ThaNaturaI
Charon
9
0 / 4 / 0
5,294
481
715
5,667
2,134
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
7 / 1 / 4
7,067
642
5,089
9,604
5,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hachiman
YUYI錯誤
Hachiman
13
5 / 1 / 5
7,732
703
7,179
5,081
1,610
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Poseidon
loosed
Poseidon
13
7 / 1 / 4
7,967
724
8,468
5,773
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
staargazer
Cthulhu
11
4 / 2 / 7
6,852
623
6,200
8,512
5,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
9
Kills
23
23
Deaths
9
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DumbCostanza
Nemesis
0
7
1
0.07
L
4
3
0
1.33
L
Mercury
Nayer22
Mercury
2
5
2
0.6
W
Charon
ThaNaturaI
Charon
0
4
0
0
W
7
1
4
9
L
2
2
3
1.75
L
Morgan Le Fay
Wikmeister
Morgan Le Fay
1
6
1
0.25
W
Hachiman
YUYI錯誤
Hachiman
5
1
5
7.5
W
Poseidon
loosed
Poseidon
7
1
4
9
W
Cthulhu
staargazer
Cthulhu
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,951
Damage
27,651
40,601
Taken
34,637
17,502
Mitigated
16,155
7,646
Healing
11,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DumbCostanza
Nemesis
2,078
331
0
0
6,754
2,095
0
1,229
5,525
0
11,361
L
6,078
3,203
294
3,212
8,091
2,787
0
4,042
4,049
0
36,236
L
Mercury
Nayer22
Mercury
1,127
513
0
361
7,999
2,658
97
1,891
6,108
0
28,384
W
Charon
ThaNaturaI
Charon
715
34
0
289
5,667
2,134
0
269
5,398
17,010
3,975
W
5,089
739
0
5,886
9,604
5,021
0
956
8,528
0
46,797
L
6,946
2,433
0
2,847
9,659
7,347
0
2,114
7,545
1,819
40,568
L
Morgan Le Fay
Wikmeister
Morgan Le Fay
4,722
585
0
932
8,098
2,615
0
5,364
2,734
21,200
0
W
Hachiman
YUYI錯誤
Hachiman
7,179
3,703
0
2,598
5,081
1,610
1,384
0
5,081
0
55,724
W
Poseidon
loosed
Poseidon
8,468
609
8
1,364
5,773
1,741
459
2,105
3,244
48,697
2,613
W
Cthulhu
staargazer
Cthulhu
6,200
475
177
990
8,512
5,649
0
1,514
6,888
31,804
1,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,099
Gold Earned
34,912
222
Minions Killed
361
0
Camps Cleared
0
1,163,379
Distance Traveled
1,151,281
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,800
436
20
2
0
263,347
0
L
Cupid
6,027
548
48
4
0
215,561
0
L
Mercury
5,413
492
48
4
0
244,245
0
W
Charon
5,294
481
41
4
0
203,056
0
W
Chaac
7,067
642
85
8
0
258,965
1
L
Surtr
6,568
597
68
6
0
217,815
0
L
Morgan Le Fay
5,291
481
38
3
0
222,411
0
W
Hachiman
7,732
703
82
7
0
217,485
0
W
Poseidon
7,967
724
88
8
0
242,247
0
W
Cthulhu
6,852
623
65
6
0
229,528
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role