Player Matchup

King Arthur
King Arthur
A24hrdeserta
King Arthur
Level 28
God Stats
2W - 6L
1,081 SR
Queue Stats
67W - 69L
1,379 Elo+
Party 3
Hel
Hel
CJ542
Hel
Level 157
God Stats
7W - 13L
1,573 SR
Queue Stats
142W - 212L
1,419 Elo+
Solo
Ymir
Ymir
T W I Z T I D X
Ymir
Level 253
God Stats
16W - 26L
1,533 SR
Queue Stats
440W - 494L
1,521 Elo+
Party 3
Skadi
Skadi
XfBlu3
Skadi
Level 155
God Stats
66W - 56L
1,558 SR
Queue Stats
357W - 357L
1,445 Elo+
Party 3
Ra
Ra
crisdragneel8
Ra
Level 108
God Stats
7W - 2L
1,652 SR
Queue Stats
100W - 103L
1,476 Elo+
Solo
Team Averages
Level 140
1,479 SR
1,448 Elo+

VS

Team Averages
Level 92
1,584 SR
1,481 Elo+
Ganesha
Ganesha
Khonsuuuuuu
Ganesha
Level 67
God Stats
11W - 9L
1,600 SR
Queue Stats
187W - 181L
1,496 Elo+
Party 2
Surtr
Surtr
KindaHigh729
Surtr
Level 160
God Stats
1W - 4L
1,449 SR
Queue Stats
293W - 288L
1,408 Elo+
Solo
Nut
Nut
Raykule
Nut
Level 68
God Stats
14W - 8L
1,618 SR
Queue Stats
220W - 198L
1,531 Elo+
Party 2
Ra
Ra
TheNoobLvlOne
Ra
Level 23
God Stats
3W - 2L
1,672 SR
Queue Stats
6W - 4L
1,533 Elo+
Party 1
Bakasura
Bakasura
horacio_93
Bakasura
Level 143
God Stats
2W - 2L
1,580 SR
Queue Stats
22W - 27L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
A24hrdeserta
King Arthur
15
1 / 1 / 1
8,305
554
10,086
14,166
11,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hel
CJ542
Hel
14
5 / 2 / 3
8,565
571
8,607
9,110
3,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 1 / 7
9,223
615
5,157
8,238
7,317
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Skadi
XfBlu3
Skadi
15
2 / 1 / 6
8,645
576
8,908
6,777
2,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

15
3 / 0 / 7
8,634
576
10,611
6,789
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Khonsuuuuuu
Ganesha
11
0 / 4 / 3
6,844
456
3,981
13,246
8,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 1 / 0
7,352
490
8,882
14,423
14,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Nut
13
2 / 3 / 0
7,264
484
5,169
7,614
2,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 5 / 1
7,718
515
5,742
10,906
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
horacio_93
Bakasura
13
1 / 3 / 1
6,909
461
2,712
18,168
6,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
16
Kills
5
5
Deaths
16
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
A24hrdeserta
King Arthur
1
1
1
1.5
W
Hel
CJ542
Hel
5
2
3
3.25
L
Ganesha
Khonsuuuuuu
Ganesha
0
4
3
0.38
L
1
1
0
1
L
Nut
2
3
0
0.67
W
5
1
7
8.5
L
1
5
1
0.3
W
Skadi
XfBlu3
Skadi
2
1
6
5
W
3
0
7
6.5
L
Bakasura
horacio_93
Bakasura
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,369
Damage
26,486
45,080
Taken
64,357
26,622
Mitigated
36,702
16,690
Healing
19,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
A24hrdeserta
King Arthur
10,086
706
0
2,675
14,166
11,654
142
1,022
12,871
0
75,328
W
Hel
CJ542
Hel
8,607
231
3,140
4,172
9,110
3,335
434
2,765
6,284
60,024
0
L
Ganesha
Khonsuuuuuu
Ganesha
3,981
218
1,786
2,324
13,246
8,852
452
3,173
9,923
26,039
0
L
8,882
2,521
0
4,221
14,423
14,662
0
2,481
11,902
1,872
48,781
L
Nut
5,169
2,809
0
2,435
7,614
2,568
1,212
2,721
4,811
0
52,866
W
5,157
668
0
1,934
8,238
7,317
155
1,510
6,690
41,384
2,122
L
5,742
189
423
2,576
10,906
3,653
0
8,753
1,391
53,906
0
W
Skadi
XfBlu3
Skadi
8,908
4,329
0
1,153
6,777
2,190
611
1,877
4,891
0
64,901
W
10,611
184
836
2,780
6,789
2,126
244
3,785
3,004
63,882
967
L
Bakasura
horacio_93
Bakasura
2,712
1,984
0
6,097
18,168
6,967
0
5,658
12,298
0
39,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,372
Gold Earned
36,087
503
Minions Killed
409
0
Camps Cleared
0
1,547,316
Distance Traveled
1,414,889
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,305
554
129
9
0
300,955
0
W
Hel
8,565
571
109
7
0
311,603
2
L
Ganesha
6,844
456
11
1
0
271,924
0
L
Surtr
7,352
490
86
6
0
289,754
2
L
Nut
7,264
484
112
7
0
248,358
0
W
Ymir
9,223
615
57
4
0
301,794
1
L
Ra
7,718
515
120
8
0
302,195
0
W
Skadi
8,645
576
102
7
0
313,770
2
W
Ra
8,634
576
106
7
0
319,194
3
L
Bakasura
6,909
461
80
5
0
302,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role