Player Matchup

Ne Zha
Ne Zha
Silver I
 
Ne Zha
Silver I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maman Brigitte
Maman Brigitte
Silver II
 
Maman Brigitte
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
TFCSX
Sun Wukong
Gold II
Level 148
God Stats
1W - 1L
1,269 SR
Queue Stats
112W - 114L
1,461 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
The CraZY S4NT4
Zhong Kui
Gold III
Level 145
God Stats
2W - 4L
1,309 SR
Queue Stats
65W - 75L
1,466 MMR
Solo
Ymir
Ymir
Gold IV
lilimu11
Ymir
Gold IV
Level 84
God Stats
2W - 0L
1,865 SR
Queue Stats
81W - 89L
1,478 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,489 SR
1,481 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 95
1,576 SR
1,448 MMR
Hun Batz
Hun Batz
Bronze III
A21GAGO
Hun Batz
Bronze III
Level 66
God Stats
0W - 1L
1,642 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Hercules
Hercules
Silver III
Blessifyzz
Hercules
Silver III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,401 MMR
Solo
Eset
Eset
Gold V
Lannory
Eset
Gold V
Level 128
God Stats
17W - 12L
1,631 SR
Queue Stats
66W - 77L
1,423 MMR
Solo
Charybdis
Charybdis
Gold V
NBSVibes
Charybdis
Gold V
Level 88
God Stats
6W - 5L
1,606 SR
Queue Stats
18W - 16L
1,537 MMR
Party 1
Bacchus
Bacchus
Silver III
TheyNeedHelp
Bacchus
Silver III
Level 47
God Stats
2W - 4L
1,503 SR
Queue Stats
8W - 11L
1,378 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
5 / 2 / 2
9,688
570
7,430
10,598
5,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Maman Brigitte
 
Maman Brigitte
17
2 / 2 / 5
9,488
558
8,522
15,062
5,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
TFCSX
Sun Wukong
18
4 / 2 / 0
11,203
659
15,254
18,264
18,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
The CraZY S4NT4
Zhong Kui
16
1 / 0 / 6
9,461
557
9,714
11,473
7,719
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
16
5 / 0 / 4
9,872
581
3,630
9,245
8,606
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
KuzenboNu WaOdinThanatos

VS

Bans
AtlasMercuryAo KuangFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
A21GAGO
Hun Batz
16
0 / 4 / 4
8,233
484
6,318
12,990
5,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hercules
Blessifyzz
Hercules
17
2 / 4 / 0
9,837
579
11,670
22,848
24,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Eset
Lannory
Eset
14
2 / 4 / 0
7,934
467
9,137
7,512
2,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Charybdis
NBSVibes
Charybdis
15
1 / 3 / 2
8,286
487
5,296
5,530
1,667
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
TheyNeedHelp
Bacchus
11
1 / 2 / 2
7,485
440
3,606
10,441
11,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
17
Kills
6
6
Deaths
17
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
2
2
3
W
Maman Brigitte
 
Maman Brigitte
2
2
5
2.25
L
Hun Batz
A21GAGO
Hun Batz
0
4
4
0.5
L
Hercules
Blessifyzz
Hercules
2
4
0
0.5
L
Eset
Lannory
Eset
2
4
0
0.5
L
Charybdis
NBSVibes
Charybdis
1
3
2
0.67
W
Sun Wukong
TFCSX
Sun Wukong
4
2
0
2
W
Zhong Kui
The CraZY S4NT4
Zhong Kui
1
0
6
4
L
Bacchus
TheyNeedHelp
Bacchus
1
2
2
1
W
Ymir
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,550
Damage
36,027
64,642
Taken
59,321
45,139
Mitigated
45,162
26,018
Healing
14,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,430
2,315
0
2,442
10,598
5,348
2,704
1,929
8,579
0
70,099
W
Maman Brigitte
 
Maman Brigitte
8,522
442
0
7,867
15,062
5,299
0
2,551
12,327
82,575
0
L
Hun Batz
A21GAGO
Hun Batz
6,318
813
0
310
12,990
5,100
0
5,937
7,053
0
83,148
L
Hercules
Blessifyzz
Hercules
11,670
4,865
0
10,112
22,848
24,769
0
3,156
18,117
0
80,393
L
Eset
Lannory
Eset
9,137
0
297
571
7,512
2,498
0
5,116
2,396
49,786
555
L
Charybdis
NBSVibes
Charybdis
5,296
3,203
0
938
5,530
1,667
372
1,604
3,926
0
58,332
W
Sun Wukong
TFCSX
Sun Wukong
15,254
3,910
0
5,846
18,264
18,167
62
0
18,264
0
90,477
W
Zhong Kui
The CraZY S4NT4
Zhong Kui
9,714
998
0
7,709
11,473
7,719
630
3,610
7,381
90,324
0
L
Bacchus
TheyNeedHelp
Bacchus
3,606
191
0
2,190
10,441
11,128
0
5,875
4,566
11,369
0
W
Ymir
3,630
888
0
2,154
9,245
8,606
132
3,836
5,154
27,360
2,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,712
Gold Earned
41,775
628
Minions Killed
508
0
Camps Cleared
0
1,780,751
Distance Traveled
1,698,731
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,688
570
110
6
0
359,160
0
W
Maman Brigitte
9,488
558
134
8
0
404,963
2
L
Hun Batz
8,233
484
120
7
0
401,712
2
L
Hercules
9,837
579
162
10
0
320,307
0
L
Eset
7,934
467
112
7
0
345,097
0
L
Charybdis
8,286
487
104
6
0
328,680
0
W
Sun Wukong
11,203
659
155
9
0
321,632
5
W
Zhong Kui
9,461
557
182
11
0
347,783
0
L
Bacchus
7,485
440
10
1
0
302,935
4
W
Ymir
9,872
581
47
3
0
347,213
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role