Player Matchup

Zeus
Zeus
AKCR6396
Zeus
Level 109
God Stats
1W - 2L
1,539 SR
Queue Stats
232W - 229L
1,477 Elo+
Party 3
Fenrir
Fenrir
Just crust02
Fenrir
Level 128
God Stats
10W - 12L
1,501 SR
Queue Stats
245W - 311L
1,453 Elo+
Party 2
Nut
Nut
Owen8
Nut
Level 79
God Stats
7W - 12L
1,490 SR
Queue Stats
89W - 134L
1,438 Elo+
Party 2
Cthulhu
Cthulhu
Solid2777
Cthulhu
Level 101
God Stats
22W - 8L
1,756 SR
Queue Stats
147W - 131L
1,501 Elo+
Party 3
Cabrakan
Cabrakan
Taters n Steak
Cabrakan
Level 143
God Stats
17W - 19L
1,573 SR
Queue Stats
398W - 391L
1,497 Elo+
Solo
Team Averages
Level 112
1,572 SR
1,473 Elo+

VS

Team Averages
Level 95
1,587 SR
1,483 Elo+
Lancelot
Lancelot
CrimsonNightWIng
Lancelot
Level 143
God Stats
20W - 9L
1,706 SR
Queue Stats
147W - 146L
1,481 Elo+
Solo
Cthulhu
Cthulhu
Dalai4545
Cthulhu
Level 21
God Stats
5W - 2L
1,693 SR
Queue Stats
14W - 8L
1,478 Elo+
Party 1
Ymir
Ymir
Jorgesan1128
Ymir
Level 118
God Stats
14W - 15L
1,516 SR
Queue Stats
133W - 111L
1,503 Elo+
Party 1
Chernobog
Chernobog
S7venStrs
Chernobog
Level 68
God Stats
3W - 0L
1,450 SR
Queue Stats
40W - 32L
1,495 Elo+
Party 1
Hades
Hades
xLUCARIMEx
Hades
Level 127
God Stats
25W - 18L
1,567 SR
Queue Stats
30W - 26L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
7 / 6 / 1
9,102
569
9,812
11,987
3,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fenrir
14
3 / 2 / 4
7,893
493
7,550
11,194
4,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Nut
Owen8
Nut
13
2 / 4 / 5
7,968
498
8,735
9,990
4,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Solid2777
Cthulhu
13
4 / 4 / 2
7,828
489
13,150
13,598
8,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
10
1 / 5 / 0
6,603
413
3,994
7,951
4,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 4
9,351
584
7,515
12,404
5,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
Dalai4545
Cthulhu
12
2 / 5 / 5
8,188
512
5,684
14,552
11,819
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
6 / 1 / 5
10,736
671
11,447
13,692
11,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
S7venStrs
Chernobog
15
2 / 3 / 7
9,083
568
5,357
9,240
3,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
15
6 / 5 / 4
9,979
624
11,537
13,323
6,614
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
46
17
Kills
21
21
Deaths
17
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Zeus
7
6
1
1.25
W
5
3
4
2.33
W
Cthulhu
Dalai4545
Cthulhu
2
5
5
0.9
W
6
1
5
8.5
L
Fenrir
3
2
4
2.5
L
Nut
Owen8
Nut
2
4
5
1.13
W
Chernobog
S7venStrs
Chernobog
2
3
7
1.83
L
Cthulhu
Solid2777
Cthulhu
4
4
2
1.25
L
Cabrakan
1
5
0
0.2
W
Hades
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,241
Damage
41,540
54,720
Taken
63,211
26,101
Mitigated
38,941
7,149
Healing
15,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
9,812
1,201
0
265
11,987
3,647
0
6,238
5,701
62,427
928
W
7,515
1,576
0
1,419
12,404
5,399
61
4,472
7,789
0
68,496
W
Cthulhu
Dalai4545
Cthulhu
5,684
238
933
1,763
14,552
11,819
126
3,088
11,026
23,167
0
W
11,447
2,568
0
2,916
13,692
11,756
604
5,661
7,430
61,464
3,044
L
Fenrir
7,550
1,224
0
631
11,194
4,723
0
5,211
5,855
0
51,017
L
Nut
Owen8
Nut
8,735
4,960
0
2,134
9,990
4,106
888
4,581
5,335
0
51,795
W
Chernobog
S7venStrs
Chernobog
5,357
2,752
0
3,268
9,240
3,353
255
4,792
3,805
0
65,220
L
Cthulhu
Solid2777
Cthulhu
13,150
294
327
2,648
13,598
8,754
167
7,345
6,064
46,290
1,762
L
Cabrakan
3,994
699
0
1,144
7,951
4,871
0
4,181
3,245
30,219
0
W
Hades
11,537
888
320
5,096
13,323
6,614
0
7,103
6,119
58,683
1,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,394
Gold Earned
47,337
427
Minions Killed
464
0
Camps Cleared
0
1,468,021
Distance Traveled
1,607,013
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,102
569
122
8
0
268,409
0
W
Lancelot
9,351
584
87
5
0
396,966
0
W
Cthulhu
8,188
512
22
1
0
303,909
2
W
Ymir
10,736
671
125
8
0
291,978
8
L
Fenrir
7,893
493
71
4
0
374,430
0
L
Nut
7,968
498
86
5
0
288,987
4
W
Chernobog
9,083
568
127
8
0
323,314
0
L
Cthulhu
7,828
489
92
6
0
336,618
0
L
Cabrakan
6,603
413
56
4
0
199,577
0
W
Hades
9,979
624
103
6
0
290,846
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role