Player Matchup

Anubis
Anubis
BruceGodOfSalt
Anubis
Level 143
God Stats
4W - 3L
1,553 SR
Queue Stats
80W - 76L
1,538 Elo+
Party 2
Gilgamesh
Gilgamesh
GrammerOrange
Gilgamesh
Level 127
God Stats
3W - 1L
1,533 SR
Queue Stats
71W - 57L
1,550 Elo+
Party 2
Hercules
Hercules
KangKrill
Hercules
Level 153
God Stats
2W - 7L
1,579 SR
Queue Stats
82W - 84L
1,519 Elo+
Party 2
Artemis
Artemis
State2299
Artemis
Level 139
God Stats
13W - 12L
1,489 SR
Queue Stats
73W - 81L
1,506 Elo+
Party 2
Cthulhu
Cthulhu
noahdabomb
Cthulhu
Level 86
God Stats
3W - 0L
1,547 SR
Queue Stats
27W - 32L
1,504 Elo+
Party 2
Team Averages
Level 130
1,540 SR
1,523 Elo+

VS

Team Averages
Level 137
1,580 SR
1,540 Elo+
Jing Wei
Jing Wei
AsikuTheImmortal
Jing Wei
Level 154
God Stats
0W - 2L
1,345 SR
Queue Stats
105W - 78L
1,509 Elo+
Party 1
Ra
Ra
AstroX17
Ra
Level 127
God Stats
9W - 6L
1,728 SR
Queue Stats
154W - 138L
1,611 Elo+
Solo
Chang'e
Chang'e
MASTERZHONG
Chang'e
Level 149
God Stats
12W - 8L
1,668 SR
Queue Stats
374W - 357L
1,530 Elo+
Solo
Bacchus
Bacchus
Septeviia
Bacchus
Level 140
God Stats
28W - 27L
1,572 SR
Queue Stats
294W - 253L
1,534 Elo+
Solo
Pele
Pele
ninjaginger5150
Pele
Level 117
God Stats
11W - 7L
1,587 SR
Queue Stats
108W - 90L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 4 / 3
8,159
628
12,212
8,215
3,057
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Gilgamesh
GrammerOrange
Gilgamesh
15
3 / 1 / 3
7,673
590
4,532
9,728
3,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
KangKrill
Hercules
13
2 / 1 / 1
7,984
614
5,922
10,200
7,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
State2299
Artemis
12
1 / 4 / 1
6,911
532
5,051
8,301
2,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
noahdabomb
Cthulhu
11
2 / 2 / 3
6,331
487
4,284
8,986
5,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
7,931
610
6,366
8,073
2,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
2 / 4 / 0
5,236
403
983
3,829
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chang'e
MASTERZHONG
Chang'e
13
1 / 3 / 0
7,427
571
5,366
10,075
4,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Septeviia
Bacchus
12
3 / 2 / 4
7,619
586
10,138
11,079
8,846
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 5 / 3
7,058
543
5,394
14,108
3,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
16
Kills
12
12
Deaths
16
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
L
2
4
0
0.5
W
8
4
3
2.38
W
Gilgamesh
GrammerOrange
Gilgamesh
3
1
3
4.5
W
Hercules
KangKrill
Hercules
2
1
1
2.5
L
Chang'e
MASTERZHONG
Chang'e
1
3
0
0.33
L
Bacchus
Septeviia
Bacchus
3
2
4
2.5
W
Artemis
State2299
Artemis
1
4
1
0.38
L
3
5
3
0.9
W
Cthulhu
noahdabomb
Cthulhu
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,001
Damage
28,247
45,430
Taken
47,164
21,358
Mitigated
19,830
16,798
Healing
17,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,366
4,510
0
3,782
8,073
2,242
749
404
7,641
0
62,008
L
983
126
108
686
3,829
802
0
2,252
1,577
15,269
0
W
12,212
927
0
2,299
8,215
3,057
700
4,721
3,494
50,372
592
W
Gilgamesh
GrammerOrange
Gilgamesh
4,532
1,562
0
5,591
9,728
3,300
0
2,233
7,495
0
64,798
W
Hercules
KangKrill
Hercules
5,922
1,951
0
5,854
10,200
7,115
30
4,965
5,235
0
60,225
L
Chang'e
MASTERZHONG
Chang'e
5,366
380
0
5,418
10,075
4,484
0
684
8,740
50,326
1,022
L
Bacchus
Septeviia
Bacchus
10,138
1,392
0
3,914
11,079
8,846
0
5,058
5,719
31,047
0
W
Artemis
State2299
Artemis
5,051
2,767
0
1,824
8,301
2,611
88
1,552
6,749
0
45,342
L
5,394
1,404
0
3,761
14,108
3,456
0
7,106
6,850
0
42,905
W
Cthulhu
noahdabomb
Cthulhu
4,284
586
0
1,230
8,986
5,275
0
2,874
6,112
25,341
629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,058
Gold Earned
35,271
455
Minions Killed
349
0
Camps Cleared
0
1,272,343
Distance Traveled
1,139,662
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,931
610
120
9
0
266,816
5
L
Ra
5,236
403
26
2
0
104,273
0
W
Anubis
8,159
628
98
8
0
201,335
0
W
Gilgamesh
7,673
590
112
9
0
309,807
0
W
Hercules
7,984
614
122
9
0
275,113
2
L
Chang'e
7,427
571
100
8
0
241,998
0
L
Bacchus
7,619
586
26
2
0
268,270
6
W
Artemis
6,911
532
89
7
0
226,224
5
L
Pele
7,058
543
77
6
0
258,305
0
W
Cthulhu
6,331
487
34
3
0
259,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role