Player Matchup

Discordia
Discordia
 
Discordia
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
LuisAngelP--
Bacchus
Level 124
God Stats
21W - 13L
1,590 SR
Queue Stats
75W - 78L
1,417 Elo+
Solo
Artemis
Artemis
ttv_tryhard20202
Artemis
Level 105
God Stats
57W - 51L
1,482 SR
Queue Stats
371W - 416L
1,351 Elo+
Solo
Team Averages
Level 115
1,524 SR
1,423 Elo+

VS

Team Averages
Level 48
1,557 SR
1,413 Elo+
Ra
Ra
Caine3819
Ra
Level 69
God Stats
99W - 96L
1,450 SR
Queue Stats
439W - 477L
1,387 Elo+
Solo
Cerberus
Cerberus
hopefulhawk
Cerberus
Level 57
God Stats
2W - 0L
1,721 SR
Queue Stats
10W - 9L
1,351 Elo+
Party 1
Aphrodite
Aphrodite
nixy555
Aphrodite
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
0 / 0 / 2
8,087
735
6,289
4,145
1,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
LuisAngelP--
Bacchus
13
0 / 1 / 2
7,250
659
5,295
9,088
7,558
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 1 / 0
8,132
739
9,543
7,240
2,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 1
8,336
758
5,320
6,320
4,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
hopefulhawk
Cerberus
14
0 / 0 / 2
7,984
726
6,486
11,726
11,886
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
nixy555
Aphrodite
14
1 / 2 / 1
8,023
729
4,212
6,909
3,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
2
Kills
2
2
Deaths
2
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
0
2
1
W
1
0
1
1.5
L
Bacchus
LuisAngelP--
Bacchus
0
1
2
1
W
Cerberus
hopefulhawk
Cerberus
0
0
2
1
W
Aphrodite
nixy555
Aphrodite
1
2
1
0.75
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,127
Damage
16,018
20,473
Taken
24,955
10,914
Mitigated
19,917
834
Healing
10,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,289
96
0
0
4,145
1,302
0
3,243
854
32,114
0
W
5,320
98
1,232
2,245
6,320
4,396
375
3,248
3,072
36,486
0
L
Bacchus
LuisAngelP--
Bacchus
5,295
270
0
834
9,088
7,558
64
6,521
2,491
15,142
0
W
Cerberus
hopefulhawk
Cerberus
6,486
231
0
376
11,726
11,886
284
4,792
6,934
20,137
1,469
W
Aphrodite
nixy555
Aphrodite
4,212
320
3,226
3,096
6,909
3,635
367
3,594
3,315
13,878
0
L
9,543
2,105
0
0
7,240
2,054
0
5,480
1,620
0
24,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,469
Gold Earned
24,343
109
Minions Killed
134
0
Camps Cleared
0
554,460
Distance Traveled
607,669
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,087
735
50
5
0
196,286
2
W
Ra
8,336
758
45
4
0
191,479
1
L
Bacchus
7,250
659
16
1
0
175,747
0
W
Cerberus
7,984
726
60
5
0
220,716
0
W
Aphrodite
8,023
729
29
3
0
195,474
0
L
Artemis
8,132
739
43
4
0
182,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role