Player Matchup

Cthulhu
Cthulhu
Dravock
Cthulhu
Level 104
God Stats
11W - 6L
1,626 SR
Queue Stats
266W - 287L
1,517 Elo+
Party 1
Hel
Hel
FATMAN 5519
Hel
Level 129
God Stats
1W - 2L
1,445 SR
Queue Stats
99W - 112L
1,476 Elo+
Solo
Hun Batz
Hun Batz
ReadnRainJoe
Hun Batz
Level 128
God Stats
21W - 19L
1,500 SR
Queue Stats
1,287W - 1,294L
1,532 Elo+
Solo
Hades
Hades
ShortOldGuy
Hades
Level 103
God Stats
3W - 2L
1,715 SR
Queue Stats
109W - 107L
1,448 Elo+
Solo
Thoth
Thoth
tashia_jones
Thoth
Level 102
God Stats
1W - 5L
1,293 SR
Queue Stats
266W - 279L
1,547 Elo+
Party 1
Team Averages
Level 113
1,516 SR
1,504 Elo+

VS

Team Averages
Level 99
1,492 SR
1,474 Elo+
Danzaburou
Danzaburou
Diamond_Lance09
Danzaburou
Level 102
God Stats
25W - 15L
1,577 SR
Queue Stats
722W - 732L
1,480 Elo+
Solo
Agni
Agni
MoonnMoonn
Agni
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 35L
1,531 Elo+
Solo
Scylla
Scylla
TavaresLipe
Scylla
Level 48
God Stats
1W - 0L
1,209 SR
Queue Stats
16W - 40L
1,270 Elo+
Solo
Amaterasu
Amaterasu
dj-kidbuu
Amaterasu
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,449 Elo+
Solo
Yemoja
Yemoja
mkwolf69
Yemoja
Level 143
God Stats
11W - 2L
1,676 SR
Queue Stats
383W - 173L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dravock
Cthulhu
11
1 / 1 / 1
5,115
1,023
6,015
3,954
2,719
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

1
0 / 0 / 0
1,208
242
0
0
0
Hun Batz
ReadnRainJoe
Hun Batz
8
0 / 4 / 1
4,488
898
4,411
4,646
1,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 1 / 0
5,118
1,024
2,459
4,583
3,706
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 2 / 0
4,888
978
1,707
3,546
1,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Diamond_Lance09
Danzaburou
11
4 / 1 / 3
6,660
1,332
5,172
5,310
2,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
2 / 0 / 3
5,881
1,176
4,538
3,654
1,118
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
11
2 / 0 / 4
6,213
1,243
1,715
3,677
1,126
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amaterasu
dj-kidbuu
Amaterasu
9
0 / 1 / 5
5,505
1,101
2,486
5,482
3,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
mkwolf69
Yemoja
10
0 / 0 / 7
5,867
1,173
860
2,630
1,660
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
8
8
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Diamond_Lance09
Danzaburou
4
1
3
5.5
L
Cthulhu
Dravock
Cthulhu
1
1
1
1.5
L
0
0
0
0
W
2
0
3
3.5
L
Hun Batz
ReadnRainJoe
Hun Batz
0
4
1
0.13
L
1
1
0
1
W
Scylla
2
0
4
4
W
Amaterasu
dj-kidbuu
Amaterasu
0
1
5
2.5
W
Yemoja
mkwolf69
Yemoja
0
0
7
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,592
Damage
14,771
16,729
Taken
20,753
9,270
Mitigated
9,605
4,800
Healing
14,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Diamond_Lance09
Danzaburou
5,172
1,597
18
750
5,310
2,022
932
2,062
3,248
0
18,508
L
Cthulhu
Dravock
Cthulhu
6,015
30
387
1,603
3,954
2,719
0
1,602
2,279
10,323
258
L
0
0
0
0
0
0
0
0
0
0
0
W
4,538
477
533
532
3,654
1,118
292
2,007
1,647
10,565
0
L
Hun Batz
ReadnRainJoe
Hun Batz
4,411
328
113
282
4,646
1,832
0
1,925
2,576
0
6,089
L
2,459
143
315
1,857
4,583
3,706
0
1,989
2,532
5,484
122
W
Scylla
1,715
334
1,171
1,035
3,677
1,126
105
1,980
1,697
6,661
478
W
Amaterasu
dj-kidbuu
Amaterasu
2,486
564
145
905
5,482
3,679
0
2,287
3,195
0
3,498
W
Yemoja
mkwolf69
Yemoja
860
494
7,701
1,312
2,630
1,660
0
1,577
1,053
1,955
0
L
1,707
46
33
210
3,546
1,013
0
1,586
1,921
7,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,817
Gold Earned
30,126
37
Minions Killed
63
0
Camps Cleared
0
391,918
Distance Traveled
457,810
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,660
1,332
21
4
0
89,742
0
L
Cthulhu
5,115
1,023
11
2
0
85,963
0
L
Hel
1,208
242
0
0
0
0
0
W
Agni
5,881
1,176
14
3
0
99,426
0
L
Hun Batz
4,488
898
3
1
0
111,471
0
L
Hades
5,118
1,024
10
2
0
103,470
0
W
Scylla
6,213
1,243
17
3
0
99,985
0
W
Amaterasu
5,505
1,101
8
2
0
87,840
0
W
Yemoja
5,867
1,173
3
1
0
80,817
0
L
Thoth
4,888
978
13
3
0
91,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role