Player Matchup

Thanatos
Thanatos
Abdias3399
Thanatos
Level 82
God Stats
2W - 1L
1,395 SR
Queue Stats
39W - 44L
1,402 Elo+
Party 2
Sobek
Sobek
SOT_sniipez
Sobek
Level 67
God Stats
2W - 2L
1,492 SR
Queue Stats
78W - 85L
1,408 Elo+
Party 1
Atlas
Atlas
ZOROBrandRojas7
Atlas
Level 28
God Stats
4W - 2L
1,719 SR
Queue Stats
23W - 29L
1,396 Elo+
Party 2
Cernunnos
Cernunnos
elizardolisboa
Cernunnos
Level 86
God Stats
36W - 27L
1,578 SR
Queue Stats
82W - 76L
1,491 Elo+
Solo
Maui
Maui
lDntify
Maui
Level 28
God Stats
1W - 1L
1,252 SR
Queue Stats
14W - 19L
1,354 Elo+
Party 1
Team Averages
Level 58
1,487 SR
1,410 Elo+

VS

Team Averages
Level 100
1,629 SR
1,443 Elo+
Da Ji
Da Ji
 
Da Ji
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Bott Rambus
Odin
Level 64
God Stats
1W - 1L
1,837 SR
Queue Stats
7W - 10L
1,461 Elo+
Solo
Jing Wei
Jing Wei
ComradJ_Gravy
Jing Wei
Level 69
God Stats
3W - 1L
1,911 SR
Queue Stats
67W - 69L
1,449 Elo+
Solo
Persephone
Persephone
Reeveskun
Persephone
Level 143
God Stats
0W - 4L
1,029 SR
Queue Stats
97W - 108L
1,432 Elo+
Solo
Surtr
Surtr
virtud-rodante
Surtr
Level 67
God Stats
3W - 1L
1,868 SR
Queue Stats
40W - 54L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Abdias3399
Thanatos
12
3 / 2 / 1
6,836
570
2,541
6,965
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 0 / 0
6,767
564
5,331
8,069
5,720
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
2 / 3 / 2
7,226
602
4,112
6,941
2,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
elizardolisboa
Cernunnos
11
2 / 2 / 1
6,252
521
3,636
5,667
1,681
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Maui
lDntify
Maui
10
0 / 1 / 3
6,295
525
2,507
8,850
5,982
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
3 / 3 / 3
6,248
521
3,069
7,221
2,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 3
5,471
456
4,804
7,772
5,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
ComradJ_Gravy
Jing Wei
11
2 / 1 / 1
6,403
534
5,918
4,704
1,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Persephone
Reeveskun
Persephone
4
2 / 1 / 1
4,811
401
671
1,733
316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 2 / 0
5,946
496
4,221
10,628
7,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
9
Kills
8
8
Deaths
9
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
3
3
1.5
W
Thanatos
Abdias3399
Thanatos
3
2
1
1.75
L
1
2
3
1.25
L
Jing Wei
ComradJ_Gravy
Jing Wei
2
1
1
2.5
L
Persephone
Reeveskun
Persephone
2
1
1
2.5
W
2
0
0
2
W
2
3
2
1
W
Cernunnos
elizardolisboa
Cernunnos
2
2
1
1.25
W
Maui
lDntify
Maui
0
1
3
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,127
Damage
18,683
36,492
Taken
32,058
18,996
Mitigated
16,777
15,119
Healing
6,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,069
685
0
2,256
7,221
2,144
0
1,624
5,275
0
31,239
W
Thanatos
Abdias3399
Thanatos
2,541
671
0
5,539
6,965
2,686
0
440
6,525
0
42,821
L
4,804
696
0
490
7,772
5,060
0
3,148
4,514
0
25,553
L
Jing Wei
ComradJ_Gravy
Jing Wei
5,918
4,112
0
1,016
4,704
1,404
0
717
3,987
0
38,376
L
Persephone
Reeveskun
Persephone
671
39
0
460
1,733
316
0
568
1,016
5,998
0
W
5,331
660
0
4,109
8,069
5,720
0
56
7,396
33,077
2,949
W
4,112
1,261
0
845
6,941
2,927
389
231
6,630
38,941
0
W
Cernunnos
elizardolisboa
Cernunnos
3,636
1,628
0
2,999
5,667
1,681
0
0
5,528
0
34,101
W
Maui
lDntify
Maui
2,507
493
0
1,627
8,850
5,982
0
0
8,531
18,224
0
L
4,221
1,964
0
2,551
10,628
7,853
0
5,013
5,615
567
34,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,376
Gold Earned
28,879
280
Minions Killed
238
0
Camps Cleared
0
1,220,301
Distance Traveled
948,505
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,248
521
61
5
0
231,271
0
W
Thanatos
6,836
570
77
6
0
284,676
0
L
Odin
5,471
456
34
3
0
250,841
0
L
Jing Wei
6,403
534
74
6
0
226,723
0
L
Persephone
4,811
401
11
1
0
55,353
0
W
Sobek
6,767
564
66
6
0
216,874
2
W
Atlas
7,226
602
58
5
0
205,571
0
W
Cernunnos
6,252
521
51
4
0
241,082
6
W
Maui
6,295
525
28
2
0
272,098
0
L
Surtr
5,946
496
58
5
0
184,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role