Player Matchup

Kali
Kali
 
Kali
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Aoowwwoooo
Hades
Level 43
God Stats
3W - 7L
1,314 SR
Queue Stats
34W - 63L
1,381 Elo+
Solo
Medusa
Medusa
DankKillerXD
Medusa
Level 120
God Stats
1W - 0L
1,693 SR
Queue Stats
90W - 93L
1,504 Elo+
Solo
Gilgamesh
Gilgamesh
XxZEPPAxX
Gilgamesh
Level 158
God Stats
4W - 2L
1,569 SR
Queue Stats
726W - 686L
1,482 Elo+
Solo
Team Averages
Level 131
1,515 SR
1,473 Elo+

VS

Team Averages
Level 84
1,490 SR
1,476 Elo+
Merlin
Merlin
Capjpv
Merlin
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 81L
1,439 Elo+
Party 1
Xing Tian
Xing Tian
I_M1ss_Th3_Rag3
Xing Tian
Level 146
God Stats
9W - 11L
1,492 SR
Queue Stats
1,629W - 1,489L
1,494 Elo+
Solo
Ullr
Ullr
NessiGames13
Ullr
Level 85
God Stats
1W - 2L
1,381 SR
Queue Stats
163W - 169L
1,477 Elo+
Solo
Janus
Janus
Rickywebs
Janus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,576 Elo+
Solo
Surtr
Surtr
Telespinto
Surtr
Level 11
God Stats
2W - 2L
1,576 SR
Queue Stats
8W - 13L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
4 / 1 / 1
7,043
542
6,298
13,217
4,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
 
Cthulhu
11
0 / 2 / 2
5,915
455
4,905
8,465
5,808
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
13
2 / 2 / 3
7,255
558
7,697
7,408
3,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
12
2 / 0 / 3
6,756
520
6,025
5,277
1,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
XxZEPPAxX
Gilgamesh
13
3 / 0 / 1
7,763
597
8,615
11,726
9,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Capjpv
Merlin
12
1 / 1 / 1
6,834
526
2,974
4,401
1,501
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
I_M1ss_Th3_Rag3
Xing Tian
10
1 / 3 / 3
6,224
479
5,201
12,635
8,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 1 / 0
6,070
467
5,217
7,070
2,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Rickywebs
Janus
10
1 / 3 / 3
5,815
447
7,030
9,772
2,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Surtr
11
1 / 3 / 0
6,477
498
6,410
12,962
9,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
11
Kills
5
5
Deaths
11
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
4
1
1
4.5
W
Cthulhu
 
Cthulhu
0
2
2
0.5
W
Hades
2
2
3
1.75
L
Merlin
Capjpv
Merlin
1
1
1
1.5
W
Medusa
2
0
3
3.5
L
Xing Tian
I_M1ss_Th3_Rag3
Xing Tian
1
3
3
0.83
L
1
1
0
1
L
Janus
Rickywebs
Janus
1
3
3
0.83
L
Surtr
1
3
0
0.33
W
Gilgamesh
XxZEPPAxX
Gilgamesh
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,540
Damage
26,832
46,093
Taken
46,840
24,923
Mitigated
24,423
16,499
Healing
12,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
6,298
3,443
0
7,527
13,217
4,456
116
4,121
9,096
0
59,884
W
Cthulhu
 
Cthulhu
4,905
328
0
2,085
8,465
5,808
0
2,583
5,882
28,201
3,308
W
Hades
7,697
87
210
3,445
7,408
3,468
0
5,011
2,357
42,203
294
L
Merlin
Capjpv
Merlin
2,974
542
42
1,475
4,401
1,501
0
1,779
2,622
39,918
368
W
Medusa
6,025
2,118
0
875
5,277
1,582
713
1,590
3,687
0
42,763
L
Xing Tian
I_M1ss_Th3_Rag3
Xing Tian
5,201
720
1,622
2,473
12,635
8,930
0
4,068
8,522
19,949
0
L
5,217
1,555
0
735
7,070
2,273
0
1,203
5,867
0
47,670
L
Janus
Rickywebs
Janus
7,030
470
0
3,097
9,772
2,393
0
3,406
6,330
40,099
0
L
Surtr
6,410
3,063
0
3,530
12,962
9,326
0
1,420
10,760
965
31,331
W
Gilgamesh
XxZEPPAxX
Gilgamesh
8,615
2,534
0
2,357
11,726
9,609
0
2,339
8,558
0
53,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,732
Gold Earned
31,420
418
Minions Killed
312
0
Camps Cleared
0
1,349,151
Distance Traveled
1,251,798
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,043
542
83
6
0
297,255
0
W
Cthulhu
5,915
455
47
4
0
258,994
0
W
Hades
7,255
558
91
7
0
282,805
5
L
Merlin
6,834
526
71
5
0
245,897
5
W
Medusa
6,756
520
90
7
0
278,916
0
L
Xing Tian
6,224
479
31
2
0
271,146
1
L
Ullr
6,070
467
82
6
0
241,134
0
L
Janus
5,815
447
62
5
0
271,213
0
L
Surtr
6,477
498
66
5
0
222,408
0
W
Gilgamesh
7,763
597
107
8
0
231,181
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role