Player Matchup

Cabrakan
Cabrakan
Platinum II
Defining
Cabrakan
Platinum II
Level 185
God Stats
3W - 2L
1,649 SR
Queue Stats
60W - 56L
1,897 MMR
Party 2
He Bo
He Bo
Platinum II
HERETIKsound
He Bo
Platinum II
Level 159
God Stats
21W - 13L
1,684 SR
Queue Stats
105W - 87L
1,879 MMR
Solo
Bacchus
Bacchus
Platinum IV
TheChiefNT
Bacchus
Platinum IV
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 45L
1,803 MMR
Solo
Thor
Thor
Platinum V
Uschanka
Thor
Platinum V
Level 136
God Stats
2W - 2L
1,480 SR
Queue Stats
56W - 48L
1,988 MMR
Party 2
Rama
Rama
Diamond II
iMMortalRaM
Rama
Diamond II
Level 259
God Stats
16W - 18L
1,620 SR
Queue Stats
267W - 230L
2,167 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 174
1,587 SR
1,947 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 120
1,549 SR
1,859 MMR
Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Platinum V
 
Sobek
Platinum V
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Platinum II
Qrxee
Pele
Platinum II
Level 143
God Stats
3W - 2L
1,666 SR
Queue Stats
113W - 105L
1,918 MMR
Party 1
Heimdallr
Heimdallr
Diamond III
Ruinаtion
Heimdallr
Diamond III
Level 78
God Stats
6W - 8L
1,538 SR
Queue Stats
146W - 125L
2,122 MMR
Solo
Nox
Nox
Diamond IV
liBocKura
Nox
Diamond IV
Level 67
God Stats
2W - 4L
1,541 SR
Queue Stats
106W - 100L
2,255 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Defining
Cabrakan
10
1 / 2 / 3
5,898
536
3,518
10,495
7,325
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
1 / 2 / 2
6,675
607
2,230
5,285
1,436
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Bacchus
TheChiefNT
Bacchus
10
2 / 1 / 6
6,361
578
3,158
6,623
6,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
11
5 / 0 / 2
6,245
568
5,857
7,855
2,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 0 / 1
7,667
697
5,692
5,413
1,867
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AresThanatosGeb

VS

Bans
AphroditeKuzenboKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 2 / 0
5,689
517
3,632
4,197
1,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sobek
 
Sobek
9
1 / 1 / 2
5,629
512
2,732
7,196
6,025
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pele
Qrxee
Pele
11
2 / 5 / 1
5,672
516
5,613
7,932
2,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Ruinаtion
Heimdallr
11
1 / 3 / 1
6,111
556
6,548
7,521
2,658
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

7
0 / 2 / 1
4,664
424
1,463
2,586
828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
13
Kills
5
5
Deaths
13
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
2
0
0.5
L
Sobek
 
Sobek
1
1
2
2
W
Cabrakan
Defining
Cabrakan
1
2
3
1.25
W
1
2
2
1
L
Pele
Qrxee
Pele
2
5
1
0.5
L
Heimdallr
Ruinаtion
Heimdallr
1
3
1
0.5
W
Bacchus
TheChiefNT
Bacchus
2
1
6
5
W
Thor
5
0
2
6
W
4
0
1
4.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,455
Damage
19,988
35,671
Taken
29,432
19,725
Mitigated
12,878
14,249
Healing
8,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,632
1,527
0
820
4,197
1,180
0
537
3,660
0
42,473
L
Sobek
 
Sobek
2,732
63
0
3,336
7,196
6,025
0
2,652
4,544
13,683
1,317
W
Cabrakan
Defining
Cabrakan
3,518
471
0
4,165
10,495
7,325
0
742
9,753
31,058
0
W
2,230
217
0
1,804
5,285
1,436
0
720
4,565
55,606
1,847
L
Pele
Qrxee
Pele
5,613
1,357
0
1,664
7,932
2,187
0
1,375
6,557
0
36,478
L
Heimdallr
Ruinаtion
Heimdallr
6,548
4,202
0
2,446
7,521
2,658
10
3,467
4,054
0
40,787
W
Bacchus
TheChiefNT
Bacchus
3,158
654
0
2,927
6,623
6,154
0
901
5,722
15,624
846
W
Thor
5,857
1,381
0
1,948
7,855
2,943
0
1,197
6,658
0
42,559
W
5,692
5,053
0
3,405
5,413
1,867
708
577
4,836
0
73,967
L
1,463
139
0
290
2,586
828
0
578
2,008
17,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,846
Gold Earned
27,765
396
Minions Killed
280
0
Camps Cleared
0
1,212,153
Distance Traveled
1,001,421
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,689
517
82
7
0
218,558
0
L
Sobek
5,629
512
28
3
0
191,854
1
W
Cabrakan
5,898
536
57
5
0
252,351
0
W
He Bo
6,675
607
109
10
0
227,684
0
L
Pele
5,672
516
63
6
0
260,307
0
L
Heimdallr
6,111
556
72
7
0
200,164
0
W
Bacchus
6,361
578
24
2
0
275,825
3
W
Thor
6,245
568
69
6
0
249,882
0
W
Rama
7,667
697
137
12
0
206,411
4
L
Nox
4,664
424
35
3
0
130,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role