Player Matchup

Aphrodite
Aphrodite
Daintyneck
Aphrodite
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 18L
1,558 Elo+
Party 1
Persephone
Persephone
Fisshion
Persephone
Level 156
God Stats
35W - 14L
1,651 SR
Queue Stats
544W - 541L
1,552 Elo+
Party 1
Neith
Neith
Iil Jay
Neith
Level 151
God Stats
8W - 9L
1,399 SR
Queue Stats
305W - 266L
1,505 Elo+
Party 1
Odin
Odin
MasterMorrison
Odin
Level 170
God Stats
4W - 4L
1,719 SR
Queue Stats
642W - 585L
1,610 Elo+
Party 1
Tyr
Tyr
Nope rope4307
Tyr
Level 97
God Stats
2W - 0L
1,559 SR
Queue Stats
49W - 23L
1,560 Elo+
Party 1
Team Averages
Level 143
1,566 SR
1,557 Elo+

VS

Team Averages
Level 144
1,475 SR
1,486 Elo+
Khepri
Khepri
FaLleN TuRky
Khepri
Level 124
God Stats
1W - 3L
1,288 SR
Queue Stats
48W - 54L
1,463 Elo+
Party 2
Yemoja
Yemoja
JahnnySpidz
Yemoja
Level 149
God Stats
3W - 2L
1,704 SR
Queue Stats
504W - 527L
1,345 Elo+
Solo
Chronos
Chronos
Saerox
Chronos
Level 146
God Stats
0W - 3L
1,188 SR
Queue Stats
346W - 360L
1,535 Elo+
Solo
Danzaburou
Danzaburou
Tlazocahmati
Danzaburou
Level 155
God Stats
1W - 4L
1,447 SR
Queue Stats
304W - 256L
1,569 Elo+
Solo
Medusa
Medusa
hunter816sp
Medusa
Level 147
God Stats
2W - 3L
1,745 SR
Queue Stats
245W - 241L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Daintyneck
Aphrodite
10
1 / 0 / 10
5,667
1,133
3,211
4,353
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
Fisshion
Persephone
8
0 / 0 / 6
5,154
1,031
3,766
1,390
493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Iil Jay
Neith
13
9 / 0 / 2
6,971
1,394
8,773
3,553
1,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 1 / 9
5,579
1,116
4,620
5,588
5,342
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
0 / 1 / 11
5,709
1,142
4,230
5,939
4,642
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
0 / 3 / 0
4,817
963
1,770
8,443
3,860
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
9
1 / 2 / 0
5,188
1,038
1,668
5,153
2,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chronos
Saerox
Chronos
10
0 / 2 / 0
4,947
989
3,748
5,308
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Tlazocahmati
Danzaburou
8
0 / 2 / 1
4,755
951
2,256
3,306
1,373
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Medusa
11
0 / 2 / 0
5,072
1,014
5,375
4,528
1,837
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
2
11
Kills
1
2
Deaths
11
38
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Daintyneck
Aphrodite
1
0
10
6
L
Khepri
0
3
0
0
W
Persephone
Fisshion
Persephone
0
0
6
3
W
Neith
Iil Jay
Neith
9
0
2
10
L
Yemoja
1
2
0
0.5
W
1
1
9
5.5
W
0
1
11
5.5
L
Chronos
Saerox
Chronos
0
2
0
0
L
Danzaburou
Tlazocahmati
Danzaburou
0
2
1
0.25
L
Medusa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,600
Damage
14,817
20,823
Taken
26,738
14,323
Mitigated
11,715
11,985
Healing
7,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Daintyneck
Aphrodite
3,211
567
3,278
2,585
4,353
2,494
0
1,641
2,712
7,510
0
L
Khepri
1,770
24
186
1,346
8,443
3,860
0
2,048
6,295
4,289
72
W
Persephone
Fisshion
Persephone
3,766
134
373
200
1,390
493
136
477
913
8,712
295
W
Neith
Iil Jay
Neith
8,773
1,148
202
1,452
3,553
1,352
225
957
2,596
0
18,986
L
Yemoja
1,668
476
3,662
745
5,153
2,805
0
1,998
3,095
3,448
0
W
4,620
434
252
1,259
5,588
5,342
0
2,065
3,523
2,066
5,915
W
4,230
358
413
1,971
5,939
4,642
234
1,843
4,096
0
6,078
L
Chronos
Saerox
Chronos
3,748
1,372
0
545
5,308
1,840
0
2,013
3,198
10,041
367
L
Danzaburou
Tlazocahmati
Danzaburou
2,256
752
133
291
3,306
1,373
0
1,127
2,139
0
5,060
L
Medusa
5,375
1,693
77
486
4,528
1,837
0
540
3,960
0
11,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,080
Gold Earned
24,779
58
Minions Killed
46
0
Camps Cleared
0
513,414
Distance Traveled
435,755
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
5,667
1,133
15
3
0
110,602
0
L
Khepri
4,817
963
6
1
0
92,498
0
W
Persephone
5,154
1,031
10
2
0
63,910
0
W
Neith
6,971
1,394
23
5
0
122,728
0
L
Yemoja
5,188
1,038
3
1
0
74,579
0
W
Odin
5,579
1,116
7
1
0
109,239
0
W
Tyr
5,709
1,142
3
1
0
106,935
0
L
Chronos
4,947
989
16
3
0
95,978
0
L
Danzaburou
4,755
951
6
1
0
61,441
0
L
Medusa
5,072
1,014
15
3
0
111,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role