Player Matchup

Bacchus
Bacchus
FDBP CosbyJr
Bacchus
Level 65
God Stats
5W - 4L
1,447 SR
Queue Stats
29W - 34L
1,401 Elo+
Party 1
Danzaburou
Danzaburou
FDBP Ricardo
Danzaburou
Level 58
God Stats
34W - 24L
1,543 SR
Queue Stats
70W - 69L
1,412 Elo+
Party 1
Nu Wa
Nu Wa
PlatonicPrune
Nu Wa
Level 120
God Stats
4W - 0L
1,894 SR
Queue Stats
131W - 48L
1,714 Elo+
Solo
Team Averages
Level 81
1,628 SR
1,509 Elo+

VS

Team Averages
Level 65
1,476 SR
1,432 Elo+
Loki
Loki
DankStankin
Loki
Level 40
God Stats
3W - 2L
1,536 SR
Queue Stats
96W - 92L
1,509 Elo+
Solo
Aphrodite
Aphrodite
PandaMan2015
Aphrodite
Level 58
God Stats
81W - 73L
1,480 SR
Queue Stats
195W - 207L
1,384 Elo+
Solo
Hercules
Hercules
Sheluvsjoe24
Hercules
Level 96
God Stats
96W - 120L
1,412 SR
Queue Stats
485W - 512L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FDBP CosbyJr
Bacchus
17
2 / 1 / 5
10,612
758
8,759
15,120
20,956
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
FDBP Ricardo
Danzaburou
17
4 / 5 / 3
11,344
810
8,645
9,832
3,839
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

17
1 / 1 / 6
10,568
755
17,218
6,453
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 2
10,727
766
7,632
14,414
5,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
PandaMan2015
Aphrodite
16
1 / 2 / 4
9,779
699
6,425
10,797
4,730
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Sheluvsjoe24
Hercules
16
2 / 3 / 4
10,002
714
9,226
16,057
16,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
7
Kills
7
7
Deaths
7
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
2
2
2.5
W
Bacchus
FDBP CosbyJr
Bacchus
2
1
5
4.5
W
Danzaburou
FDBP Ricardo
Danzaburou
4
5
3
1.1
L
Aphrodite
PandaMan2015
Aphrodite
1
2
4
1.5
W
1
1
6
4
L
Hercules
Sheluvsjoe24
Hercules
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,622
Damage
23,283
31,405
Taken
41,268
27,024
Mitigated
27,128
6,765
Healing
16,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,632
1,497
0
1,977
14,414
5,411
0
9,410
4,902
0
43,217
W
Bacchus
FDBP CosbyJr
Bacchus
8,759
1,050
50
1,962
15,120
20,956
399
3,986
10,512
18,302
121
W
Danzaburou
FDBP Ricardo
Danzaburou
8,645
3,253
0
2,363
9,832
3,839
2,180
1,562
8,015
0
41,858
L
Aphrodite
PandaMan2015
Aphrodite
6,425
1,135
3,771
5,792
10,797
4,730
0
7,097
3,666
45,001
912
W
17,218
6,182
685
1,705
6,453
2,229
1,048
777
5,468
51,067
129
L
Hercules
Sheluvsjoe24
Hercules
9,226
1,527
0
5,026
16,057
16,987
0
9,052
6,937
0
32,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,524
Gold Earned
30,508
165
Minions Killed
187
0
Camps Cleared
0
724,286
Distance Traveled
751,336
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,727
766
56
4
0
252,926
2
W
Bacchus
10,612
758
16
1
0
261,353
0
W
Danzaburou
11,344
810
65
5
0
238,079
5
L
Aphrodite
9,779
699
81
6
0
237,712
1
W
Nu Wa
10,568
755
84
6
0
224,854
0
L
Hercules
10,002
714
50
4
0
260,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role