Player Matchup

Chang'e
Chang'e
Gold II
 
Chang'e
Gold II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold II
 
Athena
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold II
K1ngBalrus
Heimdallr
Gold II
Level 69
God Stats
6W - 2L
1,719 SR
Queue Stats
68W - 71L
1,629 MMR
Party 1
Hercules
Hercules
Gold II
Tsupremacy
Hercules
Gold II
Level 129
God Stats
48W - 25L
1,569 SR
Queue Stats
358W - 332L
1,444 MMR
Solo
Nemesis
Nemesis
Silver I
imArl0
Nemesis
Silver I
Level 65
God Stats
8W - 7L
1,402 SR
Queue Stats
17W - 15L
1,424 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 106
1,538 SR
1,499 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 147
1,477 SR
1,518 MMR
Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold III
 
Serqet
Gold III
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold III
Chodelord
Hades
Gold III
Level 144
God Stats
0W - 2L
1,509 SR
Queue Stats
155W - 165L
1,620 MMR
Solo
Hachiman
Hachiman
Gold III
Reaperandgrim
Hachiman
Gold III
Level 89
God Stats
2W - 3L
1,377 SR
Queue Stats
45W - 47L
1,471 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
3 / 0 / 0
6,009
751
3,710
4,434
1,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
 
Athena
9
0 / 0 / 4
5,167
646
3,632
6,408
5,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
K1ngBalrus
Heimdallr
9
5 / 3 / 0
5,528
691
4,092
4,802
1,349
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Tsupremacy
Hercules
10
1 / 1 / 3
5,318
665
1,696
5,619
2,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate

Breastplate

+20
Physical Protection

Nemesis
imArl0
Nemesis
8
3 / 1 / 3
5,102
638
3,350
6,028
1,972
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bans
CabrakanNu WaAo KuangPoseidon

VS

Bans
ThanatosJanusBakasuraAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 1 / 0
5,445
681
3,024
3,285
1,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
 
Serqet
9
1 / 3 / 2
4,992
624
2,501
6,121
1,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
 
Cthulhu
8
1 / 3 / 3
4,741
593
3,137
5,519
3,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hades
Chodelord
Hades
8
0 / 2 / 0
4,414
552
3,586
5,886
2,198
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hachiman
Reaperandgrim
Hachiman
8
2 / 3 / 0
5,059
632
2,930
6,024
1,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
12
Kills
5
5
Deaths
12
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
0
0
3
W
Athena
 
Athena
0
0
4
2
L
Achilles
 
Achilles
1
1
0
1
L
Serqet
 
Serqet
1
3
2
0.67
L
Cthulhu
 
Cthulhu
1
3
3
0.83
L
Hades
Chodelord
Hades
0
2
0
0
W
Heimdallr
K1ngBalrus
Heimdallr
5
3
0
1.67
L
Hachiman
Reaperandgrim
Hachiman
2
3
0
0.67
W
Hercules
Tsupremacy
Hercules
1
1
3
2.5
W
Nemesis
imArl0
Nemesis
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,480
Damage
15,178
27,291
Taken
26,835
11,998
Mitigated
10,289
10,325
Healing
8,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,710
374
160
3,762
4,434
1,085
280
2,642
1,618
37,876
2,405
W
Athena
 
Athena
3,632
1,024
0
2,006
6,408
5,166
25
1,236
4,943
13,151
2,007
L
Achilles
 
Achilles
3,024
299
0
1,045
3,285
1,004
0
0
3,220
0
35,788
L
Serqet
 
Serqet
2,501
854
0
943
6,121
1,977
0
688
5,397
0
22,995
L
Cthulhu
 
Cthulhu
3,137
346
176
1,094
5,519
3,372
0
1,286
4,194
13,134
0
L
Hades
Chodelord
Hades
3,586
745
60
2,620
5,886
2,198
0
3,236
2,650
25,641
0
W
Heimdallr
K1ngBalrus
Heimdallr
4,092
1,991
0
1,351
4,802
1,349
432
1,282
3,243
0
30,794
L
Hachiman
Reaperandgrim
Hachiman
2,930
1,686
0
2,436
6,024
1,738
0
1,840
4,184
0
32,901
W
Hercules
Tsupremacy
Hercules
1,696
414
0
2,163
5,619
2,426
0
0
5,619
0
33,318
W
Nemesis
imArl0
Nemesis
3,350
1,339
0
883
6,028
1,972
141
1,029
4,971
0
26,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,124
Gold Earned
24,651
258
Minions Killed
247
0
Camps Cleared
0
906,175
Distance Traveled
912,504
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,009
751
70
9
0
163,444
0
W
Athena
5,167
646
20
3
0
197,852
0
L
Achilles
5,445
681
74
9
0
194,662
1
L
Serqet
4,992
624
45
6
0
221,264
0
L
Cthulhu
4,741
593
26
3
0
175,838
2
L
Hades
4,414
552
43
5
0
144,021
0
W
Heimdallr
5,528
691
54
7
0
155,828
0
L
Hachiman
5,059
632
59
7
0
176,719
2
W
Hercules
5,318
665
70
9
0
177,610
0
W
Nemesis
5,102
638
44
6
0
211,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role