Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DeadShotTTV
Izanami
Level 140
God Stats
8W - 7L
1,606 SR
Queue Stats
76W - 86L
1,463 Elo+
Solo
Nu Wa
Nu Wa
MsWarior3
Nu Wa
Level 175
God Stats
23W - 12L
1,684 SR
Queue Stats
95W - 79L
1,551 Elo+
Solo
Thor
Thor
NINOx52
Thor
Level 215
God Stats
6W - 2L
1,790 SR
Queue Stats
299W - 263L
1,571 Elo+
Solo
Yemoja
Yemoja
shaiiac
Yemoja
Level 89
God Stats
16W - 12L
1,598 SR
Queue Stats
407W - 366L
1,547 Elo+
Solo
Team Averages
Level 149
1,636 SR
1,526 Elo+

VS

Team Averages
Level 124
1,545 SR
1,500 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Erick938
Ishtar
Level 154
God Stats
2W - 1L
1,436 SR
Queue Stats
133W - 91L
1,645 Elo+
Solo
Kali
Kali
I_Miss_N64
Kali
Level 149
God Stats
19W - 11L
1,712 SR
Queue Stats
457W - 451L
1,528 Elo+
Solo
Vamana
Vamana
MASTERZHONG
Vamana
Level 149
God Stats
13W - 10L
1,583 SR
Queue Stats
365W - 348L
1,517 Elo+
Solo
Hades
Hades
krqira
Hades
Level 37
God Stats
5W - 7L
1,496 SR
Queue Stats
21W - 56L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
1 / 0 / 0
4,216
843
2,077
1,843
462
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
DeadShotTTV
Izanami
3
0 / 1 / 0
2,931
586
858
1,935
437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nu Wa
MsWarior3
Nu Wa
7
1 / 2 / 0
4,010
802
3,192
4,368
865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
NINOx52
Thor
7
1 / 0 / 0
3,581
716
1,084
4,391
1,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
shaiiac
Yemoja
6
0 / 1 / 0
3,300
660
1,091
4,291
1,315
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
1 / 0 / 1
4,047
809
2,368
4,126
1,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
Erick938
Ishtar
7
1 / 0 / 1
3,929
786
2,160
2,321
544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 1 / 1
3,557
711
1,517
3,646
983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vamana
7
2 / 1 / 0
4,103
821
2,932
5,021
2,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hades
krqira
Hades
7
0 / 1 / 0
3,464
693
754
2,488
784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
3
Kills
4
4
Deaths
3
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
0
0
1
W
Cthulhu
 
Cthulhu
1
0
1
1.5
L
Izanami
DeadShotTTV
Izanami
0
1
0
0
W
Ishtar
Erick938
Ishtar
1
0
1
1.5
W
0
1
1
0.5
W
Vamana
2
1
0
2
L
Nu Wa
MsWarior3
Nu Wa
1
2
0
0.5
L
Thor
NINOx52
Thor
1
0
0
1
W
Hades
krqira
Hades
0
1
0
0
L
Yemoja
shaiiac
Yemoja
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,302
Damage
9,731
16,828
Taken
17,602
4,231
Mitigated
6,631
8,127
Healing
6,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,077
286
0
1,016
1,843
462
0
1,008
835
22,672
0
W
Cthulhu
 
Cthulhu
2,368
203
0
1,172
4,126
1,725
0
1,402
2,708
11,836
1,771
L
Izanami
DeadShotTTV
Izanami
858
700
0
406
1,935
437
0
743
1,192
0
9,268
W
Ishtar
Erick938
Ishtar
2,160
1,203
0
1,417
2,321
544
96
425
1,880
0
26,326
W
1,517
856
0
1,381
3,646
983
0
559
3,050
0
15,072
W
Vamana
2,932
697
0
1,700
5,021
2,595
0
2,417
2,377
0
21,751
L
Nu Wa
MsWarior3
Nu Wa
3,192
1,306
0
1,880
4,368
865
0
0
4,057
20,574
0
L
Thor
NINOx52
Thor
1,084
468
0
2,827
4,391
1,152
0
0
4,391
0
21,519
W
Hades
krqira
Hades
754
81
262
462
2,488
784
0
1,245
1,227
15,464
0
L
Yemoja
shaiiac
Yemoja
1,091
207
776
1,222
4,291
1,315
0
1,173
3,118
8,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,038
Gold Earned
19,100
164
Minions Killed
166
0
Camps Cleared
0
477,431
Distance Traveled
601,236
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,216
843
40
8
0
109,615
2
W
Cthulhu
4,047
809
16
3
0
119,944
0
L
Izanami
2,931
586
24
5
0
51,772
0
W
Ishtar
3,929
786
52
10
0
101,952
0
W
Kali
3,557
711
35
7
0
144,284
0
W
Vamana
4,103
821
28
6
0
101,978
0
L
Nu Wa
4,010
802
39
8
0
94,715
2
L
Thor
3,581
716
47
9
0
123,515
0
W
Hades
3,464
693
35
7
0
133,078
0
L
Yemoja
3,300
660
14
3
0
97,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role