Player Matchup

Cthulhu
Cthulhu
BigDeeej64
Cthulhu
Level 126
God Stats
6W - 3L
1,755 SR
Queue Stats
175W - 162L
1,517 Elo+
Solo
Zhong Kui
Zhong Kui
EasyE7569
Zhong Kui
Level 158
God Stats
6W - 2L
1,638 SR
Queue Stats
288W - 269L
1,482 Elo+
Solo
Hercules
Hercules
FudderShucks
Hercules
Level 115
God Stats
1W - 3L
1,172 SR
Queue Stats
218W - 222L
1,493 Elo+
Solo
Sylvanus
Sylvanus
Seraph_Overkill
Sylvanus
Level 117
God Stats
12W - 10L
1,554 SR
Queue Stats
777W - 779L
1,498 Elo+
Solo
Cernunnos
Cernunnos
xrtsilli
Cernunnos
Level 121
God Stats
6W - 8L
1,480 SR
Queue Stats
403W - 455L
1,445 Elo+
Solo
Team Averages
Level 127
1,520 SR
1,487 Elo+

VS

Team Averages
Level 112
1,445 SR
1,455 Elo+
Atlas
Atlas
AX37
Atlas
Level 159
God Stats
2W - 3L
1,558 SR
Queue Stats
292W - 280L
1,471 Elo+
Solo
Scylla
Scylla
Demeter92802
Scylla
Level 154
God Stats
8W - 15L
1,407 SR
Queue Stats
862W - 913L
1,493 Elo+
Solo
Hou Yi
Hou Yi
GhostyCar904472
Hou Yi
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,337 Elo+
Solo
Ra
Ra
ZhengYunChi
Ra
Level 88
God Stats
2W - 3L
1,322 SR
Queue Stats
311W - 333L
1,488 Elo+
Solo
Bellona
Bellona
decent-arbour
Bellona
Level 95
God Stats
3W - 2L
1,438 SR
Queue Stats
97W - 90L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigDeeej64
Cthulhu
15
3 / 2 / 10
9,692
881
12,399
15,333
18,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Zhong Kui
EasyE7569
Zhong Kui
17
4 / 1 / 11
9,518
865
13,763
13,479
12,609
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hercules
FudderShucks
Hercules
17
5 / 1 / 9
9,552
868
9,908
19,605
18,598
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sylvanus
14
1 / 1 / 12
8,364
760
3,923
14,223
8,752
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cernunnos
xrtsilli
Cernunnos
14
3 / 1 / 9
8,644
786
11,665
8,568
3,843
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AX37
Atlas
14
2 / 4 / 4
7,986
726
9,256
15,873
15,089
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Scylla
14
0 / 2 / 4
7,557
687
9,427
6,887
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 3
7,309
664
11,897
9,729
3,511
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
4 / 2 / 2
8,483
771
12,277
10,870
4,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
13
0 / 4 / 6
7,413
674
10,700
15,542
14,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
25
16
Kills
6
6
Deaths
16
51
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Atlas
AX37
Atlas
2
4
4
1
W
Cthulhu
BigDeeej64
Cthulhu
3
2
10
4
L
Scylla
0
2
4
1
W
Zhong Kui
EasyE7569
Zhong Kui
4
1
11
9.5
W
Hercules
FudderShucks
Hercules
5
1
9
9.5
L
0
4
3
0.38
W
Sylvanus
1
1
12
7
L
4
2
2
2.5
L
Bellona
0
4
6
0.75
W
Cernunnos
xrtsilli
Cernunnos
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,658
Damage
53,557
71,208
Taken
58,901
62,290
Mitigated
39,690
45,737
Healing
26,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
AX37
Atlas
9,256
2,918
1,792
1,217
15,873
15,089
149
6,412
9,461
15,991
841
W
Cthulhu
BigDeeej64
Cthulhu
12,399
400
1,715
1,574
15,333
18,488
58
6,320
8,850
24,972
173
L
Scylla
9,427
1,152
1,447
1,476
6,887
2,300
0
3,309
3,578
24,386
0
W
Zhong Kui
EasyE7569
Zhong Kui
13,763
1,319
400
3,281
13,479
12,609
1,279
4,443
8,599
34,839
1,759
W
Hercules
FudderShucks
Hercules
9,908
1,950
1,865
10,231
19,605
18,598
347
9,149
10,050
0
15,810
L
11,897
4,659
0
1,772
9,729
3,511
0
5,876
3,853
0
22,507
W
Sylvanus
3,923
1,013
17,173
8,531
14,223
8,752
851
6,569
7,359
7,634
0
L
12,277
944
8,217
5,670
10,870
4,701
57
6,258
4,612
24,117
0
L
Bellona
10,700
874
923
3,829
15,542
14,089
42
7,491
8,051
0
16,086
W
Cernunnos
xrtsilli
Cernunnos
11,665
3,790
125
842
8,568
3,843
1,086
3,709
4,685
0
22,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,770
Gold Earned
38,748
140
Minions Killed
128
0
Camps Cleared
0
1,053,921
Distance Traveled
1,059,865
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,986
726
16
1
0
203,185
0
W
Cthulhu
9,692
881
34
3
0
214,903
0
L
Scylla
7,557
687
45
4
0
210,363
0
W
Zhong Kui
9,518
865
46
4
0
230,737
0
W
Hercules
9,552
868
20
2
0
242,999
0
L
Hou Yi
7,309
664
19
2
0
199,141
0
W
Sylvanus
8,364
760
15
1
0
189,412
0
L
Ra
8,483
771
33
3
0
211,872
0
L
Bellona
7,413
674
15
1
0
235,304
0
W
Cernunnos
8,644
786
25
2
0
175,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role