Player Matchup

Rama
Rama
 
Rama
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Merlin
Merlin
 
Merlin
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sobek
Sobek
 
Sobek
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
LlHODEl
Shiva
Level 127
God Stats
10W - 1L
1,705 SR
Queue Stats
527W - 493L
1,421 Elo+
Party 1
Fenrir
Fenrir
mika_HD2003
Fenrir
Level 87
God Stats
12W - 10L
1,704 SR
Queue Stats
21W - 18L
1,478 Elo+
Solo
Team Averages
Level 102
1,582 SR
1,480 Elo+

VS

Team Averages
Level 88
1,531 SR
1,507 Elo+
Cerberus
Cerberus
Jordael14
Cerberus
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 81L
1,500 Elo+
Party 2
Mulan
Mulan
Mrblackmoon25
Mulan
Level 57
God Stats
10W - 3L
1,791 SR
Queue Stats
86W - 75L
1,523 Elo+
Party 3
Surtr
Surtr
SlimTevis
Surtr
Level 122
God Stats
73W - 59L
1,559 SR
Queue Stats
172W - 186L
1,500 Elo+
Solo
Sobek
Sobek
jordani005
Sobek
Level 120
God Stats
2W - 3L
1,534 SR
Queue Stats
99W - 106L
1,502 Elo+
Party 2
Hou Yi
Hou Yi
xXKacpeRDXx
Hou Yi
Level 107
God Stats
2W - 1L
1,269 SR
Queue Stats
87W - 79L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 4 / 0
6,591
599
3,897
5,891
2,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Merlin
 
Merlin
11
1 / 1 / 4
6,437
585
5,341
5,119
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
 
Sobek
11
1 / 3 / 3
6,201
564
2,585
8,620
5,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shiva
LlHODEl
Shiva
13
5 / 0 / 3
8,118
738
5,359
6,328
3,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
11
3 / 1 / 2
6,319
574
3,712
6,422
2,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jordael14
Cerberus
10
1 / 3 / 0
5,698
518
2,232
7,494
2,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 4 / 1
5,556
505
2,788
7,854
3,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
SlimTevis
Surtr
5
1 / 1 / 0
4,380
398
740
3,070
1,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
10
0 / 2 / 6
5,036
458
3,194
10,390
6,602
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
11
7 / 1 / 0
6,252
568
7,389
6,461
2,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
11
Kills
9
9
Deaths
11
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
4
0
0.25
W
Merlin
 
Merlin
1
1
4
3
W
Sobek
 
Sobek
1
3
3
0.83
L
Cerberus
Jordael14
Cerberus
1
3
0
0.33
W
Shiva
LlHODEl
Shiva
5
0
3
6.5
L
0
4
1
0.13
L
Surtr
SlimTevis
Surtr
1
1
0
1
L
Sobek
0
2
6
1.5
W
Fenrir
3
1
2
4
L
Hou Yi
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,894
Damage
16,343
32,380
Taken
35,269
15,074
Mitigated
15,708
7,877
Healing
9,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
3,897
3,169
0
814
5,891
2,106
579
708
5,183
0
46,260
W
Merlin
 
Merlin
5,341
645
0
273
5,119
1,506
0
1,477
3,642
39,631
0
W
Sobek
 
Sobek
2,585
96
0
3,137
8,620
5,812
0
1,587
7,033
14,538
0
L
Cerberus
Jordael14
Cerberus
2,232
43
0
943
7,494
2,874
0
3,994
3,500
33,684
891
W
Shiva
LlHODEl
Shiva
5,359
1,815
0
2,669
6,328
3,074
180
244
6,084
0
53,126
L
2,788
501
0
1,423
7,854
3,043
0
456
7,128
0
38,687
L
Surtr
SlimTevis
Surtr
740
311
0
240
3,070
1,080
0
194
2,876
294
14,008
L
Sobek
3,194
298
89
3,073
10,390
6,602
0
2,779
7,611
14,007
2,410
W
Fenrir
3,712
511
0
984
6,422
2,576
0
1,059
5,363
0
42,807
L
Hou Yi
7,389
3,526
0
3,370
6,461
2,109
0
503
5,915
0
35,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,666
Gold Earned
26,922
358
Minions Killed
255
0
Camps Cleared
0
1,126,610
Distance Traveled
944,115
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,591
599
92
8
0
196,530
0
W
Merlin
6,437
585
74
7
0
204,343
0
W
Sobek
6,201
564
15
1
0
234,857
0
L
Cerberus
5,698
518
92
8
0
219,093
0
W
Shiva
8,118
738
113
10
0
238,604
0
L
Mulan
5,556
505
76
7
0
197,076
0
L
Surtr
4,380
398
24
2
0
102,646
0
L
Sobek
5,036
458
12
1
0
215,762
0
W
Fenrir
6,319
574
64
6
0
252,276
0
L
Hou Yi
6,252
568
51
5
0
209,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role