Player Matchup

Fenrir
Fenrir
GUTTERRAGE
Fenrir
Level 145
God Stats
9W - 13L
1,489 SR
Queue Stats
265W - 255L
1,520 Elo+
Party 2
Cerberus
Cerberus
Gangie07
Cerberus
Level 100
God Stats
43W - 29L
1,572 SR
Queue Stats
572W - 588L
1,504 Elo+
Party 2
Vulcan
Vulcan
Jakelilpen
Vulcan
Level 61
God Stats
2W - 1L
1,937 SR
Queue Stats
89W - 105L
1,422 Elo+
Solo
Ullr
Ullr
JoshingMist4263
Ullr
Level 28
God Stats
2W - 0L
1,800 SR
Queue Stats
60W - 69L
1,420 Elo+
Party 2
Nike
Nike
irononion256
Nike
Level 195
God Stats
1W - 2L
1,297 SR
Queue Stats
52W - 48L
1,526 Elo+
Solo
Team Averages
Level 106
1,619 SR
1,478 Elo+

VS

Team Averages
Level 106
1,483 SR
1,479 Elo+
Nu Wa
Nu Wa
CortezR12
Nu Wa
Level 145
God Stats
124W - 98L
1,586 SR
Queue Stats
317W - 326L
1,497 Elo+
Solo
Danzaburou
Danzaburou
Cx-angel-slay3r
Danzaburou
Level 109
God Stats
0W - 5L
1,184 SR
Queue Stats
397W - 389L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
JiyantDeck
Cthulhu
Level 49
God Stats
64W - 75L
1,508 SR
Queue Stats
70W - 84L
1,451 Elo+
Solo
Zhong Kui
Zhong Kui
ghhoiirq2370p
Zhong Kui
Level 121
God Stats
16W - 9L
1,582 SR
Queue Stats
455W - 420L
1,472 Elo+
Party 1
Hun Batz
Hun Batz
kelvinCOMEGABRIE
Hun Batz
Level 107
God Stats
0W - 3L
1,553 SR
Queue Stats
248W - 263L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GUTTERRAGE
Fenrir
12
8 / 1 / 2
6,977
634
8,350
9,093
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
Gangie07
Cerberus
9
3 / 4 / 5
5,511
501
4,589
9,700
5,974
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
Jakelilpen
Vulcan
9
0 / 1 / 3
5,679
516
3,120
4,631
1,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 5
4,821
438
3,058
7,091
1,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 1 / 0
7,064
642
5,410
10,970
4,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CortezR12
Nu Wa
11
1 / 3 / 2
6,219
565
8,181
6,354
1,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Cx-angel-slay3r
Danzaburou
11
7 / 3 / 0
7,112
647
8,700
8,913
2,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cthulhu
JiyantDeck
Cthulhu
9
0 / 3 / 7
6,238
567
3,470
8,019
4,990
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zhong Kui
ghhoiirq2370p
Zhong Kui
11
2 / 2 / 1
6,082
553
5,748
7,406
4,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

7
1 / 3 / 1
4,946
450
1,952
7,130
1,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
14
Kills
11
11
Deaths
14
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
CortezR12
Nu Wa
1
3
2
0.67
L
Danzaburou
Cx-angel-slay3r
Danzaburou
7
3
0
2.33
W
Fenrir
GUTTERRAGE
Fenrir
8
1
2
9
W
Cerberus
Gangie07
Cerberus
3
4
5
1.38
W
Vulcan
Jakelilpen
Vulcan
0
1
3
1.5
L
Cthulhu
JiyantDeck
Cthulhu
0
3
7
1.17
W
0
4
5
0.63
L
Zhong Kui
ghhoiirq2370p
Zhong Kui
2
2
1
1.25
W
3
1
0
3
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,527
Damage
28,051
41,485
Taken
37,822
17,045
Mitigated
15,599
14,375
Healing
14,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
CortezR12
Nu Wa
8,181
3,183
0
2,450
6,354
1,332
0
0
6,354
47,172
0
L
Danzaburou
Cx-angel-slay3r
Danzaburou
8,700
4,358
0
4,612
8,913
2,816
822
2,186
6,727
0
47,369
W
Fenrir
GUTTERRAGE
Fenrir
8,350
2,610
0
5,679
9,093
3,380
0
2,250
6,843
0
46,328
W
Cerberus
Gangie07
Cerberus
4,589
429
0
2,306
9,700
5,974
0
2,353
7,347
27,053
0
W
Vulcan
Jakelilpen
Vulcan
3,120
41
0
1,058
4,631
1,407
348
4,034
597
29,816
1,324
L
Cthulhu
JiyantDeck
Cthulhu
3,470
448
28
1,280
8,019
4,990
0
2,644
5,375
21,221
0
W
3,058
648
132
1,373
7,091
1,922
0
2,166
4,925
0
14,775
L
Zhong Kui
ghhoiirq2370p
Zhong Kui
5,748
815
0
3,111
7,406
4,737
0
2,527
4,879
37,630
1,666
W
5,410
59
0
3,827
10,970
4,362
0
6,472
4,498
0
64,463
L
1,952
869
0
2,605
7,130
1,724
0
275
6,855
0
19,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,052
Gold Earned
30,597
326
Minions Killed
308
0
Camps Cleared
0
1,062,381
Distance Traveled
977,572
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,219
565
80
7
0
199,537
0
L
Danzaburou
7,112
647
73
7
0
190,150
0
W
Fenrir
6,977
634
80
7
0
238,740
0
W
Cerberus
5,511
501
48
4
0
201,406
2
W
Vulcan
5,679
516
60
5
0
208,619
1
L
Cthulhu
6,238
567
30
3
0
217,380
0
W
Ullr
4,821
438
25
2
0
215,429
0
L
Zhong Kui
6,082
553
81
7
0
209,323
2
W
Nike
7,064
642
113
10
0
198,187
3
L
Hun Batz
4,946
450
44
4
0
161,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role