Player Matchup

Merlin
Merlin
CpuLvl69
Merlin
Level 44
God Stats
4W - 1L
1,475 SR
Queue Stats
149W - 128L
1,525 Elo+
Party 1
King Arthur
King Arthur
KringeFTW
King Arthur
Level 88
God Stats
3W - 3L
1,437 SR
Queue Stats
162W - 163L
1,484 Elo+
Party 1
Bastet
Bastet
SamantaUwU
Bastet
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,412 Elo+
Solo
Chang'e
Chang'e
Steviopath269
Chang'e
Level 66
God Stats
2W - 0L
1,702 SR
Queue Stats
157W - 145L
1,459 Elo+
Party 1
Fenrir
Fenrir
xXomg-antXx
Fenrir
Level 28
God Stats
2W - 2L
1,319 SR
Queue Stats
101W - 138L
1,403 Elo+
Solo
Team Averages
Level 74
1,486 SR
1,456 Elo+

VS

Team Averages
Level 106
1,519 SR
1,426 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
BukuFadez
Xbalanque
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 48L
1,419 Elo+
Party 2
Terra
Terra
I____FATE____I
Terra
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,387 Elo+
Party 3
Hercules
Hercules
Nizzadien
Hercules
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,399 Elo+
Party 3
Sun Wukong
Sun Wukong
xKeCBFWx
Sun Wukong
Level 115
God Stats
0W - 2L
1,595 SR
Queue Stats
48W - 47L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CpuLvl69
Merlin
18
0 / 6 / 7
12,102
605
19,083
20,258
8,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
KringeFTW
King Arthur
20
3 / 6 / 9
14,165
708
16,393
29,902
38,937
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bastet
SamantaUwU
Bastet
20
8 / 2 / 7
16,002
800
18,404
20,293
9,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chang'e
20
3 / 4 / 7
12,770
639
14,666
24,127
11,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
18
1 / 6 / 8
12,071
604
8,948
24,085
31,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
20
8 / 8 / 11
14,326
716
31,365
27,977
16,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
BukuFadez
Xbalanque
6
0 / 1 / 0
8,310
416
885
1,169
397
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
4 / 4 / 14
12,947
647
13,726
25,478
41,115
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Hercules
Nizzadien
Hercules
20
11 / 2 / 10
14,432
722
28,809
36,976
62,729
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
xKeCBFWx
Sun Wukong
5
0 / 0 / 0
8,081
404
0
0
0

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
58
15
Kills
23
24
Deaths
15
38
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
8
8
11
1.69
L
Xbalanque
BukuFadez
Xbalanque
0
1
0
0
W
Merlin
CpuLvl69
Merlin
0
6
7
0.58
L
4
4
14
2.75
W
King Arthur
KringeFTW
King Arthur
3
6
9
1.25
L
Hercules
Nizzadien
Hercules
11
2
10
8
W
Bastet
SamantaUwU
Bastet
8
2
7
5.75
W
Chang'e
3
4
7
1.63
L
Sun Wukong
xKeCBFWx
Sun Wukong
0
0
0
0
W
Fenrir
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,494
Damage
74,785
118,665
Taken
91,600
99,852
Mitigated
120,542
55,781
Healing
46,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
31,365
4,989
959
5,889
27,977
16,301
0
8,883
19,094
0
80,913
L
Xbalanque
BukuFadez
Xbalanque
885
0
0
0
1,169
397
0
416
753
0
1,700
W
Merlin
CpuLvl69
Merlin
19,083
752
2,588
2,767
20,258
8,626
2,298
2,439
17,819
48,367
174
L
13,726
779
9,400
9,566
25,478
41,115
0
10,446
15,032
31,369
0
W
King Arthur
KringeFTW
King Arthur
16,393
1,629
1,316
4,902
29,902
38,937
1,101
3,261
26,641
1,907
35,256
L
Hercules
Nizzadien
Hercules
28,809
3,102
2,022
18,975
36,976
62,729
0
14,763
22,213
467
54,185
W
Bastet
SamantaUwU
Bastet
18,404
3,488
584
6,085
20,293
9,380
919
2,063
18,230
0
52,030
W
Chang'e
14,666
1,319
20,993
13,326
24,127
11,084
2,872
3,868
20,259
40,569
1,658
L
Sun Wukong
xKeCBFWx
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
8,948
1,899
975
2,245
24,085
31,825
268
2,459
21,626
0
14,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,110
Gold Earned
58,096
208
Minions Killed
168
0
Camps Cleared
0
1,779,167
Distance Traveled
1,189,240
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
14,326
716
82
4
0
342,168
0
L
Xbalanque
8,310
416
5
0
0
32,520
0
W
Merlin
12,102
605
53
3
0
319,457
0
L
Terra
12,947
647
34
2
0
402,430
0
W
King Arthur
14,165
708
39
2
0
379,517
0
L
Hercules
14,432
722
47
2
0
412,122
0
W
Bastet
16,002
800
75
4
0
422,078
0
W
Chang'e
12,770
639
33
2
0
336,943
0
L
Sun Wukong
8,081
404
0
0
0
0
0
W
Fenrir
12,071
604
8
0
0
321,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role