Player Matchup

Scylla
Scylla
 
Scylla
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
FLSJOKERRIOT
Charon
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 96L
1,462 Elo+
Party 3
Terra
Terra
Kamui1311
Terra
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 88L
1,460 Elo+
Party 2
Hun Batz
Hun Batz
TrUTiLThEEnD
Hun Batz
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 81L
1,446 Elo+
Party 3
Anubis
Anubis
rod202
Anubis
Level 106
God Stats
2W - 0L
1,717 SR
Queue Stats
25W - 28L
1,473 Elo+
Party 2
Team Averages
Level 105
1,543 SR
1,468 Elo+

VS

Team Averages
Level 133
1,353 SR
1,451 Elo+
Cthulhu
Cthulhu
AJT FTW
Cthulhu
Level 158
God Stats
1W - 4L
1,300 SR
Queue Stats
214W - 236L
1,409 Elo+
Party 4
Hades
Hades
Bender173
Hades
Level 147
God Stats
0W - 2L
1,282 SR
Queue Stats
34W - 46L
1,483 Elo+
Party 1
Hou Yi
Hou Yi
LetMeReRoll
Hou Yi
Level 126
God Stats
9W - 9L
1,427 SR
Queue Stats
170W - 180L
1,410 Elo+
Party 4
Ix Chel
Ix Chel
SCRONKER
Ix Chel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,484 Elo+
Party 1
Athena
Athena
UnkemptCargo50
Athena
Level 104
God Stats
1W - 4L
1,255 SR
Queue Stats
27W - 35L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
3 / 2 / 5
10,478
953
9,069
5,219
2,261
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charon
16
0 / 5 / 10
9,087
826
4,396
12,836
11,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Terra
Kamui1311
Terra
16
2 / 3 / 8
10,183
926
6,011
15,162
13,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hun Batz
TrUTiLThEEnD
Hun Batz
16
4 / 4 / 5
9,953
905
10,413
12,636
8,969
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
rod202
Anubis
14
2 / 4 / 4
8,766
797
2,775
6,684
2,994
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AJT FTW
Cthulhu
5
0 / 0 / 0
5,692
517
0
156
147
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hades
Bender173
Hades
20
11 / 5 / 0
9,921
902
18,607
14,556
9,194
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hou Yi
1
0 / 0 / 0
2,692
245
0
460
146
Ix Chel
SCRONKER
Ix Chel
1
0 / 0 / 0
2,692
245
0
0
0
18
4 / 6 / 11
8,659
787
9,649
20,322
21,312
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
26
11
Kills
15
18
Deaths
11
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
2
5
2.75
L
Cthulhu
AJT FTW
Cthulhu
0
0
0
0
L
Hades
Bender173
Hades
11
5
0
2.2
W
Charon
0
5
10
1
W
Terra
Kamui1311
Terra
2
3
8
2
L
Hou Yi
0
0
0
0
L
Ix Chel
SCRONKER
Ix Chel
0
0
0
0
W
Hun Batz
TrUTiLThEEnD
Hun Batz
4
4
5
1.63
L
4
6
11
1.58
W
Anubis
rod202
Anubis
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,664
Damage
28,256
52,537
Taken
35,494
39,725
Mitigated
30,799
21,087
Healing
9,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
9,069
1,313
913
398
5,219
2,261
2,805
3,330
1,889
30,337
635
L
Cthulhu
AJT FTW
Cthulhu
0
0
0
0
156
147
0
156
0
0
0
L
Hades
Bender173
Hades
18,607
190
1,847
4,304
14,556
9,194
0
8,636
5,920
30,552
0
W
Charon
4,396
1,051
0
982
12,836
11,743
809
6,110
6,726
15,503
0
W
Terra
Kamui1311
Terra
6,011
1,507
8,202
5,623
15,162
13,758
492
8,277
6,885
13,572
732
L
Hou Yi
0
0
0
0
460
146
0
460
0
0
0
L
Ix Chel
SCRONKER
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
TrUTiLThEEnD
Hun Batz
10,413
2,984
980
2,903
12,636
8,969
1,210
7,138
5,498
0
23,509
L
9,649
1,472
361
2,559
20,322
21,312
0
12,880
7,442
19,968
0
W
Anubis
rod202
Anubis
2,775
238
470
616
6,684
2,994
1,448
3,401
3,283
8,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,467
Gold Earned
29,656
120
Minions Killed
50
0
Camps Cleared
0
894,678
Distance Traveled
348,656
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,478
953
51
5
0
182,482
0
L
Cthulhu
5,692
517
0
0
0
18,190
0
L
Hades
9,921
902
38
3
0
152,199
0
W
Charon
9,087
826
15
1
0
194,360
0
W
Terra
10,183
926
20
2
0
196,958
0
L
Hou Yi
2,692
245
0
0
0
328
0
L
Ix Chel
2,692
245
0
0
0
0
0
W
Hun Batz
9,953
905
22
2
0
197,237
0
L
Athena
8,659
787
12
1
0
177,939
0
W
Anubis
8,766
797
12
1
0
123,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role