Player Matchup

Cthulhu
Cthulhu
Masters
 
Cthulhu
Masters
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Diamond II
AbbyQweefMiller
Ra
Diamond II
Level 138
God Stats
6W - 9L
1,580 SR
Queue Stats
333W - 298L
2,200 MMR
Party 2
Ravana
Ravana
Diamond IV
BrunoAgostini
Ravana
Diamond IV
Level 208
God Stats
5W - 3L
1,699 SR
Queue Stats
210W - 183L
2,106 MMR
Party 1
Nemesis
Nemesis
Diamond III
NewMarkus
Nemesis
Diamond III
Level 155
God Stats
3W - 0L
1,795 SR
Queue Stats
60W - 37L
2,209 MMR
Party 1
Artemis
Artemis
Grandmaster
SelenaGómez
Artemis
Grandmaster
Level 128
God Stats
1W - 1L
1,328 SR
Queue Stats
53W - 15L
3,227 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 144
1,581 SR
2,248 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 156
1,624 SR
2,395 MMR
Jormungandr
Jormungandr
Diamond I
CrosJ
Jormungandr
Diamond I
Level 126
God Stats
5W - 5L
1,645 SR
Queue Stats
234W - 190L
2,439 MMR
Solo
Chaac
Chaac
Masters
Limit0ff
Chaac
Masters
Level 149
God Stats
3W - 3L
1,800 SR
Queue Stats
92W - 69L
2,680 MMR
Solo
Ymir
Ymir
Diamond IV
OPLycan
Ymir
Diamond IV
Level 179
God Stats
11W - 11L
1,580 SR
Queue Stats
478W - 467L
2,150 MMR
Solo
Thor
Thor
Diamond I
Sinhands
Thor
Diamond I
Level 168
God Stats
4W - 5L
1,472 SR
Queue Stats
68W - 52L
2,554 MMR
Solo
Rama
Rama
Diamond V
ninjacowz3
Rama
Diamond V
Level 160
God Stats
15W - 13L
1,624 SR
Queue Stats
375W - 368L
2,154 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 1 / 2
5,231
523
1,820
5,019
2,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 0 / 1
6,663
666
2,987
1,826
643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 1 / 1
5,974
597
8,201
6,362
3,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nemesis
NewMarkus
Nemesis
11
3 / 1 / 0
5,963
596
3,559
5,811
2,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
SelenaGómez
Artemis
13
2 / 0 / 2
6,676
668
4,375
2,856
803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
CharybdisSusanoGebCabrakan

VS

Bans
He BoAthenaSerqetCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CrosJ
Jormungandr
10
0 / 0 / 0
5,621
562
804
4,410
1,533
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
Limit0ff
Chaac
11
1 / 1 / 1
6,148
615
4,241
10,681
4,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
OPLycan
Ymir
9
0 / 1 / 0
4,416
442
1,858
5,661
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
10
0 / 0 / 1
5,131
513
1,138
6,558
2,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 4 / 0
5,563
556
2,072
6,654
1,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
6
Kills
2
3
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
2
1
W
1
0
1
1.5
W
0
1
1
0.5
L
Jormungandr
CrosJ
Jormungandr
0
0
0
0
L
Chaac
Limit0ff
Chaac
1
1
1
1.5
W
Nemesis
NewMarkus
Nemesis
3
1
0
3
L
Ymir
OPLycan
Ymir
0
1
0
0
W
Artemis
SelenaGómez
Artemis
2
0
2
3
L
Thor
0
0
1
0.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,942
Damage
10,113
21,874
Taken
33,964
9,448
Mitigated
12,146
8,434
Healing
9,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,820
185
805
1,317
5,019
2,324
0
623
4,396
16,251
1,134
W
2,987
64
412
795
1,826
643
0
141
1,685
55,307
1,789
W
8,201
1,426
0
3,146
6,362
3,547
0
0
6,362
982
41,276
L
Jormungandr
CrosJ
Jormungandr
804
163
0
1,788
4,410
1,533
0
1,286
2,880
38,463
544
L
Chaac
Limit0ff
Chaac
4,241
847
0
4,174
10,681
4,838
0
391
9,600
0
42,378
W
Nemesis
NewMarkus
Nemesis
3,559
913
0
928
5,811
2,131
0
1,279
4,532
0
40,355
L
Ymir
OPLycan
Ymir
1,858
608
0
762
5,661
2,021
0
667
4,954
16,842
1,597
W
Artemis
SelenaGómez
Artemis
4,375
2,317
0
1,031
2,856
803
0
451
2,405
0
53,567
L
Thor
1,138
346
0
865
6,558
2,043
0
1,248
5,216
0
35,475
L
2,072
1,498
0
1,727
6,654
1,711
0
1,024
5,584
0
37,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,507
Gold Earned
26,879
395
Minions Killed
357
0
Camps Cleared
0
1,163,236
Distance Traveled
1,004,595
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,231
523
38
4
0
227,158
2
W
Ra
6,663
666
113
11
0
251,416
0
W
Ravana
5,974
597
79
8
0
250,958
1
L
Jormungandr
5,621
562
97
10
0
206,794
0
L
Chaac
6,148
615
78
8
0
205,945
4
W
Nemesis
5,963
596
69
7
0
258,485
0
L
Ymir
4,416
442
30
3
0
174,927
0
W
Artemis
6,676
668
96
10
0
175,219
2
L
Thor
5,131
513
63
6
0
228,926
0
L
Rama
5,563
556
89
9
0
188,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role