Player Matchup

Hercules
Hercules
Jeffrey_OG_
Hercules
Level 128
God Stats
2W - 1L
1,504 SR
Queue Stats
23W - 41L
1,373 Elo+
Party 2
Mercury
Mercury
SalvBandolero
Mercury
Level 125
God Stats
1W - 1L
1,337 SR
Queue Stats
18W - 34L
1,344 Elo+
Party 2
Cthulhu
Cthulhu
branl2002
Cthulhu
Level 120
God Stats
1W - 1L
1,276 SR
Queue Stats
20W - 41L
1,357 Elo+
Party 2
Neith
Neith
hockeychamp14
Neith
Level 87
God Stats
1W - 5L
1,024 SR
Queue Stats
22W - 41L
1,378 Elo+
Party 2
Kukulkan
Kukulkan
twinwhovians
Kukulkan
Level 49
God Stats
6W - 10L
1,398 SR
Queue Stats
24W - 36L
1,356 Elo+
Party 2
Team Averages
Level 102
1,308 SR
1,362 Elo+

VS

Team Averages
Level 91
1,471 SR
1,320 Elo+
Bakasura
Bakasura
 
Bakasura
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Allende Cortez
Hou Yi
Level 108
God Stats
0W - 1L
1,572 SR
Queue Stats
1W - 9L
1,067 Elo+
Party 1
Discordia
Discordia
JonSnowNoMo
Discordia
Level 155
God Stats
8W - 7L
1,527 SR
Queue Stats
155W - 153L
1,496 Elo+
Solo
Surtr
Surtr
OPTICTRASHER9
Surtr
Level 100
God Stats
0W - 1L
1,289 SR
Queue Stats
1W - 3L
1,266 Elo+
Party 1
Yemoja
Yemoja
kohaiknights
Yemoja
Level 29
God Stats
0W - 1L
1,466 SR
Queue Stats
0W - 2L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Jeffrey_OG_
Hercules
11
0 / 1 / 1
6,883
529
3,545
8,426
5,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Mercury
12
0 / 1 / 1
6,415
493
2,427
8,615
2,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
branl2002
Cthulhu
14
4 / 0 / 0
8,244
634
9,552
6,924
6,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
0 / 0 / 0
7,121
548
2,147
3,348
1,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Kukulkan
twinwhovians
Kukulkan
12
1 / 1 / 0
7,035
541
1,201
6,615
1,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
1 / 0 / 0
6,174
475
2,749
7,433
4,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
1 / 0 / 0
5,993
461
1,676
6,037
1,739
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Discordia
JonSnowNoMo
Discordia
13
1 / 1 / 0
7,301
562
6,818
5,053
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
0 / 3 / 0
5,359
412
3,140
12,249
6,101
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
8
0 / 1 / 1
4,900
377
1,418
3,388
1,989
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
5
Kills
3
3
Deaths
5
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
0
0
1
L
1
0
0
1
W
Hercules
Jeffrey_OG_
Hercules
0
1
1
0.5
L
Discordia
JonSnowNoMo
Discordia
1
1
0
1
L
0
3
0
0
W
Mercury
0
1
1
0.5
W
Cthulhu
branl2002
Cthulhu
4
0
0
4
W
0
0
0
0
L
Yemoja
0
1
1
0.5
W
Kukulkan
twinwhovians
Kukulkan
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,872
Damage
15,801
33,928
Taken
34,160
17,177
Mitigated
15,432
9,452
Healing
12,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,749
2,429
0
2,668
7,433
4,038
0
593
6,807
0
34,351
L
1,676
1,006
174
1,313
6,037
1,739
0
0
6,037
0
46,042
W
Hercules
Jeffrey_OG_
Hercules
3,545
729
0
2,797
8,426
5,426
162
1,356
7,070
0
23,109
L
Discordia
JonSnowNoMo
Discordia
6,818
278
0
940
5,053
1,565
35
690
4,363
56,076
1,921
L
3,140
1,252
0
3,631
12,249
6,101
0
6,331
5,156
313
25,475
W
Mercury
2,427
1,541
0
1,791
8,615
2,789
456
1,472
7,068
0
47,222
W
Cthulhu
branl2002
Cthulhu
9,552
542
0
2,160
6,924
6,171
96
562
6,362
55,689
2,294
W
2,147
293
0
934
3,348
1,007
0
412
2,936
0
53,613
L
Yemoja
1,418
402
3,014
520
3,388
1,989
0
1,430
1,913
8,171
0
W
Kukulkan
twinwhovians
Kukulkan
1,201
82
0
1,770
6,615
1,784
0
4,230
2,385
45,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,698
Gold Earned
29,727
398
Minions Killed
317
0
Camps Cleared
0
1,300,943
Distance Traveled
1,222,235
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,174
475
70
5
0
300,161
2
L
Hou Yi
5,993
461
92
7
0
225,725
5
W
Hercules
6,883
529
39
3
0
237,368
1
L
Discordia
7,301
562
104
8
0
249,523
2
L
Surtr
5,359
412
40
3
0
253,330
3
W
Mercury
6,415
493
87
7
0
344,608
0
W
Cthulhu
8,244
634
94
7
0
195,274
0
W
Neith
7,121
548
91
7
0
262,749
2
L
Yemoja
4,900
377
11
1
0
193,496
0
W
Kukulkan
7,035
541
87
7
0
260,944
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role