Player Matchup

Apollo
Apollo
ChillTrouble
Apollo
Level 282
God Stats
4W - 9L
1,369 SR
Queue Stats
767W - 762L
1,481 Elo+
Solo
Mercury
Mercury
Hαwk
Mercury
Level 159
God Stats
8W - 4L
1,673 SR
Queue Stats
99W - 83L
1,552 Elo+
Party 2
Zhong Kui
Zhong Kui
Sρud
Zhong Kui
Level 158
God Stats
0W - 2L
1,279 SR
Queue Stats
105W - 97L
1,635 Elo+
Party 2
Olorun
Olorun
Zikune
Olorun
Level 199
God Stats
4W - 6L
1,635 SR
Queue Stats
378W - 330L
1,561 Elo+
Solo
Bellona
Bellona
r4bbit197
Bellona
Level 143
God Stats
3W - 2L
1,835 SR
Queue Stats
36W - 32L
1,566 Elo+
Party 2
Team Averages
Level 188
1,558 SR
1,559 Elo+

VS

Team Averages
Level 216
1,585 SR
1,536 Elo+
Nut
Nut
 
Nut
Level 323
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
DimiDawg
Scylla
Level 196
God Stats
3W - 1L
1,531 SR
Queue Stats
282W - 291L
1,571 Elo+
Party 1
Geb
Geb
JAB90
Geb
Level 186
God Stats
6W - 3L
1,704 SR
Queue Stats
204W - 213L
1,545 Elo+
Party 1
Ne Zha
Ne Zha
LUIS_DH
Ne Zha
Level 217
God Stats
2W - 0L
1,690 SR
Queue Stats
84W - 72L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
0 / 5 / 1
5,479
498
3,747
9,423
2,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Hαwk
Mercury
12
2 / 1 / 6
6,411
583
3,954
6,837
2,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Sρud
Zhong Kui
11
3 / 1 / 2
6,620
602
5,337
4,457
2,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Olorun
Zikune
Olorun
10
3 / 3 / 4
6,389
581
5,950
8,661
3,669
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bellona
r4bbit197
Bellona
11
2 / 1 / 2
6,569
597
5,072
10,857
5,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
5 / 2 / 0
6,674
607
6,699
5,406
1,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cliodhna
 
Cliodhna
12
2 / 1 / 0
6,232
567
3,422
6,142
1,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
DimiDawg
Scylla
12
2 / 2 / 3
6,370
579
5,920
6,681
1,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
JAB90
Geb
9
1 / 3 / 2
5,663
515
4,569
10,629
6,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
LUIS_DH
Ne Zha
8
1 / 3 / 0
5,220
475
4,050
7,832
4,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
10
Kills
11
11
Deaths
11
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
5
2
0
2.5
W
Cliodhna
 
Cliodhna
2
1
0
2
L
Apollo
0
5
1
0.1
W
Scylla
DimiDawg
Scylla
2
2
3
1.75
L
Mercury
Hαwk
Mercury
2
1
6
5
W
Geb
JAB90
Geb
1
3
2
0.67
W
Ne Zha
LUIS_DH
Ne Zha
1
3
0
0.33
L
Zhong Kui
Sρud
Zhong Kui
3
1
2
4
L
Olorun
Zikune
Olorun
3
3
4
1.67
L
Bellona
r4bbit197
Bellona
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,060
Damage
24,660
40,235
Taken
36,690
17,644
Mitigated
16,062
12,107
Healing
13,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
6,699
4,185
0
2,526
5,406
1,575
1,163
1,149
4,257
0
48,754
W
Cliodhna
 
Cliodhna
3,422
842
0
1,882
6,142
1,789
0
3,172
2,792
0
39,788
L
Apollo
3,747
2,251
0
2,745
9,423
2,893
0
1,551
7,872
0
36,871
W
Scylla
DimiDawg
Scylla
5,920
489
0
2,247
6,681
1,955
0
1,303
5,296
47,083
1,921
L
Mercury
Hαwk
Mercury
3,954
2,055
0
406
6,837
2,437
0
2,148
4,689
0
46,187
W
Geb
JAB90
Geb
4,569
931
0
3,576
10,629
6,518
0
4,170
6,319
17,152
0
W
Ne Zha
LUIS_DH
Ne Zha
4,050
656
0
2,916
7,832
4,225
0
1,294
6,484
0
26,570
L
Zhong Kui
Sρud
Zhong Kui
5,337
527
0
758
4,457
2,696
0
1,084
3,373
32,870
1,675
L
Olorun
Zikune
Olorun
5,950
2,264
630
3,791
8,661
3,669
0
2,800
5,861
25,370
0
L
Bellona
r4bbit197
Bellona
5,072
1,924
0
3,777
10,857
5,949
0
2,542
8,315
1,344
41,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,468
Gold Earned
30,159
341
Minions Killed
330
0
Camps Cleared
0
1,179,793
Distance Traveled
1,069,006
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
6,674
607
86
8
0
203,483
0
W
Cliodhna
6,232
567
72
7
0
222,608
4
L
Apollo
5,479
498
59
5
0
216,024
2
W
Scylla
6,370
579
90
8
0
222,028
0
L
Mercury
6,411
583
84
8
0
283,004
0
W
Geb
5,663
515
32
3
0
227,589
7
W
Ne Zha
5,220
475
50
5
0
193,298
0
L
Zhong Kui
6,620
602
79
7
0
227,732
0
L
Olorun
6,389
581
42
4
0
210,419
4
L
Bellona
6,569
597
77
7
0
242,614
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role