Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
KingCurto
Maui
Level 48
God Stats
1W - 3L
1,500 SR
Queue Stats
108W - 128L
1,444 Elo+
Solo
Izanami
Izanami
Lastshadow4775
Izanami
Level 4
God Stats
2W - 2L
1,254 SR
Queue Stats
2W - 6L
1,040 Elo+
Party 1
Danzaburou
Danzaburou
MinnieJasi
Danzaburou
Level 29
God Stats
13W - 21L
1,318 SR
Queue Stats
17W - 29L
1,293 Elo+
Party 1
Nemesis
Nemesis
Murdaclownz
Nemesis
Level 87
God Stats
6W - 2L
1,679 SR
Queue Stats
20W - 26L
1,360 Elo+
Party 1
Team Averages
Level 58
1,450 SR
1,327 Elo+

VS

Team Averages
Level 45
1,500 SR
1,388 Elo+
Surtr
Surtr
Juankanabra
Surtr
Level 24
God Stats
3W - 3L
1,553 SR
Queue Stats
64W - 82L
1,438 Elo+
Party 2
Ganesha
Ganesha
Kratos1019
Ganesha
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,225 Elo+
Party 2
Discordia
Discordia
MANETER
Discordia
Level 68
God Stats
62W - 79L
1,489 SR
Queue Stats
84W - 107L
1,416 Elo+
Party 2
King Arthur
King Arthur
demorir
King Arthur
Level 82
God Stats
1W - 2L
1,457 SR
Queue Stats
15W - 19L
1,425 Elo+
Solo
Kali
Kali
xXMozart7
Kali
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 100L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
4 / 0 / 2
8,510
1,216
5,334
7,941
6,369
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Maui
15
2 / 0 / 8
9,478
1,354
2,788
6,000
4,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
0 / 2 / 9
8,016
1,145
3,902
4,888
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Danzaburou
MinnieJasi
Danzaburou
13
1 / 1 / 5
7,901
1,129
3,441
2,744
790
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Murdaclownz
Nemesis
14
5 / 2 / 5
9,833
1,405
7,443
7,340
2,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Team 1 Tickets

336

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 3
7,349
1,050
1,618
1,456
745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ganesha
Kratos1019
Ganesha
13
0 / 3 / 2
8,296
1,185
2,972
6,921
6,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Discordia
MANETER
Discordia
13
2 / 1 / 0
8,541
1,220
9,504
4,745
1,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

King Arthur
demorir
King Arthur
12
3 / 6 / 1
8,126
1,161
7,047
8,717
3,782
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Kali
13
0 / 2 / 2
7,425
1,061
1,861
5,794
2,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
12
Kills
5
5
Deaths
12
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
0
2
5
L
0
0
3
1.5
W
Maui
2
0
8
6
L
Ganesha
Kratos1019
Ganesha
0
3
2
0.33
W
0
2
9
2.25
L
Discordia
MANETER
Discordia
2
1
0
2
W
Danzaburou
MinnieJasi
Danzaburou
1
1
5
3.5
W
Nemesis
Murdaclownz
Nemesis
5
2
5
3.75
L
King Arthur
demorir
King Arthur
3
6
1
0.58
L
Kali
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,908
Damage
23,002
28,913
Taken
27,633
16,384
Mitigated
14,266
3,352
Healing
1,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,334
888
0
880
7,941
6,369
0
3,565
4,376
13,329
0
L
1,618
641
0
94
1,456
745
0
31
1,425
101
5,541
W
Maui
2,788
1,289
0
1,018
6,000
4,852
0
2,860
3,140
23,698
1,021
L
Ganesha
Kratos1019
Ganesha
2,972
807
0
711
6,921
6,215
0
2,073
4,848
10,153
0
W
3,902
2,693
0
441
4,888
1,475
0
2,466
2,422
0
11,202
L
Discordia
MANETER
Discordia
9,504
347
0
128
4,745
1,445
0
1,797
2,948
34,359
0
W
Danzaburou
MinnieJasi
Danzaburou
3,441
1,126
0
146
2,744
790
0
1,656
1,088
0
8,554
W
Nemesis
Murdaclownz
Nemesis
7,443
4,406
0
867
7,340
2,898
0
1,959
5,381
0
25,292
L
King Arthur
demorir
King Arthur
7,047
1,235
0
77
8,717
3,782
0
2,498
6,219
0
15,032
L
Kali
1,861
997
0
312
5,794
2,079
0
1,585
4,209
0
6,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,738
Gold Earned
39,737
150
Minions Killed
108
9
Camps Cleared
3
710,049
Distance Traveled
545,138
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,510
1,216
26
4
0
113,390
0
L
Surtr
7,349
1,050
8
1
0
68,139
0
W
Maui
9,478
1,354
51
7
1
154,752
0
L
Ganesha
8,296
1,185
3
0
0
98,374
0
W
Izanami
8,016
1,145
14
2
1
146,289
0
L
Discordia
8,541
1,220
64
9
2
160,719
0
W
Danzaburou
7,901
1,129
13
2
1
152,311
0
W
Nemesis
9,833
1,405
46
7
6
143,307
0
L
King Arthur
8,126
1,161
19
3
1
111,615
0
L
Kali
7,425
1,061
14
2
0
106,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role