Player Matchup

Ne Zha
Ne Zha
Platinum IV
APFTrain
Ne Zha
Platinum IV
Level 40
God Stats
5W - 5L
1,409 SR
Queue Stats
77W - 88L
1,840 MMR
Party 1
Sol
Sol
Gold II
LADxThor
Sol
Gold II
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 25L
1,490 MMR
Party 1
Cthulhu
Cthulhu
Platinum IV
NoNameMan8852
Cthulhu
Platinum IV
Level 84
God Stats
28W - 19L
1,577 SR
Queue Stats
200W - 190L
1,579 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 89
1,495 SR
1,636 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,611 SR
1,544 MMR
Arachne
Arachne
Silver II
Envyme22
Arachne
Silver II
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,368 MMR
Solo
Discordia
Discordia
Gold III
Madness3123
Discordia
Gold III
Level 157
God Stats
64W - 65L
1,506 SR
Queue Stats
214W - 252L
1,627 MMR
Solo
Jormungandr
Jormungandr
Gold III
Phat Guido69
Jormungandr
Gold III
Level 68
God Stats
1W - 1L
1,826 SR
Queue Stats
293W - 333L
1,636 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
APFTrain
Ne Zha
17
6 / 0 / 4
10,869
906
7,731
9,636
7,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

17
1 / 1 / 7
10,073
839
5,477
6,089
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cthulhu
17
3 / 2 / 5
10,304
859
8,888
10,706
10,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
SerqetAchillesCabrakanKuzenbo

VS

Bans
Nu WaKumbhakarnaHou YiArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Envyme22
Arachne
13
0 / 4 / 0
7,714
643
3,700
8,777
2,908
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
Madness3123
Discordia
16
1 / 3 / 1
9,570
798
6,469
7,784
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Phat Guido69
Jormungandr
16
2 / 3 / 1
9,121
760
9,884
10,364
8,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
10
Kills
3
3
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
APFTrain
Ne Zha
6
0
4
8
L
Arachne
Envyme22
Arachne
0
4
0
0
W
1
1
7
4.5
L
Discordia
Madness3123
Discordia
1
3
1
0.5
W
Cthulhu
3
2
5
2.75
L
Jormungandr
Phat Guido69
Jormungandr
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,096
Damage
20,053
26,431
Taken
26,925
19,760
Mitigated
13,346
11,038
Healing
3,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
APFTrain
Ne Zha
7,731
1,579
0
5,527
9,636
7,519
1,826
5,307
4,079
0
37,460
L
Arachne
Envyme22
Arachne
3,700
3,381
0
1,839
8,777
2,908
0
4,309
4,068
0
12,478
W
5,477
976
0
2,751
6,089
2,160
572
4,243
1,725
46,388
0
L
Discordia
Madness3123
Discordia
6,469
47
0
634
7,784
2,188
0
3,598
3,857
43,081
510
W
Cthulhu
8,888
673
384
2,376
10,706
10,081
1,395
6,152
4,049
37,145
1,240
L
Jormungandr
Phat Guido69
Jormungandr
9,884
1,639
0
626
10,364
8,250
0
5,621
4,167
26,455
225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,246
Gold Earned
26,405
213
Minions Killed
140
0
Camps Cleared
0
669,249
Distance Traveled
631,002
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,869
906
60
5
0
244,247
2
L
Arachne
7,714
643
24
2
0
214,612
2
W
Sol
10,073
839
93
8
0
215,511
3
L
Discordia
9,570
798
88
7
0
198,672
1
W
Cthulhu
10,304
859
60
5
0
209,491
0
L
Jormungandr
9,121
760
28
2
0
217,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role