Player Matchup

Sylvanus
Sylvanus
Dantopia7
Sylvanus
Level 108
God Stats
51W - 33L
1,625 SR
Queue Stats
601W - 569L
1,515 Elo+
Party 3
Merlin
Merlin
NerdyTutor
Merlin
Level 204
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 129L
1,524 Elo+
Party 2
Charybdis
Charybdis
flakydust
Charybdis
Level 86
God Stats
89W - 78L
1,522 SR
Queue Stats
217W - 211L
1,498 Elo+
Party 3
Hercules
Hercules
imcww08
Hercules
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 10L
1,592 Elo+
Party 2
Awilix
Awilix
travishty
Awilix
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,481 Elo+
Party 2
Team Averages
Level 111
1,529 SR
1,522 Elo+

VS

Team Averages
Level 137
1,565 SR
1,484 Elo+
Fenrir
Fenrir
 
Fenrir
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
CaptHindsmite
Yemoja
Level 100
God Stats
21W - 19L
1,567 SR
Queue Stats
220W - 202L
1,497 Elo+
Party 1
Surtr
Surtr
RoseF23
Surtr
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,329 Elo+
Solo
Xbalanque
Xbalanque
SouIpunk
Xbalanque
Level 194
God Stats
0W - 2L
1,629 SR
Queue Stats
537W - 494L
1,509 Elo+
Party 1
Baron Samedi
Baron Samedi
ancientdirew0lf
Baron Samedi
Level 147
God Stats
3W - 5L
1,627 SR
Queue Stats
8W - 8L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dantopia7
Sylvanus
13
1 / 1 / 5
7,773
518
5,448
14,733
9,923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
NerdyTutor
Merlin
13
2 / 4 / 4
8,117
541
8,716
7,994
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
flakydust
Charybdis
14
2 / 0 / 2
7,916
528
6,307
8,973
2,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
imcww08
Hercules
15
7 / 2 / 4
9,591
639
14,754
15,177
16,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
travishty
Awilix
15
5 / 0 / 3
8,596
573
6,431
7,844
3,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 0 / 2
7,714
514
4,098
10,217
4,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

10
0 / 3 / 4
6,360
424
3,895
13,221
7,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Surtr
RoseF23
Surtr
11
0 / 9 / 1
6,551
437
8,250
14,675
12,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
SouIpunk
Xbalanque
14
1 / 3 / 1
7,440
496
10,139
12,667
3,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Baron Samedi
ancientdirew0lf
Baron Samedi
12
2 / 3 / 1
7,164
478
5,814
7,777
2,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
17
Kills
6
7
Deaths
18
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
0
2
4
L
0
3
4
0.67
W
Sylvanus
Dantopia7
Sylvanus
1
1
5
3.5
W
Merlin
NerdyTutor
Merlin
2
4
4
1
L
Surtr
RoseF23
Surtr
0
9
1
0.06
L
Xbalanque
SouIpunk
Xbalanque
1
3
1
0.5
L
Baron Samedi
ancientdirew0lf
Baron Samedi
2
3
1
0.83
W
Charybdis
flakydust
Charybdis
2
0
2
3
W
Hercules
imcww08
Hercules
7
2
4
4.5
W
Awilix
travishty
Awilix
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,656
Damage
32,196
54,721
Taken
58,557
34,244
Mitigated
31,450
20,036
Healing
16,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,098
989
0
2,579
10,217
4,896
0
2,973
7,244
0
48,567
L
3,895
1,090
2,850
3,144
13,221
7,926
0
4,838
8,383
19,954
0
W
Sylvanus
Dantopia7
Sylvanus
5,448
2,008
3,181
6,371
14,733
9,923
0
3,608
11,125
35,995
2,162
W
Merlin
NerdyTutor
Merlin
8,716
795
0
726
7,994
2,454
0
4,355
3,639
47,231
905
L
Surtr
RoseF23
Surtr
8,250
2,947
0
2,436
14,675
12,062
0
312
14,363
1,052
32,547
L
Xbalanque
SouIpunk
Xbalanque
10,139
4,965
0
3,608
12,667
3,913
0
2,202
10,465
0
69,153
L
Baron Samedi
ancientdirew0lf
Baron Samedi
5,814
649
32
1,388
7,777
2,653
0
4,206
3,571
46,234
0
W
Charybdis
flakydust
Charybdis
6,307
3,662
0
4,699
8,973
2,735
109
709
8,264
0
60,221
W
Hercules
imcww08
Hercules
14,754
5,003
0
4,309
15,177
16,081
0
1,058
13,271
796
71,161
W
Awilix
travishty
Awilix
6,431
2,436
0
750
7,844
3,051
0
986
6,822
0
73,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,993
Gold Earned
35,229
501
Minions Killed
367
0
Camps Cleared
0
1,480,084
Distance Traveled
1,452,490
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,714
514
85
6
0
377,347
0
L
Yemoja
6,360
424
14
1
0
275,661
1
W
Sylvanus
7,773
518
51
3
0
269,958
4
W
Merlin
8,117
541
89
6
0
270,700
0
L
Surtr
6,551
437
50
3
0
263,359
0
L
Xbalanque
7,440
496
115
8
0
263,336
1
L
Baron Samedi
7,164
478
103
7
0
272,787
6
W
Charybdis
7,916
528
118
8
0
254,252
2
W
Hercules
9,591
639
134
9
0
305,980
2
W
Awilix
8,596
573
109
7
0
379,194
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role