Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Burly Jr
Sobek
Level 109
God Stats
2W - 2L
1,361 SR
Queue Stats
18W - 21L
1,451 Elo+
Party 2
Zhong Kui
Zhong Kui
Gen Graardor
Zhong Kui
Level 126
God Stats
2W - 1L
1,406 SR
Queue Stats
15W - 21L
1,420 Elo+
Party 2
Ix Chel
Ix Chel
LordOmen1
Ix Chel
Level 77
God Stats
13W - 12L
1,655 SR
Queue Stats
304W - 290L
1,586 Elo+
Solo
Nemesis
Nemesis
Skullpie
Nemesis
Level 142
God Stats
10W - 4L
1,725 SR
Queue Stats
408W - 374L
1,553 Elo+
Solo
Team Averages
Level 117
1,529 SR
1,502 Elo+

VS

Team Averages
Level 119
1,516 SR
1,489 Elo+
Guan Yu
Guan Yu
Dinolasers
Guan Yu
Level 69
God Stats
0W - 4L
1,197 SR
Queue Stats
110W - 127L
1,441 Elo+
Party 1
Kukulkan
Kukulkan
NomNomNomWaffles
Kukulkan
Level 127
God Stats
2W - 4L
1,413 SR
Queue Stats
102W - 97L
1,504 Elo+
Solo
Maman Brigitte
Maman Brigitte
Quigosth
Maman Brigitte
Level 149
God Stats
1W - 3L
1,493 SR
Queue Stats
268W - 216L
1,583 Elo+
Solo
Nut
Nut
Steel0range
Nut
Level 160
God Stats
15W - 9L
1,707 SR
Queue Stats
270W - 260L
1,467 Elo+
Party 1
Bacchus
Bacchus
ThiccestSauce
Bacchus
Level 88
God Stats
14W - 5L
1,769 SR
Queue Stats
108W - 116L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
1 / 5 / 1
5,561
506
2,947
7,699
2,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
Burly Jr
Sobek
8
1 / 3 / 1
5,471
497
2,490
8,918
6,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zhong Kui
Gen Graardor
Zhong Kui
9
0 / 5 / 1
5,416
492
4,292
7,064
5,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
LordOmen1
Ix Chel
14
6 / 1 / 1
8,001
727
5,672
5,810
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Skullpie
Nemesis
13
4 / 2 / 0
6,744
613
3,883
7,662
2,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dinolasers
Guan Yu
10
2 / 1 / 2
6,135
558
4,818
9,494
7,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

4
0 / 2 / 0
4,047
368
0
1,238
270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Maman Brigitte
Quigosth
Maman Brigitte
11
6 / 6 / 1
6,300
573
6,652
9,764
2,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
8 / 2 / 0
8,061
733
9,080
6,907
1,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
11
0 / 1 / 7
6,489
590
3,207
6,536
5,775
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
12
Kills
16
16
Deaths
12
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
5
1
0.3
W
Sobek
Burly Jr
Sobek
1
3
1
0.5
L
Guan Yu
Dinolasers
Guan Yu
2
1
2
3
W
Zhong Kui
Gen Graardor
Zhong Kui
0
5
1
0.1
W
Ix Chel
LordOmen1
Ix Chel
6
1
1
6.5
L
0
2
0
0
L
Maman Brigitte
Quigosth
Maman Brigitte
6
6
1
1.08
W
Nemesis
Skullpie
Nemesis
4
2
0
2
L
8
2
0
4
L
Bacchus
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,284
Damage
23,757
37,153
Taken
33,939
18,486
Mitigated
17,818
11,150
Healing
8,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
2,947
1,456
0
2,441
7,699
2,014
0
2,066
5,633
0
35,644
W
Sobek
Burly Jr
Sobek
2,490
116
0
2,744
8,918
6,320
39
2,035
6,883
17,588
0
L
Guan Yu
Dinolasers
Guan Yu
4,818
395
63
2,296
9,494
7,002
79
4,308
4,655
0
33,025
W
Zhong Kui
Gen Graardor
Zhong Kui
4,292
873
0
1,942
7,064
5,396
0
2,091
4,973
25,953
0
W
Ix Chel
LordOmen1
Ix Chel
5,672
469
100
1,386
5,810
2,111
0
1,480
4,330
51,643
1,322
L
0
0
0
10
1,238
270
0
698
450
6,841
0
L
Maman Brigitte
Quigosth
Maman Brigitte
6,652
314
0
2,448
9,764
2,800
0
2,335
7,176
38,190
0
W
Nemesis
Skullpie
Nemesis
3,883
1,743
0
2,537
7,662
2,645
0
1,863
5,799
0
58,505
L
9,080
6,255
0
2,232
6,907
1,971
0
3,428
3,275
0
58,996
L
Bacchus
3,207
329
0
1,607
6,536
5,775
0
539
5,997
23,902
1,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,193
Gold Earned
31,032
327
Minions Killed
275
0
Camps Cleared
0
1,128,678
Distance Traveled
981,651
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,561
506
61
6
0
192,340
2
W
Sobek
5,471
497
30
3
0
234,190
1
L
Guan Yu
6,135
558
52
5
0
228,687
0
W
Zhong Kui
5,416
492
43
4
0
174,029
0
W
Ix Chel
8,001
727
92
8
0
245,738
0
L
Kukulkan
4,047
368
15
1
0
43,616
0
L
Maman Brigitte
6,300
573
60
5
0
259,602
0
W
Nemesis
6,744
613
101
9
0
282,381
0
L
Nut
8,061
733
100
9
0
202,984
2
L
Bacchus
6,489
590
48
4
0
246,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role