Player Matchup

Cthulhu
Cthulhu
DaryanoQ
Cthulhu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,209 Elo+
Party 2
Bellona
Bellona
Jhanleer420
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,017 Elo+
Party 2
Izanami
Izanami
iSit2Peee
Izanami
Level 126
God Stats
14W - 22L
1,386 SR
Queue Stats
786W - 793L
1,395 Elo+
Solo
Team Averages
Level 66
1,462 SR
1,207 Elo+

VS

Team Averages
Level 75
1,577 SR
1,412 Elo+
Olorun
Olorun
 
Olorun
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Captain_Quacken
Yemoja
Level 28
God Stats
1W - 0L
1,669 SR
Queue Stats
53W - 69L
1,362 Elo+
Party 1
Tyr
Tyr
HolyToeSocks
Tyr
Level 117
God Stats
12W - 11L
1,561 SR
Queue Stats
72W - 83L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaryanoQ
Cthulhu
13
0 / 4 / 1
7,378
738
5,862
11,768
10,520
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Jhanleer420
Bellona
12
0 / 4 / 1
7,089
709
4,548
11,092
11,152
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Izanami
iSit2Peee
Izanami
15
1 / 0 / 0
8,588
859
6,670
4,901
1,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
4 / 0 / 4
9,641
964
9,407
6,744
3,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 0 / 7
8,124
812
6,397
2,835
2,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 1 / 5
8,653
865
6,875
12,447
10,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
8
8
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
0
4
6
W
1
0
7
4.5
L
Cthulhu
DaryanoQ
Cthulhu
0
4
1
0.13
W
3
1
5
5.5
L
Bellona
Jhanleer420
Bellona
0
4
1
0.13
L
Izanami
iSit2Peee
Izanami
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,080
Damage
22,679
27,761
Taken
22,026
23,288
Mitigated
16,623
716
Healing
11,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
9,407
5,363
255
2,357
6,744
3,205
878
1,415
5,329
42,204
625
W
6,397
1,129
5,327
766
2,835
2,524
0
876
1,959
15,764
202
L
Cthulhu
DaryanoQ
Cthulhu
5,862
474
230
0
11,768
10,520
56
5,278
6,068
24,492
2,098
W
6,875
853
0
2,569
12,447
10,894
572
3,394
9,053
0
25,718
L
Bellona
Jhanleer420
Bellona
4,548
1,081
0
236
11,092
11,152
81
6,366
4,441
0
7,991
L
Izanami
iSit2Peee
Izanami
6,670
4,739
0
250
4,901
1,616
0
3,081
1,528
0
38,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,055
Gold Earned
26,418
123
Minions Killed
137
0
Camps Cleared
0
573,375
Distance Traveled
555,579
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,641
964
72
7
0
183,876
4
W
Yemoja
8,124
812
23
2
0
162,398
0
L
Cthulhu
7,378
738
34
3
0
201,091
0
W
Tyr
8,653
865
42
4
0
209,305
0
L
Bellona
7,089
709
9
1
0
188,034
0
L
Izanami
8,588
859
80
8
0
184,250
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role