Player Matchup

Chaac
Chaac
Platinum V
AxiusCross
Chaac
Platinum V
Level 145
God Stats
6W - 4L
1,609 SR
Queue Stats
146W - 147L
1,752 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
KingJuancho
Gilgamesh
Platinum IV
Level 158
God Stats
6W - 1L
1,641 SR
Queue Stats
41W - 26L
1,718 MMR
Party 1
Fenrir
Fenrir
Platinum V
Rebohim
Fenrir
Platinum V
Level 151
God Stats
4W - 1L
1,865 SR
Queue Stats
123W - 123L
1,768 MMR
Solo
Olorun
Olorun
Gold III
SGswift
Olorun
Gold III
Level 176
God Stats
28W - 28L
1,674 SR
Queue Stats
70W - 68L
1,762 MMR
Solo
Scylla
Scylla
Diamond V
ZetmanG
Scylla
Diamond V
Level 159
God Stats
35W - 32L
1,565 SR
Queue Stats
102W - 83L
1,847 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 158
1,671 SR
1,770 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,557 SR
1,668 MMR
Ao Kuang
Ao Kuang
Platinum IV
 
Ao Kuang
Platinum IV
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum II
 
Agni
Platinum II
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum I
DeviousSkidMark
Bacchus
Platinum I
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 102L
1,736 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
UncleJohner
Sun Wukong
Platinum II
Level 158
God Stats
7W - 8L
1,471 SR
Queue Stats
422W - 427L
1,861 MMR
Solo
Heimdallr
Heimdallr
Gold III
iTz AMFO
Heimdallr
Gold III
Level 83
God Stats
2W - 1L
1,812 SR
Queue Stats
145W - 159L
1,745 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
4 / 1 / 1
9,453
630
12,890
15,418
19,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
KingJuancho
Gilgamesh
16
8 / 1 / 5
8,847
590
10,339
13,440
5,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Rebohim
Fenrir
13
2 / 2 / 5
8,194
546
6,200
12,990
7,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
SGswift
Olorun
14
2 / 1 / 3
8,473
565
8,704
5,899
1,971
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
ZetmanG
Scylla
15
2 / 0 / 4
8,304
554
7,193
5,505
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MedusaCthulhuSusanoCabrakan

VS

Bans
ShivaMaman BrigitteNe ZhaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
3 / 3 / 1
7,437
496
7,254
14,313
4,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Agni
 
Agni
13
0 / 4 / 0
7,218
481
5,177
7,316
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 3 / 2
6,580
439
5,045
13,344
11,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sun Wukong
UncleJohner
Sun Wukong
13
1 / 4 / 0
7,639
509
10,201
16,093
13,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
iTz AMFO
Heimdallr
12
0 / 4 / 0
7,129
475
3,074
10,184
3,163
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
18
Kills
5
5
Deaths
18
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
3
1
1.17
L
Agni
 
Agni
0
4
0
0
W
Chaac
4
1
1
4.5
L
1
3
2
0.67
W
Gilgamesh
KingJuancho
Gilgamesh
8
1
5
10.5
W
Fenrir
Rebohim
Fenrir
2
2
5
2.25
W
Olorun
SGswift
Olorun
2
1
3
3.5
L
Sun Wukong
UncleJohner
Sun Wukong
1
4
0
0.25
W
Scylla
ZetmanG
Scylla
2
0
4
4
L
Heimdallr
iTz AMFO
Heimdallr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,326
Damage
30,751
53,252
Taken
61,250
36,022
Mitigated
34,335
19,970
Healing
15,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
7,254
1,739
0
4,846
14,313
4,485
0
4,022
10,211
56,621
1,220
L
Agni
 
Agni
5,177
330
0
1,000
7,316
2,145
0
2,291
4,829
61,267
0
W
Chaac
12,890
2,253
0
4,380
15,418
19,213
0
1,116
14,302
0
74,099
L
5,045
637
0
2,561
13,344
11,226
0
4,759
8,289
18,554
1,841
W
Gilgamesh
KingJuancho
Gilgamesh
10,339
4,058
0
5,038
13,440
5,301
0
5,150
8,290
0
68,523
W
Fenrir
Rebohim
Fenrir
6,200
1,259
1,902
4,426
12,990
7,863
0
4,869
8,121
0
29,000
W
Olorun
SGswift
Olorun
8,704
4,027
396
2,848
5,899
1,971
1,070
3,000
2,899
65,917
523
L
Sun Wukong
UncleJohner
Sun Wukong
10,201
3,327
0
4,011
16,093
13,316
0
232
15,821
0
56,263
W
Scylla
ZetmanG
Scylla
7,193
781
0
980
5,505
1,674
86
3,172
2,333
63,941
0
L
Heimdallr
iTz AMFO
Heimdallr
3,074
1,026
0
2,909
10,184
3,163
0
3,717
6,467
0
49,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,271
Gold Earned
36,003
526
Minions Killed
431
0
Camps Cleared
0
1,633,613
Distance Traveled
1,497,769
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,437
496
95
6
0
320,809
0
L
Agni
7,218
481
128
9
0
300,516
5
W
Chaac
9,453
630
146
10
0
271,029
4
L
Bacchus
6,580
439
24
2
0
298,565
2
W
Gilgamesh
8,847
590
90
6
0
376,042
2
W
Fenrir
8,194
546
39
3
0
367,839
5
W
Olorun
8,473
565
125
8
0
298,059
2
L
Sun Wukong
7,639
509
101
7
0
288,899
0
W
Scylla
8,304
554
126
8
0
320,644
2
L
Heimdallr
7,129
475
83
6
0
288,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role