Player Matchup

Baron Samedi
Baron Samedi
Sambuchithor
Baron Samedi
Level 18
God Stats
1W - 5L
1,308 SR
Queue Stats
6W - 13L
1,327 Elo+
Party 1
Bacchus
Bacchus
hcky13
Bacchus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,327 Elo+
Party 1
Chiron
Chiron
xandre_cr
Chiron
Level 118
God Stats
3W - 3L
1,515 SR
Queue Stats
4W - 11L
1,297 Elo+
Party 1
Team Averages
Level 86
1,441 SR
1,317 Elo+

VS

Team Averages
Level 118
1,492 SR
1,408 Elo+
Baron Samedi
Baron Samedi
Kyle_Seedie
Baron Samedi
Level 104
God Stats
3W - 4L
1,260 SR
Queue Stats
13W - 20L
1,245 Elo+
Solo
Medusa
Medusa
STONNED 8018
Medusa
Level 127
God Stats
6W - 3L
1,737 SR
Queue Stats
7W - 7L
1,467 Elo+
Solo
Sobek
Sobek
glawks
Sobek
Level 123
God Stats
3W - 3L
1,479 SR
Queue Stats
453W - 425L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Sambuchithor
Baron Samedi
16
0 / 8 / 4
10,086
720
3,307
10,971
4,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
hcky13
Bacchus
15
2 / 5 / 2
9,907
708
5,152
15,376
18,087
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
xandre_cr
Chiron
16
3 / 4 / 3
10,796
771
11,127
9,248
3,021
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kyle_Seedie
Baron Samedi
18
4 / 2 / 8
12,234
874
6,498
9,345
4,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
20
9 / 2 / 7
13,703
979
19,653
13,476
5,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
glawks
Sobek
19
4 / 2 / 12
12,259
876
5,838
15,850
18,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
5
Kills
17
17
Deaths
6
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Kyle_Seedie
Baron Samedi
4
2
8
4
W
Medusa
9
2
7
6.25
L
Baron Samedi
Sambuchithor
Baron Samedi
0
8
4
0.25
W
Sobek
glawks
Sobek
4
2
12
5
L
Bacchus
hcky13
Bacchus
2
5
2
0.6
L
Chiron
xandre_cr
Chiron
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,586
Damage
31,989
35,595
Taken
38,671
25,814
Mitigated
28,666
3,092
Healing
9,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Kyle_Seedie
Baron Samedi
6,498
78
1,077
2,361
9,345
4,587
571
1,923
7,422
43,815
370
W
Medusa
19,653
6,938
0
2,764
13,476
5,532
2,153
3,260
10,216
0
90,725
L
Baron Samedi
Sambuchithor
Baron Samedi
3,307
273
221
690
10,971
4,706
0
2,791
7,864
38,278
0
W
Sobek
glawks
Sobek
5,838
213
0
3,195
15,850
18,547
475
3,369
12,481
17,017
2,726
L
Bacchus
hcky13
Bacchus
5,152
350
0
516
15,376
18,087
0
6,214
8,547
14,477
0
L
Chiron
xandre_cr
Chiron
11,127
1,414
263
1,402
9,248
3,021
0
1,875
7,052
0
40,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,789
Gold Earned
38,196
141
Minions Killed
212
0
Camps Cleared
0
667,741
Distance Traveled
757,082
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,234
874
66
5
0
243,956
0
W
Medusa
13,703
979
121
9
0
255,022
0
L
Baron Samedi
10,086
720
67
5
0
198,831
0
W
Sobek
12,259
876
25
2
0
258,104
0
L
Bacchus
9,907
708
10
1
0
244,570
7
L
Chiron
10,796
771
64
5
0
224,340
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role