Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
LafariusShaPearl
Ne Zha
Level 25
God Stats
0W - 1L
1,815 SR
Queue Stats
4W - 2L
1,507 Elo+
Party 1
Jing Wei
Jing Wei
LazerD
Jing Wei
Level 127
God Stats
1W - 3L
1,628 SR
Queue Stats
53W - 40L
1,605 Elo+
Party 1
Anubis
Anubis
PY3tti
Anubis
Level 160
God Stats
17W - 22L
1,449 SR
Queue Stats
393W - 400L
1,446 Elo+
Solo
Artio
Artio
ayoboonex
Artio
Level 128
God Stats
3W - 1L
1,885 SR
Queue Stats
4W - 6L
1,388 Elo+
Solo
Team Averages
Level 104
1,655 SR
1,489 Elo+

VS

Team Averages
Level 136
1,528 SR
1,508 Elo+
Cthulhu
Cthulhu
Exletalis
Cthulhu
Level 150
God Stats
71W - 105L
1,540 SR
Queue Stats
404W - 429L
1,513 Elo+
Party 2
Poseidon
Poseidon
LOWK3YROBLOWE
Poseidon
Level 128
God Stats
33W - 39L
1,526 SR
Queue Stats
500W - 527L
1,466 Elo+
Solo
Neith
Neith
McGee03
Neith
Level 124
God Stats
16W - 7L
1,650 SR
Queue Stats
107W - 109L
1,534 Elo+
Party 2
Danzaburou
Danzaburou
TheTrueGrease
Danzaburou
Level 125
God Stats
69W - 54L
1,618 SR
Queue Stats
124W - 120L
1,542 Elo+
Party 2
The Morrigan
The Morrigan
spitfirelouis56
The Morrigan
Level 153
God Stats
8W - 13L
1,307 SR
Queue Stats
487W - 632L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
3 / 2 / 1
9,222
542
10,912
14,161
6,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
2 / 3 / 2
8,334
490
6,280
15,431
12,810
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
LazerD
Jing Wei
16
2 / 1 / 3
9,609
565
4,944
9,365
3,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
PY3tti
Anubis
12
1 / 7 / 1
7,628
449
4,738
11,863
4,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
ayoboonex
Artio
11
0 / 3 / 1
7,393
435
2,824
10,187
4,722
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Exletalis
Cthulhu
16
3 / 0 / 8
10,814
636
12,601
11,979
9,238
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Poseidon
LOWK3YROBLOWE
Poseidon
18
8 / 1 / 2
10,400
612
10,553
10,545
3,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
McGee03
Neith
14
1 / 2 / 2
8,563
504
4,431
6,350
1,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
TheTrueGrease
Danzaburou
11
2 / 3 / 6
8,290
488
4,753
10,624
7,186
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

The Morrigan
spitfirelouis56
The Morrigan
16
2 / 2 / 4
9,433
555
7,690
8,160
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
8
Kills
16
16
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
2
1
1.75
W
Cthulhu
Exletalis
Cthulhu
3
0
8
7
W
Poseidon
LOWK3YROBLOWE
Poseidon
8
1
2
9
L
2
3
2
1
L
Jing Wei
LazerD
Jing Wei
2
1
3
3.5
W
Neith
McGee03
Neith
1
2
2
1
L
Anubis
PY3tti
Anubis
1
7
1
0.21
W
Danzaburou
TheTrueGrease
Danzaburou
2
3
6
1.67
L
Artio
ayoboonex
Artio
0
3
1
0.17
W
The Morrigan
spitfirelouis56
The Morrigan
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,698
Damage
40,028
61,007
Taken
47,658
32,323
Mitigated
24,495
20,574
Healing
9,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
10,912
2,293
552
5,440
14,161
6,792
0
9,035
5,126
68,352
14,469
W
Cthulhu
Exletalis
Cthulhu
12,601
1,495
443
2,807
11,979
9,238
619
4,649
7,330
78,784
2,418
W
Poseidon
LOWK3YROBLOWE
Poseidon
10,553
2,167
0
1,685
10,545
3,343
212
3,700
6,845
96,874
3,078
L
6,280
577
323
4,194
15,431
12,810
0
8,345
7,086
0
31,951
L
Jing Wei
LazerD
Jing Wei
4,944
3,454
0
3,096
9,365
3,444
775
2,139
7,226
0
96,077
W
Neith
McGee03
Neith
4,431
760
0
1,349
6,350
1,874
408
512
5,838
0
61,905
L
Anubis
PY3tti
Anubis
4,738
321
0
3,433
11,863
4,555
0
5,869
5,994
44,425
344
W
Danzaburou
TheTrueGrease
Danzaburou
4,753
580
0
2,702
10,624
7,186
120
3,845
6,779
0
13,461
L
Artio
ayoboonex
Artio
2,824
288
40
3,496
10,187
4,722
0
5,569
4,618
35,895
0
W
The Morrigan
spitfirelouis56
The Morrigan
7,690
979
176
406
8,160
2,854
38
4,836
3,324
81,340
22

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,186
Gold Earned
47,500
494
Minions Killed
582
0
Camps Cleared
0
1,576,953
Distance Traveled
1,834,402
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,222
542
150
9
0
291,140
1
W
Cthulhu
10,814
636
160
9
0
353,424
3
W
Poseidon
10,400
612
146
9
0
417,874
0
L
Ne Zha
8,334
490
50
3
0
361,962
3
L
Jing Wei
9,609
565
146
9
0
331,394
3
W
Neith
8,563
504
121
7
0
349,493
2
L
Anubis
7,628
449
76
4
0
321,735
0
W
Danzaburou
8,290
488
12
1
0
356,431
4
L
Artio
7,393
435
72
4
0
270,722
2
W
The Morrigan
9,433
555
143
8
0
357,180
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role