Player Matchup

Cabrakan
Cabrakan
Ansloy
Cabrakan
Level 126
God Stats
9W - 6L
1,564 SR
Queue Stats
25W - 19L
1,530 Elo+
Party 1
Thoth
Thoth
RockyMtHigh4326
Thoth
Level 17
God Stats
2W - 1L
1,891 SR
Queue Stats
20W - 17L
1,480 Elo+
Party 1
Thor
Thor
SL4YER1534
Thor
Level 66
God Stats
0W - 3L
1,176 SR
Queue Stats
20W - 17L
1,480 Elo+
Party 1
Team Averages
Level 70
1,544 SR
1,497 Elo+

VS

Team Averages
Level 84
1,616 SR
1,456 Elo+
Hun Batz
Hun Batz
Blink181
Hun Batz
Level 81
God Stats
7W - 2L
1,839 SR
Queue Stats
125W - 134L
1,471 Elo+
Party 2
Arachne
Arachne
CarnageByTurk
Arachne
Level 143
God Stats
38W - 35L
1,511 SR
Queue Stats
48W - 51L
1,485 Elo+
Solo
Pele
Pele
Redranger5167
Pele
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 36L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Ansloy
Cabrakan
12
2 / 4 / 0
7,439
744
7,080
10,024
8,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 2 / 1
7,260
726
757
4,777
1,712
12
0 / 3 / 1
6,916
692
3,459
6,653
2,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Blink181
Hun Batz
15
3 / 1 / 6
8,551
855
8,599
6,546
2,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Arachne
16
4 / 1 / 3
8,970
897
6,500
7,566
3,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

13
2 / 0 / 5
8,173
817
2,002
4,275
1,818
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
9
9
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Ansloy
Cabrakan
2
4
0
0.5
W
Hun Batz
Blink181
Hun Batz
3
1
6
6
W
Arachne
4
1
3
5.5
W
2
0
5
4.5
L
0
2
1
0.25
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,296
Damage
17,101
21,454
Taken
18,387
13,053
Mitigated
7,823
1,914
Healing
4,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Ansloy
Cabrakan
7,080
1,238
0
779
10,024
8,913
0
24
9,982
17,018
608
W
Hun Batz
Blink181
Hun Batz
8,599
998
0
297
6,546
2,945
392
2,245
4,116
0
29,015
W
Arachne
6,500
4,044
0
3,819
7,566
3,060
593
1,874
5,508
0
31,377
W
2,002
185
0
27
4,275
1,818
0
2,955
1,169
0
15,515
L
757
156
0
30
4,777
1,712
0
0
4,772
13,350
0
L
3,459
687
0
1,105
6,653
2,428
21
36
6,607
0
18,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,615
Gold Earned
25,694
84
Minions Killed
126
0
Camps Cleared
0
460,886
Distance Traveled
600,593
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,439
744
28
3
0
164,234
0
W
Hun Batz
8,551
855
41
4
0
189,077
0
W
Arachne
8,970
897
53
5
0
205,666
2
W
Pele
8,173
817
32
3
0
205,850
0
L
Thoth
7,260
726
30
3
0
121,192
2
L
Thor
6,916
692
26
3
0
175,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role