Player Matchup

Arachne
Arachne
Black Death 167
Arachne
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 92L
1,516 Elo+
Party 1
Sobek
Sobek
DoomShepherd
Sobek
Level 140
God Stats
5W - 5L
1,545 SR
Queue Stats
79W - 79L
1,517 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Killercapibara
Morgan Le Fay
Level 138
God Stats
12W - 19L
1,389 SR
Queue Stats
1,080W - 1,053L
1,421 Elo+
Solo
Ah Puch
Ah Puch
PurpleBullet799
Ah Puch
Level 98
God Stats
66W - 48L
1,602 SR
Queue Stats
174W - 150L
1,482 Elo+
Solo
Danzaburou
Danzaburou
cody11655
Danzaburou
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 44L
1,407 Elo+
Party 1
Team Averages
Level 120
1,507 SR
1,468 Elo+

VS

Team Averages
Level 93
1,543 SR
1,475 Elo+
Awilix
Awilix
CastingCouchGM
Awilix
Level 122
God Stats
66W - 45L
1,501 SR
Queue Stats
209W - 181L
1,504 Elo+
Solo
Ares
Ares
RENGAR NAUTILUS
Ares
Level 37
God Stats
6W - 5L
1,549 SR
Queue Stats
20W - 20L
1,496 Elo+
Solo
Skadi
Skadi
Volksuagen
Skadi
Level 121
God Stats
5W - 3L
1,566 SR
Queue Stats
123W - 111L
1,490 Elo+
Solo
Ah Puch
Ah Puch
cosmicskater1
Ah Puch
Level 67
God Stats
4W - 2L
1,568 SR
Queue Stats
204W - 206L
1,432 Elo+
Solo
Amaterasu
Amaterasu
spawnofdingo666
Amaterasu
Level 119
God Stats
13W - 9L
1,532 SR
Queue Stats
228W - 222L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 1
7,789
519
6,917
13,487
5,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
2 / 4 / 1
7,166
478
5,928
17,453
14,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Morgan Le Fay
Killercapibara
Morgan Le Fay
15
0 / 2 / 0
7,755
517
6,539
9,243
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 3 / 0
7,084
472
4,395
8,430
2,417
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
cody11655
Danzaburou
11
0 / 3 / 3
6,555
437
4,105
8,529
2,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 3
8,776
585
10,004
8,480
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
6 / 1 / 3
9,098
607
7,482
13,416
14,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
14
0 / 3 / 7
7,914
528
11,361
7,818
2,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ah Puch
16
2 / 1 / 2
9,353
624
6,251
7,139
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
spawnofdingo666
Amaterasu
16
2 / 0 / 4
9,559
637
6,093
12,708
10,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
6
Kills
15
15
Deaths
6
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
W
5
1
3
6.5
L
2
4
1
0.63
L
Morgan Le Fay
Killercapibara
Morgan Le Fay
0
2
0
0
L
0
3
0
0
W
6
1
3
7.5
W
Skadi
0
3
7
1.17
L
Danzaburou
cody11655
Danzaburou
0
3
3
0.5
W
Ah Puch
2
1
2
3
W
Amaterasu
spawnofdingo666
Amaterasu
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,884
Damage
41,191
57,142
Taken
49,561
28,696
Mitigated
34,426
19,820
Healing
9,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,917
5,319
0
5,185
13,487
5,004
0
1,945
11,542
0
63,614
W
10,004
4,580
0
391
8,480
3,828
862
1,682
6,798
0
67,506
L
5,928
618
364
4,834
17,453
14,806
0
4,462
12,991
21,064
1,111
L
Morgan Le Fay
Killercapibara
Morgan Le Fay
6,539
1,002
0
2,993
9,243
3,653
0
4,617
4,626
63,028
392
L
4,395
187
0
4,101
8,430
2,417
0
0
8,430
51,135
0
W
7,482
623
0
2,005
13,416
14,728
0
3,628
9,788
32,823
2,231
W
Skadi
11,361
2,999
0
196
7,818
2,926
1,381
2,241
5,577
0
68,450
L
Danzaburou
cody11655
Danzaburou
4,105
1,921
0
2,343
8,529
2,816
0
2,289
6,240
0
36,320
W
Ah Puch
6,251
0
0
2,461
7,139
2,902
63
3,474
3,665
64,163
229
W
Amaterasu
spawnofdingo666
Amaterasu
6,093
2,829
0
4,425
12,708
10,042
1,317
5,496
7,212
0
73,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,349
Gold Earned
44,700
422
Minions Killed
527
0
Camps Cleared
0
1,446,311
Distance Traveled
1,595,032
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,789
519
96
6
0
324,271
4
W
Awilix
8,776
585
109
7
0
386,233
2
L
Sobek
7,166
478
29
2
0
312,885
3
L
Morgan Le Fay
7,755
517
145
10
0
292,285
0
L
Ah Puch
7,084
472
79
5
0
237,917
0
W
Ares
9,098
607
26
2
0
331,332
4
W
Skadi
7,914
528
121
8
0
297,569
2
L
Danzaburou
6,555
437
73
5
0
278,953
0
W
Ah Puch
9,353
624
137
9
0
300,932
0
W
Amaterasu
9,559
637
134
9
0
278,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role