Player Matchup

Jing Wei
Jing Wei
CAPTAINWAKANDAA
Jing Wei
Level 161
God Stats
2W - 2L
1,893 SR
Queue Stats
208W - 208L
1,494 Elo+
Party 2
Danzaburou
Danzaburou
Deneault12
Danzaburou
Level 205
God Stats
9W - 5L
1,690 SR
Queue Stats
473W - 416L
1,512 Elo+
Solo
King Arthur
King Arthur
Drs87
King Arthur
Level 162
God Stats
3W - 3L
1,585 SR
Queue Stats
154W - 149L
1,569 Elo+
Party 1
Nu Wa
Nu Wa
PantherLily3714
Nu Wa
Level 158
God Stats
78W - 50L
1,608 SR
Queue Stats
450W - 431L
1,504 Elo+
Party 2
Aphrodite
Aphrodite
cherubicaI
Aphrodite
Level 140
God Stats
59W - 38L
1,667 SR
Queue Stats
200W - 183L
1,531 Elo+
Party 1
Team Averages
Level 165
1,689 SR
1,522 Elo+

VS

Team Averages
Level 163
1,679 SR
1,498 Elo+
Baron Samedi
Baron Samedi
GreatHeep
Baron Samedi
Level 148
God Stats
3W - 1L
1,719 SR
Queue Stats
218W - 180L
1,535 Elo+
Solo
Charybdis
Charybdis
Marland17
Charybdis
Level 139
God Stats
4W - 3L
1,737 SR
Queue Stats
172W - 154L
1,502 Elo+
Solo
Ganesha
Ganesha
Melmac909
Ganesha
Level 169
God Stats
19W - 14L
1,606 SR
Queue Stats
873W - 876L
1,498 Elo+
Solo
Hercules
Hercules
WolfSoup
Hercules
Level 202
God Stats
16W - 15L
1,573 SR
Queue Stats
533W - 486L
1,460 Elo+
Solo
Da Ji
Da Ji
righteouslegend
Da Ji
Level 157
God Stats
11W - 3L
1,763 SR
Queue Stats
288W - 271L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
10
1 / 0 / 0
5,267
527
3,306
3,776
997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Danzaburou
Deneault12
Danzaburou
10
0 / 0 / 1
5,233
523
1,077
3,393
974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Drs87
King Arthur
7
0 / 2 / 1
4,345
435
3,066
7,093
2,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
1 / 3 / 0
5,499
550
4,345
4,169
966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
cherubicaI
Aphrodite
9
1 / 3 / 2
5,682
568
3,728
9,382
6,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GreatHeep
Baron Samedi
11
3 / 0 / 1
6,150
615
2,434
3,276
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
Marland17
Charybdis
10
0 / 1 / 1
5,399
540
1,911
6,341
1,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Melmac909
Ganesha
10
0 / 0 / 5
5,602
560
1,213
3,873
1,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hercules
WolfSoup
Hercules
12
4 / 0 / 0
7,161
716
5,032
8,593
5,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 3
5,421
542
4,216
8,184
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
8
8
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
1
0
0
1
L
Danzaburou
Deneault12
Danzaburou
0
0
1
0.5
L
King Arthur
Drs87
King Arthur
0
2
1
0.25
W
Baron Samedi
GreatHeep
Baron Samedi
3
0
1
3.5
W
Charybdis
Marland17
Charybdis
0
1
1
0.5
W
Ganesha
Melmac909
Ganesha
0
0
5
2.5
L
1
3
0
0.33
W
Hercules
WolfSoup
Hercules
4
0
0
4
L
Aphrodite
cherubicaI
Aphrodite
1
3
2
0.67
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,522
Damage
14,806
27,813
Taken
30,267
11,997
Mitigated
12,135
11,842
Healing
14,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
3,306
2,510
0
1,939
3,776
997
363
514
3,262
0
39,340
L
Danzaburou
Deneault12
Danzaburou
1,077
248
0
1,839
3,393
974
0
0
3,393
0
38,462
L
King Arthur
Drs87
King Arthur
3,066
243
0
2,378
7,093
2,753
0
0
7,093
0
18,847
W
Baron Samedi
GreatHeep
Baron Samedi
2,434
345
130
1,532
3,276
1,181
0
1,322
1,808
46,999
0
W
Charybdis
Marland17
Charybdis
1,911
1,061
0
3,551
6,341
1,581
0
1,331
4,982
0
37,810
W
Ganesha
Melmac909
Ganesha
1,213
136
0
1,625
3,873
1,720
0
1,138
2,586
13,453
0
L
4,345
802
0
415
4,169
966
0
1,208
2,961
33,840
1,079
W
Hercules
WolfSoup
Hercules
5,032
1,747
0
2,710
8,593
5,532
257
1,239
7,308
0
46,924
L
Aphrodite
cherubicaI
Aphrodite
3,728
674
1,179
4,092
9,382
6,307
98
1,925
7,457
17,860
0
W
4,216
1,183
0
4,712
8,184
2,121
0
2,483
5,510
0
35,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,026
Gold Earned
29,733
275
Minions Killed
342
0
Camps Cleared
0
882,496
Distance Traveled
1,016,089
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,267
527
74
7
0
190,014
4
L
Danzaburou
5,233
523
75
8
0
204,774
0
L
King Arthur
4,345
435
31
3
0
139,669
0
W
Baron Samedi
6,150
615
90
9
0
207,511
1
W
Charybdis
5,399
540
82
8
0
188,454
5
W
Ganesha
5,602
560
9
1
0
210,633
2
L
Nu Wa
5,499
550
72
7
0
178,679
6
W
Hercules
7,161
716
87
9
0
187,870
3
L
Aphrodite
5,682
568
23
2
0
169,360
0
W
Da Ji
5,421
542
74
7
0
221,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role