Player Matchup

Medusa
Medusa
 
Medusa
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CRIXSTIAN
Anubis
Level 67
God Stats
5W - 1L
1,961 SR
Queue Stats
50W - 48L
1,485 Elo+
Solo
Surtr
Surtr
Parey_71
Surtr
Level 129
God Stats
4W - 5L
1,331 SR
Queue Stats
175W - 171L
1,524 Elo+
Party 3
Pele
Pele
munozvo1
Pele
Level 124
God Stats
20W - 11L
1,602 SR
Queue Stats
45W - 44L
1,446 Elo+
Solo
Olorun
Olorun
sick_my_duck5
Olorun
Level 149
God Stats
1W - 0L
1,877 SR
Queue Stats
86W - 77L
1,524 Elo+
Party 3
Team Averages
Level 122
1,654 SR
1,496 Elo+

VS

Team Averages
Level 150
1,495 SR
1,490 Elo+
King Arthur
King Arthur
CAPTAINWAKANDAA
King Arthur
Level 161
God Stats
4W - 5L
1,505 SR
Queue Stats
208W - 208L
1,505 Elo+
Party 2
Sylvanus
Sylvanus
IISongbird22II
Sylvanus
Level 158
God Stats
59W - 56L
1,529 SR
Queue Stats
214W - 228L
1,469 Elo+
Party 1
Nu Wa
Nu Wa
Ms_Brax
Nu Wa
Level 129
God Stats
188W - 121L
1,644 SR
Queue Stats
684W - 668L
1,504 Elo+
Party 1
Heimdallr
Heimdallr
PantherLily3714
Heimdallr
Level 158
God Stats
0W - 3L
1,202 SR
Queue Stats
452W - 431L
1,515 Elo+
Party 2
Zeus
Zeus
toxilix
Zeus
Level 145
God Stats
3W - 2L
1,595 SR
Queue Stats
35W - 31L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
6 / 3 / 0
8,370
698
9,725
8,833
2,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
CRIXSTIAN
Anubis
13
1 / 1 / 1
7,501
625
2,323
5,651
1,847
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Surtr
Parey_71
Surtr
11
1 / 0 / 5
6,885
574
8,179
11,192
5,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pele
12
5 / 0 / 1
6,977
581
3,409
9,116
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 3 / 4
6,317
526
5,676
7,517
2,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CAPTAINWAKANDAA
King Arthur
13
1 / 4 / 2
7,017
585
5,165
13,920
9,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sylvanus
9
1 / 4 / 2
5,991
499
4,032
13,079
8,617
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
Ms_Brax
Nu Wa
11
0 / 3 / 4
6,411
534
6,197
4,662
1,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
PantherLily3714
Heimdallr
10
1 / 2 / 2
5,646
471
5,192
8,171
3,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
toxilix
Zeus
13
4 / 1 / 1
6,827
569
8,301
6,207
1,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
14
Kills
7
7
Deaths
14
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
3
0
2
L
King Arthur
CAPTAINWAKANDAA
King Arthur
1
4
2
0.5
W
Anubis
CRIXSTIAN
Anubis
1
1
1
1.5
L
Sylvanus
1
4
2
0.5
L
Nu Wa
Ms_Brax
Nu Wa
0
3
4
0.67
L
Heimdallr
PantherLily3714
Heimdallr
1
2
2
1
W
Surtr
Parey_71
Surtr
1
0
5
3.5
W
Pele
5
0
1
5.5
W
1
3
4
1
L
Zeus
toxilix
Zeus
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,312
Damage
28,887
42,309
Taken
46,039
15,870
Mitigated
23,990
13,958
Healing
13,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,725
5,350
0
2,390
8,833
2,829
0
1,491
7,230
0
51,304
L
King Arthur
CAPTAINWAKANDAA
King Arthur
5,165
277
0
2,124
13,920
9,425
0
0
13,920
0
50,035
W
Anubis
CRIXSTIAN
Anubis
2,323
0
0
3,517
5,651
1,847
912
3,733
1,737
60,859
1,647
L
Sylvanus
4,032
1,323
1,446
5,691
13,079
8,617
0
4,363
8,716
25,034
0
L
Nu Wa
Ms_Brax
Nu Wa
6,197
1,454
0
0
4,662
1,112
0
2,208
2,454
36,648
887
L
Heimdallr
PantherLily3714
Heimdallr
5,192
2,659
0
1,860
8,171
3,006
0
1,290
6,881
0
31,649
W
Surtr
Parey_71
Surtr
8,179
2,389
0
4,597
11,192
5,793
0
5,444
5,652
707
23,992
W
Pele
3,409
624
0
1,447
9,116
3,034
0
2,864
5,993
0
54,444
W
5,676
2,958
300
1,707
7,517
2,367
803
4,100
3,327
45,529
2,209
L
Zeus
toxilix
Zeus
8,301
970
0
2,806
6,207
1,830
126
486
5,721
50,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,050
Gold Earned
31,892
417
Minions Killed
364
0
Camps Cleared
0
1,219,113
Distance Traveled
1,118,236
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,370
698
84
7
0
210,717
2
L
King Arthur
7,017
585
97
8
0
237,532
0
W
Anubis
7,501
625
130
11
0
229,235
0
L
Sylvanus
5,991
499
42
4
0
210,914
0
L
Nu Wa
6,411
534
67
6
0
227,302
6
L
Heimdallr
5,646
471
52
4
0
200,448
6
W
Surtr
6,885
574
38
3
0
251,322
0
W
Pele
6,977
581
86
7
0
297,053
0
W
Olorun
6,317
526
79
7
0
230,786
0
L
Zeus
6,827
569
106
9
0
242,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role