Player Matchup

Surtr
Surtr
 
Surtr
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
 
Thoth
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
D Banditcoot
Ah Muzen Cab
Level 166
God Stats
0W - 1L
1,509 SR
Queue Stats
366W - 324L
1,573 Elo+
Solo
Sylvanus
Sylvanus
Preatorofthesea
Sylvanus
Level 188
God Stats
2W - 3L
1,527 SR
Queue Stats
537W - 559L
1,504 Elo+
Solo
Izanami
Izanami
Seikem37
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,358 Elo+
Solo
Team Averages
Level 89
1,507 SR
1,487 Elo+

VS

Team Averages
Level 106
1,428 SR
1,449 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
GuyPlayz
Horus
Level 88
God Stats
2W - 0L
1,801 SR
Queue Stats
38W - 36L
1,476 Elo+
Solo
Cu Chulainn
Cu Chulainn
ShoopDaWhoop20
Cu Chulainn
Level 125
God Stats
1W - 1L
1,163 SR
Queue Stats
26W - 35L
1,436 Elo+
Solo
Bacchus
Bacchus
TrashLoserBanMe
Bacchus
Level 18
God Stats
1W - 1L
1,279 SR
Queue Stats
13W - 21L
1,317 Elo+
Solo
Chaac
Chaac
kamikazavinc
Chaac
Level 147
God Stats
1W - 2L
1,397 SR
Queue Stats
97W - 89L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
3 / 5 / 2
6,590
941
2,814
7,757
6,111
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Thoth
 
Thoth
9
0 / 5 / 1
5,318
760
2,577
5,354
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
D Banditcoot
Ah Muzen Cab
15
3 / 1 / 2
6,802
972
7,509
4,726
2,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sylvanus
10
0 / 3 / 4
5,732
819
3,972
4,912
2,506
Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Seikem37
Izanami
8
0 / 1 / 2
5,124
732
1,233
2,195
632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
1 / 0 / 4
5,875
839
2,182
1,954
1,610
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Horus
GuyPlayz
Horus
13
3 / 2 / 10
7,328
1,047
4,209
9,743
4,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cu Chulainn
ShoopDaWhoop20
Cu Chulainn
14
4 / 1 / 9
7,413
1,059
7,091
8,118
5,074
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
5 / 1 / 7
6,980
997
3,025
6,008
6,041
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 2 / 11
6,665
952
6,168
8,024
7,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
6
Kills
15
15
Deaths
6
11
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
3
5
2
0.8
L
Thoth
 
Thoth
0
5
1
0.1
W
Jormungandr
 
Jormungandr
1
0
4
3
L
Ah Muzen Cab
D Banditcoot
Ah Muzen Cab
3
1
2
4
W
Horus
GuyPlayz
Horus
3
2
10
4
L
Sylvanus
0
3
4
0.67
L
Izanami
Seikem37
Izanami
0
1
2
1
W
Cu Chulainn
ShoopDaWhoop20
Cu Chulainn
4
1
9
8.5
W
5
1
7
8.5
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,105
Damage
22,675
24,944
Taken
33,847
12,805
Mitigated
24,558
4,716
Healing
15,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
2,814
1,112
155
1,489
7,757
6,111
0
1,893
5,748
117
5,460
L
Thoth
 
Thoth
2,577
375
4
240
5,354
1,491
0
1,005
4,229
5,268
0
W
Jormungandr
 
Jormungandr
2,182
177
0
0
1,954
1,610
0
93
1,861
6,463
743
L
Ah Muzen Cab
D Banditcoot
Ah Muzen Cab
7,509
1,825
240
975
4,726
2,065
0
421
4,091
0
19,168
W
Horus
GuyPlayz
Horus
4,209
1,269
4,004
4,190
9,743
4,809
0
2,198
7,545
0
7,341
L
Sylvanus
3,972
1,951
0
399
4,912
2,506
0
433
4,445
9,577
267
L
Izanami
Seikem37
Izanami
1,233
431
343
871
2,195
632
0
758
1,347
0
4,234
W
Cu Chulainn
ShoopDaWhoop20
Cu Chulainn
7,091
697
0
2,533
8,118
5,074
0
1,127
6,991
0
17,450
W
3,025
330
1,374
1,600
6,008
6,041
0
1,240
4,768
8,882
487
W
6,168
109
344
1,766
8,024
7,024
118
1,935
6,089
0
14,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,566
Gold Earned
34,261
57
Minions Killed
102
0
Camps Cleared
0
583,402
Distance Traveled
730,785
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,590
941
5
1
0
125,831
0
L
Thoth
5,318
760
9
1
0
131,072
0
W
Jormungandr
5,875
839
25
4
0
129,579
0
L
Ah Muzen Cab
6,802
972
21
3
0
144,993
0
W
Horus
7,328
1,047
16
2
0
146,666
0
L
Sylvanus
5,732
819
13
2
0
123,996
0
L
Izanami
5,124
732
9
1
0
57,510
0
W
Cu Chulainn
7,413
1,059
28
4
0
152,626
0
W
Bacchus
6,980
997
13
2
0
140,484
0
W
Chaac
6,665
952
20
3
0
161,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role