Player Matchup

Skadi
Skadi
Anubis43071536
Skadi
Level 24
God Stats
10W - 15L
1,396 SR
Queue Stats
13W - 24L
1,304 Elo+
Party 1
Raijin
Raijin
Nope rope4307
Raijin
Level 97
God Stats
1W - 2L
1,471 SR
Queue Stats
174W - 147L
1,462 Elo+
Party 1
Osiris
Osiris
Thunderclash670
Osiris
Level 61
God Stats
7W - 4L
1,542 SR
Queue Stats
137W - 121L
1,402 Elo+
Party 1
Fenrir
Fenrir
hav9c
Fenrir
Level 28
God Stats
4W - 2L
1,690 SR
Queue Stats
61W - 55L
1,464 Elo+
Party 1
Cthulhu
Cthulhu
prty crsher 200
Cthulhu
Level 137
God Stats
1W - 0L
1,751 SR
Queue Stats
32W - 20L
1,571 Elo+
Solo
Team Averages
Level 69
1,570 SR
1,441 Elo+

VS

Team Averages
Level 152
1,583 SR
1,527 Elo+
Nu Wa
Nu Wa
JeanSilvaSants
Nu Wa
Level 88
God Stats
53W - 50L
1,484 SR
Queue Stats
220W - 237L
1,644 Elo+
Solo
Ao Kuang
Ao Kuang
Marland17
Ao Kuang
Level 139
God Stats
9W - 4L
1,795 SR
Queue Stats
149W - 128L
1,539 Elo+
Solo
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 280
God Stats
521W - 523L
1,536 SR
Queue Stats
1,767W - 1,764L
1,510 Elo+
Solo
Hou Yi
Hou Yi
Simbacor
Hou Yi
Level 178
God Stats
20W - 18L
1,548 SR
Queue Stats
480W - 519L
1,445 Elo+
Solo
Horus
Horus
XavYellowswitch
Horus
Level 74
God Stats
8W - 5L
1,555 SR
Queue Stats
113W - 117L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 3
5,212
474
1,936
5,380
1,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

14
8 / 1 / 1
8,270
752
5,750
4,323
1,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 2
6,399
582
5,917
8,255
5,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fenrir
hav9c
Fenrir
11
2 / 2 / 3
6,336
576
3,988
8,328
3,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 0 / 5
6,722
611
5,709
6,985
4,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
3,817
347
318
1,321
303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
Marland17
Ao Kuang
9
1 / 3 / 0
5,142
467
4,240
7,907
2,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Robitotabi
Danzaburou
10
2 / 4 / 1
5,662
515
4,161
8,537
2,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hou Yi
Simbacor
Hou Yi
9
0 / 1 / 1
4,834
439
4,384
5,431
1,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 5 / 1
5,389
490
3,654
11,013
9,455
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
14
Kills
4
5
Deaths
15
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
2
3
0.75
L
0
2
0
0
L
Ao Kuang
Marland17
Ao Kuang
1
3
0
0.33
W
8
1
1
8.5
L
Danzaburou
Robitotabi
Danzaburou
2
4
1
0.63
L
Hou Yi
Simbacor
Hou Yi
0
1
1
0.5
W
1
0
2
2
L
1
5
1
0.3
W
Fenrir
hav9c
Fenrir
2
2
3
1.75
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,300
Damage
16,757
33,271
Taken
34,209
15,346
Mitigated
16,867
11,695
Healing
9,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,936
899
0
120
5,380
1,274
0
0
5,380
0
16,408
L
318
234
0
0
1,321
303
0
575
746
3,736
129
L
Ao Kuang
Marland17
Ao Kuang
4,240
1,155
0
2,832
7,907
2,338
0
844
7,063
21,162
1,550
W
5,750
526
0
1,003
4,323
1,247
640
413
3,910
56,179
2,762
L
Danzaburou
Robitotabi
Danzaburou
4,161
1,687
65
2,876
8,537
2,817
0
3,067
5,470
0
39,201
L
Hou Yi
Simbacor
Hou Yi
4,384
1,591
0
1,996
5,431
1,954
0
1,701
3,730
0
33,235
W
5,917
2,518
0
3,752
8,255
5,363
356
3,847
4,408
0
40,911
L
3,654
1,581
330
1,834
11,013
9,455
0
5,179
5,834
0
16,688
W
Fenrir
hav9c
Fenrir
3,988
1,286
0
1,882
8,328
3,402
0
38
8,290
0
50,440
W
5,709
587
1,533
3,405
6,985
4,060
0
0
6,985
33,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,939
Gold Earned
24,844
344
Minions Killed
188
0
Camps Cleared
0
981,698
Distance Traveled
769,072
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,212
474
28
3
0
177,165
0
L
Nu Wa
3,817
347
10
1
0
41,569
0
L
Ao Kuang
5,142
467
40
4
0
188,592
5
W
Raijin
8,270
752
118
11
0
193,821
0
L
Danzaburou
5,662
515
65
6
0
198,541
0
L
Hou Yi
4,834
439
53
5
0
158,966
0
W
Osiris
6,399
582
56
5
0
174,319
0
L
Horus
5,389
490
20
2
0
181,404
0
W
Fenrir
6,336
576
90
8
0
225,732
0
W
Cthulhu
6,722
611
52
5
0
210,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role