Player Matchup

Lancelot
Lancelot
Echost
Lancelot
Level 101
God Stats
24W - 21L
1,597 SR
Queue Stats
222W - 207L
1,535 Elo+
Solo
Sol
Sol
GregggyD
Sol
Level 15
God Stats
3W - 4L
1,490 SR
Queue Stats
4W - 9L
1,174 Elo+
Party 1
Loki
Loki
Gremlin95x
Loki
Level 143
God Stats
18W - 13L
1,318 SR
Queue Stats
68W - 47L
1,483 Elo+
Solo
Jing Wei
Jing Wei
fistin97
Jing Wei
Level 65
God Stats
6W - 7L
1,073 SR
Queue Stats
57W - 57L
1,459 Elo+
Party 1
Hel
Hel
hispeedchase
Hel
Level 79
God Stats
14W - 15L
1,549 SR
Queue Stats
14W - 15L
1,432 Elo+
Solo
Team Averages
Level 81
1,405 SR
1,416 Elo+

VS

Team Averages
Level 129
1,582 SR
1,462 Elo+
Medusa
Medusa
Infravermeio
Medusa
Level 115
God Stats
8W - 10L
1,839 SR
Queue Stats
77W - 88L
1,521 Elo+
Solo
Arachne
Arachne
Killer_Squad693
Arachne
Level 146
God Stats
12W - 13L
1,443 SR
Queue Stats
94W - 102L
1,425 Elo+
Solo
Guan Yu
Guan Yu
SuperSticky3080
Guan Yu
Level 145
God Stats
4W - 4L
1,607 SR
Queue Stats
277W - 271L
1,455 Elo+
Solo
Poseidon
Poseidon
WhO0O0O
Poseidon
Level 129
God Stats
1W - 3L
1,439 SR
Queue Stats
14W - 21L
1,418 Elo+
Solo
Ullr
Ullr
crisdragneel8
Ullr
Level 108
God Stats
22W - 17L
1,581 SR
Queue Stats
131W - 126L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Echost
Lancelot
17
5 / 5 / 1
10,563
660
13,703
15,522
6,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 4 / 1
8,898
556
6,066
10,573
2,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 5 / 2
7,797
487
5,143
13,553
4,611
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Jing Wei
fistin97
Jing Wei
15
6 / 4 / 3
9,014
563
5,971
13,029
4,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 3
8,329
521
6,170
11,216
5,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
5 / 6 / 4
8,827
552
13,424
13,945
5,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
9 / 2 / 2
9,201
575
9,734
11,207
4,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
4 / 0 / 1
8,927
558
6,919
16,367
15,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
WhO0O0O
Poseidon
16
3 / 3 / 4
9,541
596
7,032
8,622
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 2 / 2
5,588
349
1,568
2,868
617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
12
Kills
21
22
Deaths
13
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Echost
Lancelot
5
5
1
1.1
W
1
4
1
0.38
W
0
5
2
0.2
L
Medusa
5
6
4
1.17
L
9
2
2
5
L
4
0
1
4.5
L
Poseidon
WhO0O0O
Poseidon
3
3
4
1.67
L
0
2
2
0.5
W
Jing Wei
fistin97
Jing Wei
6
4
3
1.88
W
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,053
Damage
38,677
63,893
Taken
53,009
24,201
Mitigated
28,108
26,456
Healing
14,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Echost
Lancelot
13,703
3,002
0
6,177
15,522
6,533
0
478
14,960
0
79,340
W
6,066
1,644
0
4,720
10,573
2,745
2,057
3,872
6,293
52,579
10,342
W
5,143
1,984
0
4,452
13,553
4,611
324
1,415
12,022
0
57,677
L
Medusa
13,424
3,637
0
660
13,945
5,016
664
4,685
9,260
0
68,906
L
9,734
7,206
0
2,774
11,207
4,722
0
1,789
9,418
0
45,156
L
6,919
1,046
281
7,624
16,367
15,067
9
1,653
14,714
0
54,623
L
Poseidon
WhO0O0O
Poseidon
7,032
736
0
2,802
8,622
2,686
939
3,248
5,374
71,083
1,368
L
1,568
437
0
69
2,868
617
0
317
2,551
0
11,901
W
Jing Wei
fistin97
Jing Wei
5,971
4,136
0
2,500
13,029
4,344
1,915
482
12,485
0
44,480
W
6,170
0
2,866
5,741
11,216
5,968
1,459
0
11,216
56,080
2,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,601
Gold Earned
42,084
511
Minions Killed
427
0
Camps Cleared
0
1,597,215
Distance Traveled
1,352,108
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,563
660
116
7
0
319,509
0
W
Sol
8,898
556
126
8
0
294,307
0
W
Loki
7,797
487
91
6
0
354,365
0
L
Medusa
8,827
552
109
7
0
305,173
0
L
Arachne
9,201
575
67
4
0
277,734
0
L
Guan Yu
8,927
558
80
5
0
344,365
0
L
Poseidon
9,541
596
154
10
0
323,695
0
L
Ullr
5,588
349
17
1
0
101,141
0
W
Jing Wei
9,014
563
62
4
0
330,555
0
W
Hel
8,329
521
116
7
0
298,479
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role