Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
YYY333444
Ymir
Level 142
God Stats
18W - 4L
2,105 SR
Queue Stats
1,020W - 141L
2,071 Elo+
Party 1
Sun Wukong
Sun Wukong
amishinsurgent
Sun Wukong
Level 178
God Stats
2W - 1L
1,638 SR
Queue Stats
24W - 15L
1,594 Elo+
Solo
Hou Yi
Hou Yi
偶沒k噹噹噹
Hou Yi
Level 215
God Stats
24W - 5L
1,923 SR
Queue Stats
909W - 156L
2,026 Elo+
Party 1
Skadi
Skadi
北京人进四川自贡里全是京爷
Skadi
Level 176
God Stats
17W - 1L
2,077 SR
Queue Stats
825W - 56L
2,093 Elo+
Party 1
Team Averages
Level 174
1,849 SR
1,857 Elo+

VS

Team Averages
Level 155
1,728 SR
1,727 Elo+
He Bo
He Bo
 
He Bo
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
丰川祥子
Freya
Level 167
God Stats
4W - 0L
1,878 SR
Queue Stats
343W - 64L
1,868 Elo+
Party 2
Thor
Thor
江鱼丨云龙身四纵
Thor
Level 159
God Stats
1W - 0L
1,755 SR
Queue Stats
71W - 11L
1,874 Elo+
Party 2
Hun Batz
Hun Batz
麻瓜在旁边
Hun Batz
Level 128
God Stats
10W - 0L
2,007 SR
Queue Stats
439W - 75L
1,895 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
1
0 / 0 / 0
1,364
273
0
0
0
Ymir
11
1 / 2 / 6
5,679
1,136
1,645
5,615
3,835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Sun Wukong
amishinsurgent
Sun Wukong
11
0 / 1 / 7
5,239
1,048
4,032
3,863
2,062
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
5 / 0 / 2
6,011
1,202
4,797
2,675
1,058
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

11
1 / 1 / 4
5,737
1,147
6,851
5,012
1,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
3 / 1 / 1
6,090
1,218
3,292
3,198
1,166
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
 
Cerberus
9
1 / 2 / 3
5,678
1,136
3,539
6,630
5,698
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 0 / 4
5,784
1,157
2,259
2,539
948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8
0 / 3 / 2
5,065
1,013
3,024
5,507
2,289
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hun Batz
9
0 / 1 / 4
5,317
1,063
4,142
3,600
2,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
7
Kills
4
4
Deaths
7
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
0
0
W
He Bo
 
He Bo
3
1
1
3.5
W
Cerberus
 
Cerberus
1
2
3
1.25
L
Ymir
1
2
6
2
L
Sun Wukong
amishinsurgent
Sun Wukong
0
1
7
3.5
W
0
0
4
2
L
5
0
2
6
W
0
3
2
0.33
W
Hun Batz
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,325
Damage
16,256
17,165
Taken
21,474
8,923
Mitigated
13,066
4,683
Healing
4,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
He Bo
 
He Bo
3,292
212
551
292
3,198
1,166
0
27
3,056
11,372
497
W
Cerberus
 
Cerberus
3,539
0
322
1,537
6,630
5,698
0
605
5,979
6,681
420
L
Ymir
1,645
294
1,107
1,356
5,615
3,835
0
2,987
2,628
2,961
0
L
Sun Wukong
amishinsurgent
Sun Wukong
4,032
131
0
637
3,863
2,062
0
2,429
1,434
169
7,268
W
2,259
668
123
989
2,539
948
0
325
2,135
12,596
0
L
4,797
916
350
1,023
2,675
1,058
0
1,053
1,622
0
9,688
L
6,851
1,309
0
210
5,012
1,968
0
2,589
2,423
0
20,943
W
3,024
0
305
53
5,507
2,289
0
484
4,877
0
4,559
W
Hun Batz
4,142
164
0
367
3,600
2,965
0
373
3,188
649
6,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,030
Gold Earned
27,934
48
Minions Killed
58
0
Camps Cleared
0
455,597
Distance Traveled
557,866
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
1,364
273
0
0
0
0
0
W
He Bo
6,090
1,218
20
4
0
104,655
0
W
Cerberus
5,678
1,136
6
1
0
112,348
0
L
Ymir
5,679
1,136
4
1
0
119,213
0
L
Sun Wukong
5,239
1,048
4
1
0
109,217
0
W
Freya
5,784
1,157
20
4
0
124,498
0
L
Hou Yi
6,011
1,202
13
3
0
119,362
0
L
Skadi
5,737
1,147
27
5
0
107,805
0
W
Thor
5,065
1,013
6
1
0
110,291
0
W
Hun Batz
5,317
1,063
6
1
0
106,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role