Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Aivoongk
Fafnir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,193 Elo+
Solo
Danzaburou
Danzaburou
Lauu--5S
Danzaburou
Level 106
God Stats
3W - 4L
1,555 SR
Queue Stats
56W - 68L
1,459 Elo+
Party 2
Anubis
Anubis
SwitchHandheld
Anubis
Level 158
God Stats
48W - 40L
1,526 SR
Queue Stats
86W - 94L
1,449 Elo+
Solo
Loki
Loki
josecortadores
Loki
Level 75
God Stats
5W - 4L
1,592 SR
Queue Stats
33W - 51L
1,400 Elo+
Party 2
Team Averages
Level 106
1,535 SR
1,400 Elo+

VS

Team Averages
Level 91
1,403 SR
1,422 Elo+
Medusa
Medusa
dawid112233
Medusa
Level 63
God Stats
2W - 2L
1,307 SR
Queue Stats
16W - 16L
1,393 Elo+
Party 1
King Arthur
King Arthur
hjouper
King Arthur
Level 99
God Stats
25W - 28L
1,457 SR
Queue Stats
100W - 108L
1,429 Elo+
Solo
Cthulhu
Cthulhu
nice8899
Cthulhu
Level 45
God Stats
1W - 3L
1,179 SR
Queue Stats
21W - 28L
1,343 Elo+
Party 1
Pele
Pele
pepe8183
Pele
Level 137
God Stats
2W - 1L
1,821 SR
Queue Stats
231W - 217L
1,486 Elo+
Solo
Ix Chel
Ix Chel
xTheBirke
Ix Chel
Level 109
God Stats
1W - 1L
1,251 SR
Queue Stats
31W - 36L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
0 / 2 / 0
5,673
567
3,444
6,877
1,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
Aivoongk
Fafnir
7
0 / 1 / 0
4,857
486
2,064
7,202
6,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Lauu--5S
Danzaburou
9
1 / 3 / 0
5,000
500
2,588
4,493
1,268
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 3 / 0
5,294
529
2,720
7,752
2,380
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 3 / 1
4,725
473
3,225
6,881
1,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
1 / 1 / 2
5,318
532
2,475
5,424
1,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
hjouper
King Arthur
11
3 / 0 / 0
6,325
633
5,011
7,964
3,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
nice8899
Cthulhu
10
2 / 0 / 1
5,135
514
2,580
4,388
3,151
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
11
4 / 0 / 3
6,550
655
4,639
7,219
1,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ix Chel
xTheBirke
Ix Chel
11
2 / 1 / 2
6,193
619
5,125
3,483
854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
2
Kills
12
12
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
2
0
0
L
Fafnir
Aivoongk
Fafnir
0
1
0
0
L
Danzaburou
Lauu--5S
Danzaburou
1
3
0
0.33
L
1
3
0
0.33
W
Medusa
1
1
2
2
W
King Arthur
hjouper
King Arthur
3
0
0
3
L
0
3
1
0.17
W
Cthulhu
nice8899
Cthulhu
2
0
1
2.5
W
Pele
4
0
3
5.5
W
Ix Chel
xTheBirke
Ix Chel
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,041
Damage
19,830
33,205
Taken
28,478
13,547
Mitigated
11,446
14,914
Healing
10,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
3,444
582
594
5,190
6,877
1,877
0
0
6,877
36,855
0
L
Fafnir
Aivoongk
Fafnir
2,064
182
0
2,139
7,202
6,071
0
1,833
5,369
11,046
0
L
Danzaburou
Lauu--5S
Danzaburou
2,588
780
0
1,352
4,493
1,268
0
1,176
3,317
0
28,766
L
2,720
180
0
3,790
7,752
2,380
0
3,675
4,077
35,771
738
W
Medusa
2,475
606
0
1,515
5,424
1,550
293
775
4,649
0
31,578
W
King Arthur
hjouper
King Arthur
5,011
367
0
2,096
7,964
3,978
0
3,289
4,675
0
41,245
L
3,225
1,088
0
1,849
6,881
1,951
0
1,111
5,770
0
29,247
W
Cthulhu
nice8899
Cthulhu
2,580
0
0
1,081
4,388
3,151
0
301
4,087
19,337
0
W
Pele
4,639
1,265
0
4,725
7,219
1,913
507
1,964
5,255
0
48,170
W
Ix Chel
xTheBirke
Ix Chel
5,125
262
144
986
3,483
854
0
1,768
1,715
39,914
700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,549
Gold Earned
29,521
284
Minions Killed
295
0
Camps Cleared
0
975,123
Distance Traveled
967,437
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,673
567
84
8
0
175,540
5
L
Fafnir
4,857
486
5
1
0
193,285
2
L
Danzaburou
5,000
500
66
7
0
174,688
6
L
Anubis
5,294
529
80
8
0
199,095
0
W
Medusa
5,318
532
48
5
0
176,411
2
W
King Arthur
6,325
633
72
7
0
185,529
4
L
Loki
4,725
473
49
5
0
232,515
0
W
Cthulhu
5,135
514
27
3
0
175,500
2
W
Pele
6,550
655
84
8
0
224,010
0
W
Ix Chel
6,193
619
64
6
0
205,987
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role