Player Matchup

Fenrir
Fenrir
HornyPancake
Fenrir
Level 153
God Stats
2W - 0L
1,771 SR
Queue Stats
239W - 11L
2,110 Elo+
Party 1
Olorun
Olorun
HornyVampire
Olorun
Level 169
God Stats
3W - 0L
2,081 SR
Queue Stats
239W - 11L
2,110 Elo+
Party 1
Horus
Horus
Xenevo17
Horus
Level 138
God Stats
11W - 13L
1,391 SR
Queue Stats
157W - 158L
1,516 Elo+
Solo
Team Averages
Level 153
1,748 SR
1,912 Elo+

VS

Team Averages
Level 95
1,622 SR
1,511 Elo+
Hou Yi
Hou Yi
JoNyjmp
Hou Yi
Level 143
God Stats
2W - 2L
1,627 SR
Queue Stats
62W - 62L
1,538 Elo+
Solo
Ra
Ra
Simviko
Ra
Level 54
God Stats
9W - 11L
1,623 SR
Queue Stats
83W - 94L
1,499 Elo+
Solo
Gilgamesh
Gilgamesh
hiyay
Gilgamesh
Level 87
God Stats
4W - 3L
1,615 SR
Queue Stats
98W - 93L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
9 / 3 / 7
9,513
1,057
10,720
12,085
10,443
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
15
7 / 1 / 10
9,591
1,066
12,776
10,385
3,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Horus
Xenevo17
Horus
14
1 / 1 / 15
8,182
909
4,457
13,179
7,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
JoNyjmp
Hou Yi
13
1 / 6 / 2
8,087
899
5,483
9,423
3,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
1 / 7 / 1
7,367
819
7,102
8,174
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
hiyay
Gilgamesh
12
2 / 4 / 0
7,321
813
7,891
12,652
9,940
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
17
Kills
4
5
Deaths
17
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
9
3
7
4.17
W
Olorun
7
1
10
12
L
Hou Yi
JoNyjmp
Hou Yi
1
6
2
0.33
L
1
7
1
0.21
W
Horus
Xenevo17
Horus
1
1
15
8.5
L
Gilgamesh
hiyay
Gilgamesh
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,953
Damage
20,476
35,649
Taken
30,249
21,761
Mitigated
16,011
16,972
Healing
4,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,720
1,748
0
1,301
12,085
10,443
693
1,316
10,363
429
24,441
W
Olorun
12,776
5,362
927
5,182
10,385
3,879
2,784
2,848
7,048
43,434
450
L
Hou Yi
JoNyjmp
Hou Yi
5,483
1,874
0
1,422
9,423
3,166
0
3,089
6,324
0
17,357
L
7,102
625
565
526
8,174
2,905
0
3,892
4,282
22,065
0
W
Horus
Xenevo17
Horus
4,457
2,385
3,634
5,928
13,179
7,439
833
2,015
10,503
0
18,352
L
Gilgamesh
hiyay
Gilgamesh
7,891
2,051
0
1,799
12,652
9,940
0
6,037
6,582
0
19,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,286
Gold Earned
22,775
114
Minions Killed
85
0
Camps Cleared
0
545,714
Distance Traveled
447,499
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,513
1,057
20
2
0
185,544
0
W
Olorun
9,591
1,066
70
8
0
165,129
0
L
Hou Yi
8,087
899
26
3
0
121,467
0
L
Ra
7,367
819
33
4
0
155,147
0
W
Horus
8,182
909
24
3
0
195,041
4
L
Gilgamesh
7,321
813
26
3
0
170,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role